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Everything posted by RevanX_LSR
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[Released] Linbol System Rebirth - Prerelease Thread
RevanX_LSR replied to RevanX_LSR's topic in KSP1 Mod Development
Progress for the Day: 112000's Gas Planet textures. All the gas planets have a normal map equivalent to over 20 kilometers in altitude, in order to simulate the altitude difference in the various Clouds. As promised I think this does a good job at being similar (but not copyrightable) to Gauss of GPP which this planet was based on, and the surface is of the same color gradient all around with exceptions at the great blue storm near the center of the picture, which will actually turn out in the northern hemisphere. With that down, we only have the small ice giant and the two white-ish gas giants. (109000 is a water cloud gas giant, giving rise to its unprecedentedly high albedo, and 111000 also has a high concentration of substances that make it appear bluish. I find those colors for the gas giant the easiest and most realistic)- 56 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4993. JUST SEVEN MORE!- 7,545 replies
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Changing Size Of KSC
RevanX_LSR replied to RevanX_LSR's topic in KSP1 General Mod Development Help and Support
huh i thought you were able to do that with Sigma Dimension? -
Because We Kan: A Semi-realistic Quest to Interstellar!
RevanX_LSR replied to Watermel00n's topic in KSP1 Mission Reports
up next i would say duna which you do need a pretty big rocket for. Maybe try researching NERVs or something? -
[WIP] Vilviomia-Vilvinet System Replacer Planet Mod
RevanX_LSR replied to ffx's topic in KSP1 Mod Development
just a bit of an observation, most bodies follow a very similar color scheme, is this intentional/a design choice?- 26 replies
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- planet pack
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I am currently making a homeworld KSC for a mod and have all the parameters done but I would like to change the scale of the KSC (make it larger to be specific). Is that possible (it can be done in Sigma)? It's most likely the radius parameter but I still need to know what the default (stock value) is.
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9/10. i see you all over the forums
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4978- 7,545 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4974. i did not see the new page- 7,545 replies
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[Released] Linbol System Rebirth - Prerelease Thread
RevanX_LSR replied to RevanX_LSR's topic in KSP1 Mod Development
Progress for the day: Making 104000. Please suggest names. (I will only be showing the in-game images this weekend due to commitments such as school). The surface will be similar to 105000 but with more continents. There are a few impact craters (point them out if you can once photo drop is out) Also i am making the Gas Planets. The goal is to make them as realistic and as detailed as possible, and they even have a normalmap. Changed 105000's terrain slightly - the lowlands are closer to the sea and the mountains are higher and steeper. Finally, the homeworld KSC's location has been decided. It's located very near the shore on the Equator, but it needs testing since it will probably be on a slope. It is twice the size of normal KSC in order to make way for larger rockets and planes. Bigger is ALWAYS better in KSP!- 56 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4972 ( not my 72nd post)- 7,545 replies
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Floor 3473: a normal floor, just a pool of liquid mercury
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6/10 very kerbal also @Scarecrow71is also 6/10
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Floor 3468: A floor but the floor is transparent and the windows are opaque
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How do you Calculate the Surface Gravity for Gas Giants?
RevanX_LSR replied to StavraDev's topic in KSP1 Mod Development
The density of gas giants also depend on the material that they are made of. Ice giants consists of higher density gases which gives them higher density. Jool has an unusually low gravity due to its lack of realism especially for a jupiter remake. it is better to base planets of their IRL equivalents rather than KSP equivalents, especially when dealing with stars. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4959. wished this was 4969 because this is my 69th post- 7,545 replies
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Tiny Space Program: 0.1x scale Career
RevanX_LSR replied to Watermel00n's topic in KSP1 Mission Reports
i wish i could get sigma to work again so i can play a 100x scale game with a 100x scale KSC. Imagine destroying the buildings…- 7 replies
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I made terrain maps for a new body in Linbol system and also flew my version of the Concorde (not the same design). Photo drop coming very very soon.
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[Released] Linbol System Rebirth - Prerelease Thread
RevanX_LSR replied to RevanX_LSR's topic in KSP1 Mod Development
Progress for the Day: Heyu - Colormap, Heightmap and Normals completed! This one was particularly easy to do, due to the reduced image size. 86% of the surface is covered in Water. 13.6% of the surface is normal land with sharp cliffs dropping off from all the islands and 0.4% are the high mountains with lots of rare resources. The surface is a peril to landing craft due to the ocean presence and the hills that scatter over 99% of the land area (the hills are not very high or steep thankfully). The highest peak is about 12 kilometers high, while the average land altitude is over 4 kilometers high. The ludicrous erosion rate is due to the extreme waves caused by massive tidal forces.- 56 replies
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P 9
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- going off the rails!
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Linbol system rebirth has its own page now. The other unnamed mod pack is put on hold.
