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KSP2 Release Notes
Everything posted by The Space Peacock
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UI/UX Typing M whilst saving a craft in VAB enters Map View
The Space Peacock replied to NaughtyMonster's topic in v0.2.0
@NaughtyMonster moved your report out of the archive -
You can’t spell User Interface without U & I
The Space Peacock replied to Nesses's topic in KSP2 Dev Updates
love the look of the unified UI, and those new map markers are excellent too! thanks for writing this up, Ness -
@kerbalconsumermerged your report
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Flight Some 'Toggle' Action Groups do not work
The Space Peacock replied to djr5899's question in Flight
@djr5899 put yours in here too -
it's not really a bug. the two trajectories just start from different reference frames. the actual trajectory starts from the crafts current position, while the planned one starts from the position of the maneuver node, which is what causes the disparity between them. i will agree that it's quite confusing to the player and needs to be looked at, tho
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Saving & Loading Craft Spawns In VAB Floor/Ground After Revert To VAB
The Space Peacock replied to hannibalidiot's topic in v0.2.0
recently ran into a similar issue with a craft that had 2 subassemblies placed on decouplers in mirror symmetry, offset a distance from the main assembly. it could have something to do with placing subassemblies that have parts in symmetry in symmetry themselves, or it could just be the offset that causes issues. Samurai Squadron.json -
Parts & Vessels Heat Shield has "Ablating" status when out of atmo
The Space Peacock replied to The Aziz's question in Parts & Vessels
yeah, heatshields should not be ablating when they arent exposed to atmosphere, even when they're still hot https://ig.space/commslink/how-spaceship-heat-shields-work -
Other Kerbals On EVA Can't Collect Science From An Uncrewed Craft
The Space Peacock replied to The Space Peacock's question in Other
@CiberX15 merged your report -
Flight A Kerbal On EVA Exerts A Force On The Vessel
The Space Peacock replied to 00Dave's question in Flight
@Forrey merged your report -
Bug Status [1/12]
The Space Peacock replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
a KERB friday is always a good friday! -
Flight Vessel's aerodynamics & heating break after parts overheat
The Space Peacock replied to Horizon206's topic in v0.2.0
seems like the bug you reported is what leads to the different behaviour depening on the save, and the one reported here is a weird consequence of that bug happening in combination with the extended inflatable heatshield. i've also seen someone say they had this exact bug happen after a fairing exploded due to heating. i wonder if if you extended the heatshield on your vessel, the same would happen -
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: Ion engines continue to produce thrust during accelerate under timewarp after EC runs out, but stop consuming Xenon fuel. Steps to Replicate: Load ion_kraken_drive_v2.json Set throttle to 100% Engage 10.000x timewarp Observe that when the vessel runs out of EC, the player is not kicked out of timewarp and the vessel continues to accelerate without consuming proppelant for a while Note: The player does get kicked out of timewarp eventually, after which these steps can be repeated to gain what's essentially infinite acceleration (also known as a 'Kraken Drive') Speculation: Ion engines have a discrepancy between the code that checks whether an engine should be consuming fuel and the code that checks if the vessel is close to running out of fuel during accelerate under timewarp. The former correctly detects the ion engine doesnt have sufficient EC and stops consuming Xenon fuel, but the latter only considers Xenon fuel levels and thus incorrectly keeps the craft in accelerate under timewarp after EC runs out. This may be related to the 'XenonEC' fuel type used by ion engines. The player does eventually get kicked out of timewarp; i assume this happens at the point where the game calculates the player would have run out of Xenon proppelant if it were still being consumed. Video Evidence:
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i think this is whats happening there; it's almost like the wheels get out of sync with the movement of the craft. Again, it's just a minor visual thing, but it does look quite odd when it happens. the bigger bug here is the random 'teleporting' rovers seem to sometimes do which can easily lead to a crash
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Construction Symmetry Mode Wont do more than 1x Symmetry
The Space Peacock replied to Bricey's topic in v0.2.0
@roiul merged your report. is this issue only with this particular craft file, or are other craft in the VAB also affected?