lucius57
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Everything posted by lucius57
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[1.12.x] Textures Unlimited Recolour Depot
lucius57 replied to Manwith Noname's topic in KSP1 Mod Development
Please help! I cant get any parts to shine. I have TUFX and TU installed. Here's my log file and settings. ksp.log -
Hey I'm back. Thank you so much for your previous advise. The BDB fatal errors went away, however I'm still receiving a loading error. If you're able to help that would greatly appreciated, if not I understand and please direct me to a forum that can because I've never seen this error before and don't know how to classify it. Thanks! ksp.log Loading Error
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Hey I'm back. Thank you so much for your previous advise. The BDB fatal errors went away, however I'm still receiving a loading error. If you're able to help that would greatly appreciated, if not I understand and please direct me to a forum that can because I've never seen this error before and don't know how to classify it. Thanks! ksp.log Loading Error
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Hey Im back. Thank you so much for the feedback and suggestions. I followed what you said and have made some progress but i still receive the fatal error. ksp.log
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hi im having an error on startup and dont know where its coming from. Any help is appreciated. Thanks. ksp.log
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KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
lucius57 replied to JonnyOThan's topic in KSP1 Mod Releases
Hi. I'm having performance issues with this mod. I have 4 other IVA mods that work and perform fine but for some reason as soon as I switch to the DE IVA mod I get EXTREMELY poor fps performance. Its so bad I'm receiving like 1 frame every 30 seconds. What can I do to fix this? ksp.log -
[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
lucius57 replied to JonnyOThan's topic in KSP1 Mod Releases
Hi. I'm having performance issues with this mod. I have 4 other IVA mods that work and perform fine but for some reason as soon as I switch to the DE IVA mod I get EXTREMELY poor fps performance. Its so bad I'm receiving like 1 frame every 30 seconds. What can I do to fix this? ksp.log -
At 0:26s in the video, the SRB plumes consists of flames, red puffy-cloudlike plumes, and white sparks/specks. Is there a way to change the speed of which these features can be expelled out of the SRB? Or can you point me to the line of code that dictates the current speed? Because at a certain point the speed of the SRB plume is slower than the speed of the actual rocket.
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Ok thanks anyways!
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Please help! I have a HEAVILY modded KSP and my R&D building is automatically upgraded whenever I start a New career mode. Note my save has been working without fail until I installed Probes Before Crew. I've since deleted the mod. Here is my log file as well as a picture. Thanks. https://www.dropbox.com/scl/fo/z2e2jcr0isk6wqaqpu0gp/h?dl=0&rlkey=56wyemt0xw3ngnf7blq1eoha4
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Here is my ModuleManager.ConfigCache. https://www.dropbox.com/s/d4u44y3ko688f3w/ModuleManager.ConfigCache?dl=0
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lucius57 replied to _Zee's topic in KSP1 Mod Releases
I want to use this mod in career mode but the R&D facility is fully upgraded. Is there a way to disable the full upgrade of the R&D building to where it can be upgraded as usual? -
Please help! I keep getting b9partswitch serious warning and I don't know why? I'm aware it's not necessarily a problem but if it could be fixed that would be greatly appreciated! Here is my ksp log as well as a picture of the problem. https://www.dropbox.com/scl/fo/zda3och22fhxcf09j1syc/h?dl=0&rlkey=5vll2dnaeud6kxzf3gbzrp0lj
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
lucius57 replied to _Zee's topic in KSP1 Mod Releases
Is there a way to disable the science overhaul? -
[1.12.x] KSP Resonant Orbit Calculator
lucius57 replied to linuxgurugamer's topic in KSP1 Mod Releases
Does this work with rescale mods? Currently using a 2.5x rescale mod. -
[1.8.1-1.9.1] Rescale Continued v.1.0.0
lucius57 replied to Profiremu23's topic in KSP1 Mod Releases
Thank you! -
If I wanted to create a geosynchronous comnet, is there a way to calculate a specific apoapsis and periapsis (depending on the number of satellites launched into orbit) so that I can evenly space out my satellites in geosync orbit? I know this was a lot but I would use Resonant Orbit Calculator for this but it doesn’t work with rescale mods.
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[1.8.1-1.9.1] Rescale Continued v.1.0.0
lucius57 replied to Profiremu23's topic in KSP1 Mod Releases
Pleas help! I’m using rescale 2.5x. I’m trying to make a geostationary/geosynchronous comnet around kerbin. How would I calculate 1. The geosynchronous orbit. 2. The elliptical orbit to evenly space out each satellite for geosynchronous orbit. I hope this makes sense. I would use Resonant Orbit Calculator for ksp but it’s rendered obsolete when running rescale mod. -
Does anyone have or can create a configuration file to fix the placements of my buildings? My KSP is 2.5x larger so everything is rearranged. I'm quite lazy and this looks VERY tedious. Anything is appreciated! https://www.dropbox.com/scl/fo/ucrlcbwks2nwpsmzs4zby/h?dl=0&rlkey=yu3hy8d97o2934h2ju0utr1cm
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[KSP 1.8+] Kerbal Konstructs (Continued)
lucius57 replied to NathanKell's topic in KSP1 Mod Releases
Does anyone have or can create a configuration file to fix the placements of my buildings? My KSP is 2.5x larger so everything is rearranged. I'm quite lazy and this looks VERY tedious. Anything is appreciated! https://www.dropbox.com/scl/fo/ucrlcbwks2nwpsmzs4zby/h?dl=0&rlkey=yu3hy8d97o2934h2ju0utr1cm -
Oh wow thank you so much!
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Please Help!!! I recently installed the sigma dimensions and 2.5x rescale mod and my base is all wonky and bugged out. How do I fix this if possible? Here is my KSP.log and a pictures of the problem. Thank you! https://www.dropbox.com/scl/fo/ucrlcbwks2nwpsmzs4zby/h?dl=0&rlkey=yu3hy8d97o2934h2ju0utr1cm
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