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EnderiumSmith

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  1. For some reason every time i open the save it says something about copying some artifact but its never there. I found with the asteroids around Vessa and Nienna the lowest points go bellow sea level and stop rendering, i didnt test if the collision still exists. When you get set back to Vessa the signals are so weak that it impossible to detect them from cruising altitude. I flew around the whole western hemisphere before doing low passes around the first one. This wasnt a problem around the previous place, i even found one out of order. Exactly what kind of vehicle is expected to have for Vessa anyway since the heisenberg electric props are quite obscure. Also why were the original flags removed? i like the spikier logo from the old version.
  2. Part 5: Return to Sender It turns out we missed some of the signals, As signal on Disole is encrypted. A new lander design is made with better thrust and more minimalist crew quarters, just 1 kerbal this time and no material bay as most places have been fully explored already. Returning to Nianna and Kevari. The 2 inner moons both had a signal, some quite far off the equator. The outer moon also had a second signal that could now be read, it looks like it was placed way later. Zhandar decides to just parachute down to the hangar rather than bring the shuttle down The signal chase can now resume, At this point the good antennas have been depleted so the signals are much weaker, Since this moon is easy to scout a later signal has been found here too. The date it was recorded indicates our alien didnt get as lucky with outer planet alignment. Next destination is back to Vessa. The question is if this is the time for a semipermanent Vessa base or not. A reusable shuttle is probably in order anyway, and atmospheric scooping should provide a good way to refuel the lander and restock on fertilizer on the Endeavour. Since this one is shorter here is a chart of the habitability of different worlds. Some adjustments could be made to the ranking. To be Continued... ✶●●<●●●><●●><●●●●●●><●●●●●●><●<●●><●●>><●●><●●>
  3. I have an idea for an electric engine: railguns. It would fire USI metals as propellant or maybe even solid oxygen pellets since theyre magnetic. Since its firing macroscopic solids the propellant is irrelevant to the isp. The universal containers have very bad dry mass ratio so a custom tank would be needed wheather they need special pellets or not. It would start at 700s isp but could be made longer like the fresnel from fft at the cost of increasingly prodigious amounts of electricity consumption. The plume could look something like the pulses on the antimatter catalyzed microfusion engine where theres a brief streak of red. If used in the oxygen pellet mode it would be green, fading to red at the ends. i dont know what color iron would be. This engine could be useful in places with low volatiles like metallic asteroids or sunblasted planets where hydrogen for propellant isnt available. It could use the same engine chargeup mechanic as the lithium fusion engine where it has to keep going to remain on. I suspect it would be more efficient than other electric engine since its not wasting energy turning the propellant into plasma and fires all of it directly behind.
  4. Part 3: Minmus and scansats Miku IV arrives at Minmus, quite a lot earlier than Miku II This time the landing was next to the rock rather than on it. It this low gravity it can easily visit a ton a biomes including the poles, returning home with only 1 deltav ramaining and before Miku II even arrives. Because of that Miku II will not produce much science but a survey contract provides some value still. Upgrading the science center to get the last science instrument before the transfer window to Moho opens up is in the works. 3 more rockets of this series are ordered before being deprecated Returning Almost hit this lake This is the Matrioska Scansat. 1 will be deployed to each body in the Kerbin system to scan its surface. The night launch is less than ideal as the engine uses electric turbopumps and it doesnt have enough battery to do the ejection in 1 burn. Data from it will be used to guide the last of the moon landing missions.
