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Everything posted by Ultim32
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That has happened to me multiple times. After downloading a new mod, I wait 20+ minutes just for KSP to load, only to find out that I forgot to put the new mod into my gamedata folder. I then have to turn off KSP, put the mod into the gamedata folder, then wait another 20+ minutes to see if it actually worked.
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The OMS engines used by benjee10's mods work with the Shuttle-C from this mod. You have to attach the engines backwards on the Shuttle-C, then rotate them to the correct positions. You also need to add fuel tanks with LF and OX to the Shuttle-C because the KJ-10 engines require those to work. If you want to avoid using extra fuel tanks, you can use the same steps to attach the Cormorant Aeronology OMS engines to the Shuttle-C, and those use monopropellant.
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That happened to me when I downloaded a USI colony mod, but when I opened ksp, nothing showed up, not even the USI parts. I uninstalled the USI mod and everything showed up again.
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I think the helmet came from the dev version of that mod.
- 19 replies
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- national team lander
- parts
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Ultim32 replied to Kari's topic in KSP1 Mod Releases
Ok! Also, when I attempted a Starship flight that I named "Starship OFT", it went the same way as the real Starship OFT. I did make it to stage separation, but Starship continued to plummet. I tried to soft-land starship in the water, but it came down too hard. I then tried to soft land Superheavy, and I did get it to slow down more than Starship, but it still hit the water too hard. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Ultim32 replied to Kari's topic in KSP1 Mod Releases
Will your interface work with the 2.5 scale ksp solar system? -
[WIP] Coscoroba Logistics - Stockalike Cygnus
Ultim32 replied to Vals_Aerospace's topic in KSP1 Mod Development
Is this mod still alive? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Ultim32 replied to Angelo Kerman's topic in KSP1 Mod Releases
Yes, I have the counterweight completely filled. I also tried to turn on 'same vessel interaction' on all of the Mk-33 parts, but they started to wobble like crazy, so I turned off that option on everything except the strongback. -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Ultim32 replied to Angelo Kerman's topic in KSP1 Mod Releases
Do you have any tips for operating the strongback? The mk-33 and strongback just wobble like crazy when I try to rotate them vertical. -
[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)
Ultim32 replied to SAMCG14's topic in KSP1 Mod Releases
Be patient, @SAMCG14 will probably tell us more about the QD arm when they are ready to tell us. -
@Lil_Bread402, whenever I deploy and retract the solar panels/animated parts on the HS-376 satellite bus and the capstone satellite, the deploy button dissappears and the console gets spammed with NREs until I remove the part from the workspace. I can't post the log right now because I'm on my phone.
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[1.12.x] [Breaking Ground] Shuttle Payload Delivery Systems [3.0]
Ultim32 replied to MATVEICH_YT's topic in KSP1 Mod Releases
Perfection- 46 replies
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- 1
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- breaking ground
- payload adapter
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Ultim32 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo Kerman, would you be able to provide a craft file with the aft cargo ramp and hollow fuel tank?