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| Official Website | Official Discord Server | Download On SpaceDock | release thread Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature. You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers. A glider gliding above the surface of Heyu, pre-texture update, a tidally heated moon, with its massive gas giant and its rings shown. This was the logo of LSR. Current Version/Release Date: Key: First digit: Star system it is orbiting. Second+third digit:planet number of planet number of the parent from the host star. Fourth and fifth digit: Moon number from the parent. Last digit: Sub-moon order from the host moon. This is only 0 or 1 and there are no such examples in the 24 flagship bodies listed ahead. Most of the objects are pending naming (don't ask why) and we need your help to name them (over on discord). 24 Flagship Bodies: Linbol AA - F7V main sequence star slightly larger than Kerbol. Posesses metallicity comparable to Kerbol. Linbol AB - M3V main sequence star a third the size of Kerbol and fairly calm for its size. 101000 - a barren and scorched planet orbiting its host stars every two weeks. 102000 - a volcanic planet smaller than the earth with rivers of flowing magma. 103000 - a kerbin-sized desert planet with its characteristic yellow-orange tint. 104000 - a kerbin-sized habitable planet with a small set of rings and oceans. 105000 - the homeworld and also a habitable super-earth with oceans. 105030 - the furthest moon of 105000 that contains a thin atmosphere and deep canyons. (pending the unoriginal name Canyon from LS1) 106000 - a barren and inhospitable mega-earth 15 times the mass of 104000. 106020 - the much more habitable but still cold moon of 106000. The asteroid belt where future minor planets will be added. 109000 - a relatively small white water-cloud gas giant. 109030 - the tidally heated orange desert moon 20% the mass of 103000. 110000 - the largest gas giant with a large set of rings and 14 planned moons. 110060 - an dark blue ice giant moon or potential binary, the only of its kind (in this mod). 110070 - the largest moon in the system by far and possesses a toxic purple atmosphere like eve. 111000 - a pale blue gas giant a third the mass of 110000 with a smaller set of rings. 111010 - a tidally heated icy-carbonaceous moon with oceans. (This is the flagship moon of the system and is pending the name Heyu (named after the highest peak in the homeworld 105000 where it was first observed by astronomers). 112000 - a medium-sized ice giant known for its insane winds at the cloud layer. 112010 - a large ice world with a vast underground ocean over 49 kilometers deep. 114000 - a frozen ice-world with ancient lakes, cryovolcanism and 5+ kilometer spires. 115000 - a mysterious mega-earth in a distant and eccentric orbit with a dense and deadly atmosphere. 115010 - the tidally heated (but still frozen) dark moon of 115000. Linbol BA - K5V or K4V main sequence star slightly smaller than Kerbol. Linbol BB - DA3.5 white dwarf that used to be a star twice the mass of Kerbol just 100 million years ago. There are many more bodies planned but these are the 24 bodies that will be in the initial release. Currently work in progress are those in bold. Those italicised are complete and will be released. (The only really earth like bodies are 104000 and 105000). Linbol system's 24 flagship bodies are unique in their own way such as posessing a thick atmosphere and so on, and must meet the mass and radius requirements given by me. (all bodies are larger than Stock Kerbin and are at least 4% the mass of JNSQ Kerbin). The increased scale and (comparatively) large size of the homeworld (which is twice the mass of JNSQ Kerbin) makes take-offs and launches slightly harder as well as orbiting (SSTOs are probably impossible). The four gas planets (one with a gas moon) orbit in a roughly 3:5:8:12 pattern of Semi major axes, compared to OPM/RSS 1:2:4:6. This results in a much closer gas giant configuration and also a slightly unstable one over the course of billions of years. The furthest-out gas planet orbits roughly where Sarnus would be if the system was shrunked down to stock scale and the star down to stock size. That being said, the planet pack makes up for this by implementing three new bodies further out that orbit all the way out to where Eeloo would be in JNSQ (or roughly where Urlum is). All this is done to reduce ludicrous travel times and to prevent the need for the JX2 antenna or Better Time Warp. The textures used in this modpack vary in size by body, but as a general rule of thumb: 8192 size textures are used for large solid bodies and gas giants. (>1500km radii) 4096 size textures are used for mid sized (500-1500km radii) bodies 2048 size textures are used for small sized (<500km radii) bodies This ensures textures are finely detailed for large bodies, and the final modpack with all 119 bodies will probably end up being larger than JNSQ and comparable to the Alpharia planet pack, at 2.2 gigabytes. Mods recommended: JX2 Antenna - a large expensive and heavy antenna but with extreme network capabilities recommended for Deep Space communication. Extremely useful past 109000. Visual Mods - only if your PC can run it Better Time Warp - Used to speed up time - some of the outer planets are a little bit far away. Hangar Extender - In case you need to make larger rockets. Just in general Eve optimised Engines - For 106000 and 109070. Distant object enhancement - to see distant objects more clearly. Not really counts as a Mod, but also change your difficulty settings to multiply DSN modifier by 4 to make up for the large system and larger scale. Also, custom lighting should be used, everything Heyu and beyond is just really really dark. The poles are also quite distorted in some bodies, so some gas giants have a hazardous magnetic field strong at the poles to deter Kerbals from looking at the poles up close (although this effect is most pronounced on terrestrial bodies) Difficulty: While LSR may be a hard mod, it isn’t as difficult as it seems as Stock engines are generally slightly overpowered for stock scale. Apart from the notably thick atmosphere (which thins rapidly and can be easily avoided), the homeworld body does not pose any challenges apart from the large size and gravity. Overall all players except the most beginner players should be able to play this mod. Screenshots See you soon!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
4955. sorry for ending the photo trend.- 7,545 replies
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banned for not visiting the linbol system.