  5. Part 4: A story of Ice and Gravity The HMS Endeavor arrives at Nienna via a low pass for how much the oberth effect is worth at these speeds. First destination is the inner potato moon where the fuel tank detaches and begins refueling from the asteroids water rich crust. These bodies are not as water rich as it would be expected so it will take like 28 days to fully fuel The first destination is the volcanic moon Kevari. Arrival time happened to coincide with an eclipse, Kevari being lit only by the light the diffracts through the atmosphere of Nienna. This is the Atomic Peanut lander. Unfortunately it underperforms just like the Tronitron. The gravity on these bodies is quite large so it only gets around 2 twr. The nuclear engines are also slow to respond making touchdown difficult. It does however run on only hydrogen so it can be refueled at least, even if this 5ton lander gets half the deltaV than the 100ton starship from that amount of hydrogen. Of course some of these moons are the size of Duna so this lander would have been much better at Troni. Better fuel tank design an maybe a dedicated water tank might have made LOX more feasible due to less gravity drag but FFT is lacking in terms off efficient lander engines. The Fresnel is longer than physics range so it cant land and the Discovery gets less than half the isp and is very heavy to carry around just as a lander. The only other viable option is the lithium engines but that would require hauling lithium from the colony. A singular nuclear lightbulb would be the best option but no such engine exists. Next Destination is Niko in search of the signal. Surprisingly Niko is Mun-like with a completely dry rocky surface. Maybe it was more like Kevari before it was pushed out by the arrival of Crons. Overall this system is very water poor for how far beyond the frost line it was when Cercani was in main sequence, and it still is. Last up is Crons. The atmosphere here is just tick enough to add a rim glow effect to the sky which looks really nice. Despite what the intervision team said about Niko, this is definetely the most hostpitable moon of the Nienna system. The hard vacuum might be a problem due to micrometeors but the lack of craters suggests this is a calm part of the system. With all the moons visited its time to head to the next planet. The transfer windows is a bit off but theres still plenty of fuel to brute force the approach. For some reason theres no light in the barycenter SOI but solar still works. First up is Secunda, the most interesting looking of the planets, and the only one where it still looks interesting from the surface. The shattered plates on the other side looks even better. 10/10 would want it as a moon. Time for an express departure back to Pequar. It will take around 90 days in which Pequar will have orbiter a quarter orbit. That will be the final destination. There are plans to establish long term outposts on both Vessa and Pequar with reusable shuttles between them, then work will begin on a gas giant diver to collect He3 for the return journey as Nienna is the only place in the system this is possible. The question is weather to bring back Jeb and the crew. The HMS Endeavour will be tasked to carrying colonists and infrastructure between Kerbin and Disole via refueling at Urlum and Nienna. The very steamy atmosphere of Vessa might in fact be a great refueling spot for both water and argon and should have been considered for the first arrival instead of waiting for the colony to develop a way to send hydrogen up form Disole. To be Continued... ✶●●<●●><●●●●><●●>
  6. Premise: Going places in ksp is always a quick afair, but in real life you often just see the launch then months or years later you hear of the result. This series will try to replicate that by not using time warp. The clock will be set to earth time and on game boot will be warped to the present, only allowing preplanned manuver nodes to be performed in the catch up period. If quickloading is needed due to bad piloting then warp can be used to get back to the previous point. The system will be the OPM Kerbol system at normal scale with no life support mods. High energy transfer will be used quite a lot here, even if transfer window planner struggles in that middle range between hohfmann and brachistochrone. Part 1: Fleas and Orbiters Jumping Flea Hammer stack Adding an upper stage to the hammer stack makes a good orbiter Most of the way there Landed on this steep hill. Part 2: Moonshot The Miku series rocket. A swivel and 2 reliants make a decent LV. throttle is needed at maxQ. The 2 side tanks provide enough deltaV for transfer, landing and 1 short hop. the tiny tank in the middle provides enough for return. Boosters spent, almost in orbit Going for TMI. the pug takes a while to perform this. Approaching the Mun A small step for kerbal, a huge leap for rocket. A hop to a different biome ended up landing in this rock. Returning to Kerbin. The upgraded Miku III going to Minmus. The second rocket went also to there and while it ended up arriving at the descending node by chance, the transfer was also suboptimal resulting in a 3 day transfer instead of the 18h transfer this one achieved. A forth rocket was also sent to the Mun piloted by a new recruit, if you can even call it that considering the probe is required for a scientist to fly it. A Moho transfer window opens in a week and a few other planets can be brute forced in that time frame. Question is how much i want to farm Minmus for science considering how OP each sea being its own biome is, and if i should do a kerballed mission before a probe arrives at the destination. It is very unlikely the Kerbin system alone will be able to unlock any far future tech since i upped the cost to 10K
