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Vortygont

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Everything posted by Vortygont

  1. I think it's because all celestial bodies in map view have spherical collsison model probably. I saw this on the Mun, Minmus and other bodies with complex relief, but of course on Bop it's most notably. I believe we need more accurate non-spherical models in map view, maybe without soapy textures when you zoom in on the planet
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Sometimes when I revert to KSC game crashes. It closes without error message. With my pc configuration game with medium settings has 50-60 fps in VAB, ~30 fps on launchpad, 50-40 fps in space and on Mun. You can see these stats in discord perfomance sheet (same nickname as on forums)https://docs.google.com/spreadsheets/d/1x3N0bjxx6TGFx3pn5kuVW4lOOFNerSn22yHsbzGB60c/edit#gid=141509734 Attached log file Included Attachments: Player.log
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB I had the sounds of climbing stairs playing instead of the sounds of footsteps on the surface of Minmus. I tried reloading the save, but the sounds remained. Attached video and save Included Attachments: Laddernoises.mp4 LaddernoiseonMinmussurface.json
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Merge with this please: I suspect that bud is connected not so much with different engines as with different specific impulses on the engines. I built plane with 3 J-404 "Panther". The one in the center was in afterburner mode, others 2 were in cruise mode. And I had the same situation when dV showed 2 different values alternately as you can see in video (from 46 000 m/s to 44 000 m/s). I attached craft file and video Included Attachments: dVjumpsduringatmoflight.mp4 FlyerB.json .ipsImage { width: 900px !important; }
  5. Do you have save with this situation? Username/AppData/LocalLow/Intercept Games/Kerbal Space Program 2/Saves/Singlplayer/Campaign Name/Save
  6. Heh, mostly they are old bugs, which was before 0.2.0.0. But there are some bugs from For science. I hope 11 will fix very soon, it's annoying
  7. I managed to close fairing in Apollo style (picture in spoiler) I wrote how to do this there already But also I belive that game must allow close fairing in any place of part and do right aerodynamic occlusion of parts inside it
  8. I thought devs need to make an archive of all the scientific reports you have done. It would be incredibly comfortable. You will be able to easily keep track of which locations you have visited and which have not yet been explored. This reduces to zero the chance that you will make a mistake and fly to an already visited location a second time. There will be no more confusion and no need to memorize what you have visited It is very sad to see scientific reports only "once in a lifetime" in case you fly to a faraway place. Now It's very easy to accidentally skip the science report and not see or understand something in the game's story, the content created by the writers is only visible to the player once. With the archive you will be able to read again any report you have done to understand the lore, to remember something or just for interest sake When you have an archive, the feeling that you are discovering something and increasing knowledge about the world increases many times over, you feel like a researcher. Your discoveries can be viewed at any time and they are expressed not only in the number of science points. The fact that you have an archive of lore knowledge increases the immersiveness of the game
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB The goal of mission is to deliver over 200 tons to Minmus as one craft. Its absolutely complex and not trivial task, it's not like deliver another craft, it's 200 tons. For comparison the biggest methalox tank S4-51200 has weight 256 tons. Obviously player must to go to great lengths to win a ridiculous 35 points award. I believe this mission must be at least 3 tech level and have comparable to the number of science points in a node of that tech level is the reward
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB There is some area near KSC where tree models don't touch ground and ground textures look soapy. Also when I drove in this area I got 2 physics kicks. Attached save to locate this area and screenshot Included Attachments: Brokentrees.json
  11. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Fly to the celestial body Find monument or/and place flag Go to tracking station Turn on and turn off several times monumet or/and flag filters to make sure, that they didn't appear Tracking station is not comfortable to be used. I need especially monument filter to work properly so I could easily revisit these locations and collect science with new instruments Included Attachments: .ipsImage { width: 900px !important; }
  12. For now I found how to close fairing on part. You need to close it not from side, but fromfrom rear of part. End upper part of fairing need to be with same diameter as bottom part of detail / tank. I managed to do this with fuel tank above fairing If you didn't understand ask me please. I also miss ability to close fairing from side
  13. I had craft with open docking port, but port blew up during ascent below 70km. For now I protect it by nosecone with decoupler to get rid of cone in the orbit. I don't know, is docking port specifically tuned to heat in atmosphere quickly or not
  14. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB I built a craft with multiple types of engines on certain stage. After solid boosters decoupling I had stage with 1 Skipper and 4 Swivel, and before this stage burn out dV fluctuated with very wide spread, like it tried to show 2 different configurations. I attached video and craft file How to try to reproduce this Build craft which has different types of engines on some stage. Better if it will be engines differing in thrust not much and not slightly Launch craft and try to get these fluctuations I have assumptions that game tried to calculate dV with one specific impulse, but those engines had different specific impulse and game swiched between them Here is formula for Isp for multiple engines: https://wiki.kerbalspaceprogram.com/wiki/Specific_impulse Included Attachments: dVjumps.mp4 MunExpSystemMk2.json
  15. I think there are problems with perception of vertical speedometer vecause it has logarithmic divisions. First division is from 0 to 10, second is from 10 to 100. But maybe arrow of speedometer is not accurate too
  16. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB After compliting some missions in exploration mode you find some discoveries. But after compliting missions you can't detect them again, their markers disappeared forever Complete some mission and find some discovery Go to tracking station Apply monuments filter You didn't see that after these actions some new objects were added to list. So it is difficult to re visit these places
  17. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Please merge to the report with the same name I landed probe with small legs on Mun surface and its legs "hover" above surface. I also landed the same probe on Minmus and had the same problem. I attached craft file, screenshots for Minmus case and save file for Mun Included Attachments: MunLand1.json SmallLegsCollisions.json .ipsImage { width: 900px !important; }
  18. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB I noticed that during reentry capsule's heatshield didn't waste its resource and part manager wrote "no ablator resource". In log file I found only line "[Debug] Resource Ablator does not contain a VXFFuelType! Using default!" possibly connected with this bug I reloaded many saves with my craft before doing reentry, I think it can important for reproducing this bug, maybe because of reloading game lost state of heatshield. When I did flight without reloading saves I didn't have this bug I attached save, craft file, log file and screenshot Included Attachments: Orb3MunExp.json Noablationbug.json Player-prev.log
  19. Had the same issue, I got rid of it by uploading save before problem moment and chutes deployed
  20. I believe 0.2.0.0 update is just beginning
  21. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM: 16 GB Merge please with the famous report I got this bug after reloading to attached save. I don't know will it works again on other computer, but I attached save I got bug when saved during active flight in atmosphere, maybe it is one reason which causes this bug Included Attachments: Challenge-save.json Player-prev.log .ipsImage { width: 900px !important; }
  22. 9th bug was very annoying, it every time damaged my crafts' look and had other uncomfortable issues. I'm glad to see that devs got rid of it
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