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KSP2 Release Notes
Everything posted by cocoscacao
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To sum up my point more clearly, sounds like they don't have to take any route to avoid potential legal consequences.
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See, this is the part I don't fully (or at all) understand. Don't waste your time explaining it to me, if you know better. Judging by the description of EA, you (as a developer for example) can say that you won't continue development, because you ran out of toilet paper in the office... without any negative effect. Customer buys EA for whatever it is at that moment, and that decision is solely on him/her. Sounds more like "please be a nice and honest dev" rather than "if you don't meet these very specific conditions, you're screwed".
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Second dumb question, they are therefore responsible for distributing the game? I don't pay much attention to these differences. I am reading Steam link you provided, and all of it seems very lax, giving plenty of room for uncertainty (removal procedure)... which in turn gives a lot of loopholes for a nice escape hatch.
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Yeah, but how am I supposed to return to KSP 1 after that? It's better not to have something than having it, only for it to be taken away. Curse the sound developers for giving and depriving me of my lollipop.
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Dumb question, but... Why?
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Reading the definition of EA on steam, I wasn't mislead...
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Rayne's World - KSP1 Remaster Mod List
cocoscacao replied to RayneCloud's topic in KSP1 Mods Discussions
Big thanks -
Multiplayer... If it was supposed to function in the way it was described. I wonder who's idea that was.
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If the definition of EA is what is stated on Steam, every sane lawyer would refuse getting into that battle. There's no battle there. You're buying that piece of software as is. If you wanna battle EA, just don't buy it...
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I wonder if we're ever gonna get an official response.
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Instead of Elon Musk (horrible idea) How about Dean Hall?
cocoscacao replied to RayneCloud's topic in KSP2 Discussion
Put it here, or DM me as well please. I have an itch to scratch now... -
Or worse... Such a shame...
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I've said it in the comms thread, I'll say it here again. If this ends with good news, and development continues, they absolutely must clarify why there's so much secrecy about... well... everything.
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There's your problem. You can't be peace bringing messiah if you don't believe. Here's a bit of wisdom: the bit of wisdom Considering the size of the layoff, perhaps they aren't even aware of whatever the next thing is.
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At this point, I'm questioning if we will get any news at all.
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Yeah... but... the title of this thread... Beating the dead horse one more time, it has decreased.... a lot! -
They're not moving boxes around. It's more efficient to stick to the module you're familiar with, and work on that, than familiarize yourself with a different one. Plus, it prevents clashing of work.
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Poor choice of words on my end. I recall accepting an early contract which required airplane parts I absolutely didn't have, or knew that they existed, or what they are for. I was also unable to find that out, cause I couldn't experiment. Yeah, I get your point. Just saying, keep money optional. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
@Fizzlebop Smith was that a reply for me? Maybe I am misunderstood here. I have my opinions on this game (and its development/communication) as well as everyone else here. With these last few posts, I'm not questioning those. I'm just saying that KSP 1 allowed you to "start playing it gently", while subsequent challenges were introduced through other game modes/mods. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Same. Went into sandbox, looked at available parts, and my initial response was... what is all of this? Then I went into career. Sure, some sort of progression was there, but I had additional restrictions that I wasn't ready for, at that moment. Then I went science mode. Nice intro to each part, no additional challenges. No personal attacks, I'm just trying to clarify. What's the core gameplay loop in... say... GTA? Committing crimes against humanity with a prostitute on a passenger seat. You can do it with or without money. What @PDCWolf said, you can reload a save, or restart the game. Reloading a save is fine, but I don't think restarting a whole game due to minor miscalculations earlier is a good game design. Let the player learn, and don't enforce such hard restrictions on him. Keep additional challenges optional. KSP isn't an easy game to get into. Much of the stuff I do now seems trivial, but... that wasn't always the case. Do you recall learning multiplication tables? No... You can do it by heart now, but that doesn't mean memorizing it wasn't tedious and hard. EDIT My main gripe is this... Science mode allows you to play bad and improve over time. Having 0$ blocks you instantly from further experimentation, and forces you to start from scratch. That's bad game design.