  7. Part 3: just desserts The second attempt at a probe arrives at Nienna, this time with a larger antenna. This mission will take a while and the last moon will be scanned shortly before the crew arrives. Arriving at Kevari. The sulfur fields are very colorful, but there are no lakes of molten sulfur unfortunately Nianna looks small from the furthest asteroid. This one is surprisingly big, in fact the probe has only 0.9twr. But because the ground is much higher than sea level, on a potato with a very small radius the gravity is actually much weaker so the real twr is 1.5! Passing by Crons to correct the inclination. This is the last moon to visit(i didnt take screenshots from Niko and the inner potato) so the probe will wait here until the crew arrives so they can take the atmo scanner off since i forgot to put one on the lander. Meanwhile HMS Endeavour arrives at Troni. This is what the ancients imagined Moho to be. This place took the heat well as it would have been a dres-like planetoid in its past life. However we must wonder about the worlds inner of Troni that were swallowed up. Were there a much more hospitable world in the old habitable zone that hosted countless lineages of life over countless eons only for it to fall to be flames never to be known about? Or were there no worlds at all and this period is the beginning for worlds like Vessa and maybe Pequar? But one must wonder what kind of strange lifeforms would develop in 25 billion years, especially if Cercani had its calm nature during main sequence. This lander could have done with an extra engine. It has a twr of only 1.4, increasing to 2.6 empty. Troni is not that interesting from the ground. Probes are better suited to it. Also the low twr limited how many places could be visited. Returning home to search in the place where it all began... The plan: Miki will take the lander and argon tug down to the orbital factory and use the last of the materials to make a better lander that can run on just hydrogen, then carry the new lander to the Endeavour. Then the starship will depart towards Nienna with a high energy transfer as PrimaSecunda is close by and there is limited time to transfer, It will arrive in about 136 days using the last of the fuel, entering orbit around the inner asteroid to refuel which will take around 28 days. To be Continued... ✶●●<●●><●●●●><●●>
  8. Part 2: Hearth of Neutronium A bit later another probe arrives at Vessa After scanning Vessa, the probe goes to inspect C2. Weirdly it is quite rich in hydrates considering how close it is to the sun. Even more weird, this potato appears to have quite the gravity. Density calculations seems to indicate the core of this rock has to made of neutronium. Is this thing even a moon at all? After checking data from C3 it also indicates such a dense core but C2 appears to have a huge one. Meanwhile construction of apartment modules finishes on Disole. Work towards orbital infrastructure can begin. First a plane is made to actually explore this moon. Inspection of the midlands on the Pequar facing side reveal much richer resources compared to the dwindling silicates and metals in the plains. Moving the base is in consideration. In this low gravity even the panther can get most of the way to orbit. This spaceplane will fill bring hydrogen to the endeavor to prepare for its journey. I can be a bit unstable on descent, but with a twr much over 1 it has no chance of crashing. The small amounts of methane in the air also provide an easy supply of fuel Meanwhile another probe arrives at Prima. Due to the antenna being too small, the probe heading to Nienna did not receive signal and flew into deep space. But planetary aligment favored this one, receiving a few % of signal right at encounter. The moons are mostly ice, with Secunda being slightly active while Prima is completely dead despite the tidal stress. It is time for HMS Endeavour to head out once more. Destination Vessa, the source of the signal. Joining the A team will be Zhandar Kerman which was chosen to head down to the surface. Only overshoot the landing site by a quarter of the planet and ended up at the rift archipelago. Unfortunately i also undershot the island that looks like a crab The atmosphere is quite steamy and filled with poisonous sulfur dioxide, no oxygen at all. Of course we already knew that from the sprites and the James Kerman telescope. Still the skies are much more inviting, even with the yellow tint. While most of the surface lies buried in ice, Vessa could still make a better home than Disole with the proper terraforming. With geologic activity ceasing, the sulfur will soon dissolve away an leave the atmosphere ripe for oxygenation, even if artificial. It is also possible that life did manage to take hold out of reach on the ocean bottom. Stars like these live eons even past main sequence and so long as the subsolar storm may continue forever to reflect the scorching heat from boiling the oceans, life will always have enough time, native or not. After flying all around the planet, Zhandar ascents back to the mothership. Due to a much smoother ascent than in simulation, a ton of deltaV was left over and could even escape the planet completely in fact. However it had no capability beyond ascent and so was discarded. Following to the neutronium potato, the other source of the signal is also found. Looks like the alien moved outwards from here. First the Endeavour will head to Troni, then it will return to the origin of the adventure: C3. Funny how an asteroid that has been visited immediately at arrival and has been mined for minerals since could protect an alien device from notice. At some point a mission to Pequar itself is also in order. Its pure CO2 atmosphere isnt very inviting but it has near kerbin gravity. Perhaps it would be even easier to terraform than Vessa given the massive ice caps. An influx of oxygen could be all it needs to kickstart its transition to an ocean world. Departing for Troni. While the ship can refuel itself here, it has more than enough fuel and the transfer window is coming up. Also the ship would have to stay separated while refueling happens To be continued... ✶●●●●●
  9. Initially it worked fine and it only became a problem when switching between the planet and KSC a lot. then it started appearing by itself and i had to reboot the game. now it happens almost instantly making the game literally unplayable. I tried updating kopernicus but it did nothing. other problems ive seen are the star flashing through the ground and solar panels making power even when ocluded by the planet im orbiting. Ive never had this problem before and Cercani isnt really that far compared to Plock Also kerbal konstructs bases wont let launch thinks from bases there because it sees everything in the SOI as obstructing the runway including in orbit.
