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Everything posted by Kimera Industries
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Beyond: Kerbalkind's History of Space Exploration
Kimera Industries replied to Kerbalsaurus's topic in KSP1 Mission Reports
Looking good! -
Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4525: The Moon. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Kimera Industries replied to Dr. Kerbal's topic in Forum Games!
6287- 7,544 replies
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Thanks! I have a lot planned, don't worry.
- 85 replies
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- totm jan 2024
- alternate history
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
P -7- 29,902 replies
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- going off the rails!
- non-stop!
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Make a wish... and have it horribly corrupted!
Kimera Industries replied to vexx32's topic in Forum Games!
Granted, but it was 65 million years ago and the thing they collide into is the Earth, killing the coolest creatures to ever live. Well, most of them- small ones we eat for Thanksgiving still exist. I wish for Earth to have a second moon. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Kimera Industries replied to Dr. Kerbal's topic in Forum Games!
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This is a word my family has been throwing around to describe our cats, one of them in particular. I invented this word a while ago, and it's a combination of fickle, spontaneous, and dark magic something related to those two words. Spickle: Suddenly acting out of turn, acting randomly, or bouncing off the walls, ceiling, floor, and the 5th dimension.
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KSP2 EA Grand Discussion Thread.
Kimera Industries replied to James Kerman's topic in KSP2 Discussion
Agreed. Despite many people pointing out how "it's the same system" as KSP1, I think it's got a lot of subtle differences that are going to make things better than KSP1's flawed system. And, with the game at this early stage, improvement is very rapid and fluid, unlike KSP1, where official development is pretty much stagnant and everyone depends on mods for change. (Don't get mad at me for saying this. I may be wrong, and would love to see evidence against this.) I thought it interesting just how much they seemed to point out that the new system will allow for new, interesting challenges on the forums. I also like how the very first node has liquid fuel engines and both basic decouplers. In the old game, the basic node only existed so you could get to the next node. With the new tech tree's parts as your starting pieces, I'll bet you could do a Mun or Minmus landing. About pronunciations- I agree with them on Tylo, I've never heard it any other way. But... Mun? Pronounced muhn? I prefer the moon pronunciation, it adds a fun link to our solar system and seems like a very kerbal misspelling. Poor Dres. They considered tier 4 to be "the hard stuff: Jool, Eeloo, Dres." At least they included it, but I for one consider a Dres mission much easier than a Duna mission- the farther distance and inclination are trivial compared to the Minmus level landing. -
Currently working on a low-complexity Jool 5 for my science save.
Not low-mass, Bradley Whistance style.
Not low-cost, also Bradly Whistance style.
Not overkill, Stratenblitz style.
Not a crazy big SSTO, Matt Lowne style.
Just- simple. The lander is simple, the mothership doesn't have kraken-bait gravity rings, a basic nuclear tug...
It's still gonna be hard, but I have a goal to get a Jool 5 done by the end of the year and I now have less than a month.
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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So, technically, I have everything ready to go for a Minmus Elcano, but I haven't touched those vehicles in months, I think. The rover is delivered to Minmus along with the crew, and that's pretty much all the setup it needs. However, right now it's parked outside an unrelated base that I launched previously, would you want me to document that base as well? Because by sheer luck, I have the screenshots to do so. Regardless, I hope I'll enjoy re-learning how to drive a rover that is technically untested!
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The Sky is Not the Limit - UPDATE: NEW THREAD OUT!
Kimera Industries replied to TwoCalories's topic in KSP1 Mission Reports
Can't say I do but it sounds like Gemini to me.- 217 replies
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The Third Great Number War: The Long Haul!
Kimera Industries replied to AtomicTech's topic in Forum Games!
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Retaining those colonies is another matter...
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Banned for assuming I have a better place to put it.
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The Everyday Kerbal's Rocketry Vending Machine
Kimera Industries replied to Kimera Industries's topic in KSP Fan Works
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Banned for knocking over my Lego Christmas train.
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Rock-paper-scissors-shoot, anything you want to do!
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Banned for letting said food eat you.
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The KSP mods break whatever was playing Skyrim. @kspbutitscursed wins! Rock-paper-scissors-shoot, anything you want to do!
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Really Really Really Tall Building
Kimera Industries replied to The Jedi Master's topic in Forum Games!
Floor 4524: The Triassic period. -
So the debate over Eeloo is just more physical.
- 51 replies
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- ksp
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And you are doomed to become a supermassive black hole, unable to eat anything without blasting it away from you, eventually losing your accretion disc and slowly dying of Hawking radiation over a period of trillions of years, alone in an empty and dark universe.
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That's probably the best idea I've heard for the same last names. Maybe when a kerbal is born they have an ancestral last name, and whatever profession they go into, that career's title overrides whatever previous last name they had, hence "von Kerman." Maybe it was von Braun before he got a job, and when he started working on rockets it became von Kerman. But then what if they change jobs? Maybe kerbals have certain traits that manifest themselves at a certain age and that just automatically makes one good at specific jobs, so they only get assigned one job in their life by their increasingly Orwellian-sounding government. "Your scientists were so preoccupied with whether or not they could they didn't stop to think if they should." I assume the debate over Dres is already settled?
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