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Everything posted by cocoscacao
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Just an additional rant here. @Nerdy_Mike posted on discord yesterday: according to discord tracker on the forum's side. Uhm, fine, I won't get my hopes up, but it would be nice to know when to expect some news, rather than when not to expect them. -
Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 9 5900x | GPU: AMD Radeon 6700 | RAM: 32 I've launched a relatively simple rocket. Before circularization burn, a smaller landing vessel is decoupled from payload bay, and I've tried to dock it to the front of the main rocket. Attempt was unsuccessful, I managed to touch decouplers, but my lander bounced off (my bad). A few seconds after, main rocket suddenly started plummeting towards Kerbin. I cannot reproduce the bug. I've reloaded the save file and docked with success, but I have both save files before and after the bug (main craft still plummeting). Hopefully that'll help. For any more details, feel free to write... Included Attachments: savegames.zip
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At least one influencer type required per colony. Devs, make it happen!!!
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KSP 1 had MN fine tuning that allowed players to fine tune (duh) MNs while not looking at them directly, focusing on the target object instead. One thing that was missing in it, however, is to fine tune its position on the current trajectory. So every time a player plots an interplanetary burn, if he/she wants to slide MN a wee bit to the left/right, it has to zoom back to MN in and out constantly, because when you zoom out, a slight mouse drag produces a huge change. Add additional two buttons that on click (mouse scroll) move the MN 5 seconds/minutes/whatever to the left or right, to make plotting burns easier. With options to adjust for how much time and in which unit of measure... Pretty please.
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Thanks. Though I absolutely despise discord, it would be nice to re-post those things in here, as a regular reply in the colonies thread made by @The Space Peacock perhaps? Assuming, of course, I ain't the only one avoiding... modern apps
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Accurate, but not polished? Clarification please? Also, it would be helpful to know what they can and cannot talk about.
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Ah, so the frequency was reduced... and they promised to increase it... The title of this thread 'n all. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Yeah, totally plausible. It's just getting tiring, and then frustrating... No where in my post I suggested anyone should be fired. No where in my post I suggested they aren't working on anything. Quite the contrary. Please stop quoting out of context. They're making the same mistake over and over again, so I'm complaining over and over again. A small step forward still gives you some insight. I don't expect these things to be magically resolved instantly. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
If I had nothing to report for 3 months, I'd be fired. Majority of us probably. So something is bound to be cooking in there. They decided against it? That's fine. You write a post about it. We will keep radio silence for the next N months, due to blah blah. They get a bunch of negative comments on it, not like there's a difference now, and life goes on. You at least expect, not to expect anything. You at least, for once, get a statement that is backed up. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Indeed. 3 months ago. I suppose some work has been done on it. Or isn't. It can be either way, and it would be nice to have an update on the current situation. Yet, there isn't one... Which begs the question... What happened to increased communication? -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
I suspect it isn't that simple. However, that could be one of the topics for "increased communication". Talk about development on a current pain point, without spoiling the colonies, or other new stuff in general... Instead of we can't wait to share what we've been working on -
Sample containers It would be nice to have a way to send back surface samples, without shipping Kerbals back with it. A storage unit for remote guided small rockets. Radial heat shield Something like KSP 1 static radiators, but with ablator. Heatshields always come on places where I need docking ports, parachutes... Maybe it's my lack of imagination, but I wish to design a rocket that can withstand entry heating on its side.
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Of course. If we only "overreacted" when a hungry lion is in the immediate vicinity, I don't think we would come a long way as a society. A car is just a car, after all. So is money. Music. Computers. Biology.. Whatever tickles you... But it tickles, and that's a good thing. I'm fully aware that I have a first world problem. But if there was no such thing at this point, that would mean that all of us here would be in a nuclear wasteland, fighting over remaining canned food. So I'm happy to battle over opinions @Dakota Maybe this exists, and has slipped my attention... Is there a chance to at least get an overview of how news/updates are done? If you have a feature X, when do you post it as a sneakpeek? How decisions are made to share it at all? What's allowed and not allowed to talk about? I'm having troubles to form a proper question here. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
So... What happened to increased communication? -
Lots of Playtests today (New Patch Hype?)
cocoscacao replied to Presto200's topic in KSP2 Discussion
Writing backwards compatible software is a nightmare... Just chipping in to offload my current frustrations. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
They don't do that. There were plenty of naysaying comments, especially during early days, while the game was at its worst. Many comments were deleted, positive or negative, as long as they turned into bickering, or off topic subjects... I imagine snipping specific parts takes way too much effort, when you have a lot of comments -
Lots of Playtests today (New Patch Hype?)
cocoscacao replied to Presto200's topic in KSP2 Discussion
I wish. Lava is too expensive. I bought a plastic sacrificial altar at IKEA.