  10. It's been 32 years since the founding of the National Space Agency and kerbalkind's foray into space. A first fateful journey into interplanetary space, a momentous first step oh Jool's crown jewel, a self sufficient Mun base, a first spark of fusion opening the gates to the ice giants, a fearless descent into the clouds of Eve and a lonely outlook from the shadow of Plock, the Kerbol system has been thoroughly explored. Talks of colonizing Laythe and making kerbals truly multiplanetary are on the table but the Agency's goals of pushing the frontier ever further now align with another organization: Intervision. Data from the sprite program provides 2 candidates: Cercani, a 3.2Ly K5IV with 5 known planets, 2 in the habitable zone; and Nova Kirbani, a 4.3Ly G2V-K1V-M4Ve trinary with 4 known plants around the latter, 1 in the habbitable zone. The decision will be made for them by the reception of the PRP-2611 signal from the second planet of Cercani. The agency veterans that will be joining this mission are: Jebediah Kerman - Chief Pilot >Duna|Jool|Urlum Bob Kerman - Chief Scientist >Duna|Jool|Sarnus Bill Kerman - Chief Engineer of surface operations Valentina Kerman - Reserve Pilot and partner of Jeb Aiko Kerman(F) - Prodigy pilot >Sarnus|Urlum|Plock|Moho Piko Kerman(M) - Scientist under Aiko Miki Kerman(F) - Engineer >Jool|Sarnus Lupond Kerman(F) - Scientist >Jool Melming "Honeydew" Kerman(M) - Engineer on the Duna mission where he crashed the lander into Ike. Founder of the Mun base. Haifurt Kerman(M) - Pilot >Neidon Danfry Kerman(M) - Fearless scientist that returned from Eve. Also joined Haifurt to Neidon Elibur Kerman(F) - Scientist >Urlum Alming Kerman(F) - Scientist >Urlum Gracal Kerman(M) - Engineer >Urlum Zhandar Kerman(F) - Scientist joining from Intervision From Helion Base lifts the HMS Endeavour, powered by a J45 Fresnel drive, it lifts off under the power of its afterburners With a payload of 200tons and a top speed of 550km/s it will arrive at Cercani in around 6 years. Approaching Cercani, starting deceleration burn After achieving orbit, Valentina wakes from cryosleep to inspect the ship and plot an intersection with Disole, the Duna-like moon of the superkerbin Pequar. However she discovers an anomaly, the Endeavour had started its deceleration burn too early, causing it to arrive a year late. It relied on luminosity to measure its distance however the agency had somehow missed that Cercani was not main sequence, but a subgiant with luminosity compared to Kerbol and ancient beyond measure. Since the system was also much bigger as a result, Valentina will reenter cryosleep as it will take over a year to intercept Pequar Puquar and Disole Arrival While Disole is being scanned for resources, Aiko decides to take a makeshift spaceship and be the first to land on an interstellar body. C3 is a small asteroid inside Pequar's rings which is rich in exotics but lacks all volatiles. This mission will prove to be more than just bragging rights Skimming the atmosphere for argon. Until the base is established the only fuel sources available are argon and the polymers brought from the Mun Resource scanning reveals that Disole completely lacks exotic minerals, as well as being quire metal poor. C3 does however have a lot of exotics. The colony will have to import its exotics from offworld. Fortunately not many exotics are required, a single shipment can produce 10 times the specialized parts carried by Endeavour The habitat truck begins its descent. While most modules have landed withing loading range of each other, the goal of not landing at night requires a shallower less precise descent Crew arrives at Disole colony. Nearby is the cargo retrieval truck and far in the distance is the exotic minerals drop pod. The crew will spend a while building the bays of the processing plant until it works at full capacity. At that point it will start building apartments for the rest of the crew, half of which is still in cryosleep. A name for the colony has not yet been chosen. Disole has been chosen as the colonization target due to its low gravity, thick rich atmosphere and large available land. Specifically its atmosphere contains about 12% O₂ likely left over from past water being lost to space; which will allow