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Ultim32

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Everything posted by Ultim32

  1. Have you tried the Smart A.S.S. feature of mechjeb? It is much better at holding an attitude for a space station or shuttle compared to the stock SAS.
  2. For the first shuttle launch that I attempted, the shuttle kept pitching over and crashed into the ocean. I think my problem was that the redirect rs25s that I used were only using the oxidizer, instead of using both the oxidizer and the LH2. EDIT: It was not the redirect rs25s. It happened again on my second attempt after I used the RMM SSMEs, ORANGES ET, and Photon Corp SRBs. On the second attempt, I managed to pull off a RTLS abort, and I landed back at the KSC runway. For both attempts, I used MechJeb2.
  3. I am excited for the colonies, the new rover cockpit, the procedural wings, the ability to paint the spacecraft parts, and the visual updates! I am also excited for the interstellar travel, multiplayer, and all of the other new parts and the other great new features! I also think that the devs went above and beyond when making KSP2! It is a truly perfect masterpiece!
  4. I think that the only place to download this for now is on github, because it is still in beta. I would ask the developers of the mod if I were you.
  5. I also enjoy using the supermodule, and I am planning to attach one to the front of my ISS.
  6. Maybe @zer0Kerbal could adopt this mod?
  7. Yes. I currently use no nose gear when I land the Buran, and I just try to land it as slow as possible to prevent the spacecraft from exploding.
  8. @AlphaMensae, would you be able to update the SOCK MLP craft file to include the ORANGES ET and Photon Corp SRBs?
  9. Ok, thank you! EDIT: Benjee released a craft file for it on the Habtech2 Github.
  10. @Lil_Bread402, I saw on the Test Branch that TexturesUnlimited was listed as a dependency in the readme. Does the mod require TU?
  11. Like many other people on this thread, I cannot wait for this mod to release. It looks great, and I will definitely download it as soon as it releases!
  12. Hi, I noticed that the SpaceHab parts have a lower number of inventory slots, despite being larger than the SpaceLab parts. Was this intended for the SpaceHab parts?
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