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Everything posted by Ultim32
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Tree of Reports - GoldForest's missions and projects.
Ultim32 replied to GoldForest's topic in KSP1 Mission Reports
Huh. Strange. Anyways, would you be able to make a bigger supermodule out of two BDB S-II wet workshops stuck together? -
Tree of Reports - GoldForest's missions and projects.
Ultim32 replied to GoldForest's topic in KSP1 Mission Reports
So Supermodule is the part that keeps exploding? -
Ok thank you!
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Is CryoTanks a hard dependency?
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ok
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Do you have either a kerbal on Eva or a landed craft when you press ctrl k?
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Mini Liquid Engine Mod (MLEM) - Payload Propulsion
Ultim32 replied to DylanSemrau's topic in KSP1 Mod Releases
Second. This looks interesting... -
Buffalo 2 Modular Space Exploration Vehicle
Ultim32 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo Kerman, are the fuel tank parts supposed to have switchable contents besides just ore? On my install, the only contents available for the fuel tanks is ore. Do I need a different mod installed to be able to switch the contents of the fuel tanks? -
Hi, Is there a mod that adds a Saturn V Mobile Service Structure that is the same scale as the mobile launch platform that is in AlphaMensae's Modular Launch Platforms mod?
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Ultim32 replied to Kari's topic in KSP1 Mod Releases
I just noticed that there is now an expendable starship nose and aft section and fuel depot parts. I will download the dev release later today. Also, are there plans to include the hot staging piece in between starship and superheavy? -
Wouldn't we need the Buran to go with it?
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Ok!
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@DimonD, are you still going to do the Energia II rocket? Or is that on hold? Also, will MKS work on 2.5x scale Kerbin?