lifting material back into orbit via spaceplane. It also contains trace amounts of methane which make fuel production much easier. It is by no means breathable and is poisonous in fact but its much more hospitable than Vessa with its dissapointingly anoxic, sulfurous atmosphere. The crew in orbit isnt sitting idle however. With plenty of leftover materials it starts to produce probes to scan the nearby planets. Troni is first due to its fast orbit. This is what the ancients imagined Moho to be, and its high proximity to Cercani might make it a good location for producing antimatter Landing wasnt planned but with plenty of sunlight, the engine proved capable, except for crash landing here. It was the last destination at least To be continued... ✶●●●●●●●●● ✶●●●●●
  11. So i was testing how much solar i need for probes and realized just how compact this system is. Pequar gets the same insolation as Kerbin. Vessa gets 2.6x which is more than Eve. Troni gets a whopping 34x which is like 5x Moho. Nienna gets a huge drop to 0.17x and Prima&Secunda gets 0.1x which is the same as Dres Edit: actually PrimaSecunda and Dres have the same semimajor axis so it appears this is a bug. Fore some reason Cercani has the same luminosity as Kerbol. Its supposed to have like 0.15 but then the planets are too far. The system should fit under the orbit of Eve
  12. For some reason the geometry is bellow the terrain so ships explode just before landing as if diving into jool. Some patches are safe to land on while others are far bellow ground level. If i try to plant a flag it gets placed high above the surface then explodes when i time warp. Landing legs also dont register collision so i have to cheat by enabling the usi ground tether so the ship doesnt tip over. Ive had this problem with Gus, Talin and Gene. Also some of the moons have very angular terrain with sharp angles where meshes meet.
  13. weird. id assume it switches to the KA plume. like every every waterfall config deletes the stock one so how is it still around. Also the default for me is LF when i place a new engine. What happens if you delete the patch that makes it a multimode engine(and the dynamic LH mode so it stays LF only)?
  14. It works with the Cherenkov. I made this for just restock since it doesnt have a working waterfall config by itself. i dont know what happens with kerbal atomics installed. In my game i made the LF mode use water instead and the LF plume looks quite steamy already
  15. Scatterer temporal anti aliasing is breaking it among other things. turn it off in the settings. i dont know why it even exists
  16. i didnt work on ksp stuff in a while. by LF mode you mean Ox afterburner? That doesnt look so bad.
  17. The Hestia is very useful as the hecate is much too big for probes. What is it based on? And what is that tank with 6 long tanks with foil?
  18. You have probably noticed that the waterfall configs for nuclear engines are broken. This configs gives them working plumes using the template provided by stock waterfall, specifically an older version of it. I have found this template used in the recycled parts mod for the kandl engine. Note that kerbal atomics also changes the plumes to its own which arent broken but merely ugly as well as add a LF mode switch which makes this incompatible with it. I do plan to bundle a fix for those too but i want include FFT in that fix and i would like to find a better plume for gas core rockets. Download via GDrive
  19. it has the same values as whirligig world so i dont think thats the problem. maybe something with the file path?
  20. it wants a name string but the others do fine and adding one doesnt help. its probably something else that causes it to crash here in some obscure way
  21. This happens on like half the planet packs. The recent one with the black hole fails on the first planet loaded. sometimes deleting the planet with the error works but obviously i cant delete kerbin. the weirdest instance of this bug is found was the moon of Fust from extrasolar breaking it despite me playing with said pack in the v1.3 days. My theory is that this is some less obvious typo in the file path that windows will tolerate but linux demands you do it correctly.
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