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cocoscacao

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Everything posted by cocoscacao

  1. At least one influencer type required per colony. Devs, make it happen!!!
  2. KSP 1 had MN fine tuning that allowed players to fine tune (duh) MNs while not looking at them directly, focusing on the target object instead. One thing that was missing in it, however, is to fine tune its position on the current trajectory. So every time a player plots an interplanetary burn, if he/she wants to slide MN a wee bit to the left/right, it has to zoom back to MN in and out constantly, because when you zoom out, a slight mouse drag produces a huge change. Add additional two buttons that on click (mouse scroll) move the MN 5 seconds/minutes/whatever to the left or right, to make plotting burns easier. With options to adjust for how much time and in which unit of measure... Pretty please.
  3. Thanks. Though I absolutely despise discord, it would be nice to re-post those things in here, as a regular reply in the colonies thread made by @The Space Peacock perhaps? Assuming, of course, I ain't the only one avoiding... modern apps
  4. Accurate, but not polished? Clarification please? Also, it would be helpful to know what they can and cannot talk about.
  5. Ah, so the frequency was reduced... and they promised to increase it... The title of this thread 'n all.
  6. Yeah, totally plausible. It's just getting tiring, and then frustrating... No where in my post I suggested anyone should be fired. No where in my post I suggested they aren't working on anything. Quite the contrary. Please stop quoting out of context. They're making the same mistake over and over again, so I'm complaining over and over again. A small step forward still gives you some insight. I don't expect these things to be magically resolved instantly.
  7. If I had nothing to report for 3 months, I'd be fired. Majority of us probably. So something is bound to be cooking in there. They decided against it? That's fine. You write a post about it. We will keep radio silence for the next N months, due to blah blah. They get a bunch of negative comments on it, not like there's a difference now, and life goes on. You at least expect, not to expect anything. You at least, for once, get a statement that is backed up.
  8. Indeed. 3 months ago. I suppose some work has been done on it. Or isn't. It can be either way, and it would be nice to have an update on the current situation. Yet, there isn't one... Which begs the question... What happened to increased communication?
  9. I suspect it isn't that simple. However, that could be one of the topics for "increased communication". Talk about development on a current pain point, without spoiling the colonies, or other new stuff in general... Instead of we can't wait to share what we've been working on
  10. KSP 1 gameplay with KSP 2 graphics would be enough for me to have fun for a few months. I do wait for colonies & other updates, but my major drawbacks now, are time-warp limit (workaroundable, but boring to do so), and toggling through orbits for docking... I need QOL stuff atm.
  11. Sample containers It would be nice to have a way to send back surface samples, without shipping Kerbals back with it. A storage unit for remote guided small rockets. Radial heat shield Something like KSP 1 static radiators, but with ablator. Heatshields always come on places where I need docking ports, parachutes... Maybe it's my lack of imagination, but I wish to design a rocket that can withstand entry heating on its side.
  12. Of course. If we only "overreacted" when a hungry lion is in the immediate vicinity, I don't think we would come a long way as a society. A car is just a car, after all. So is money. Music. Computers. Biology.. Whatever tickles you... But it tickles, and that's a good thing. I'm fully aware that I have a first world problem. But if there was no such thing at this point, that would mean that all of us here would be in a nuclear wasteland, fighting over remaining canned food. So I'm happy to battle over opinions @Dakota Maybe this exists, and has slipped my attention... Is there a chance to at least get an overview of how news/updates are done? If you have a feature X, when do you post it as a sneakpeek? How decisions are made to share it at all? What's allowed and not allowed to talk about? I'm having troubles to form a proper question here.
  13. So... What happened to increased communication?
  14. Writing backwards compatible software is a nightmare... Just chipping in to offload my current frustrations.
  15. They don't do that. There were plenty of naysaying comments, especially during early days, while the game was at its worst. Many comments were deleted, positive or negative, as long as they turned into bickering, or off topic subjects... I imagine snipping specific parts takes way too much effort, when you have a lot of comments
  16. I wish. Lava is too expensive. I bought a plastic sacrificial altar at IKEA.
  17. Yeah, I've figured that out long time ago. These days, I'm leaning more on sacrificing animals and making future predictions based on guts and intestines. But if that also fails for 0.3, humans are next.
  18. Call them kraken attacks if you wish (very often attacks, I might add)... But that should give you a clue what it really is... I bow to your infinite wisdom, and put my opinions in the trash can. It is fixed.
  19. Nope. My original post here was that there are many unresolved core issues still present. Just one of them happens to be wobbliness. Not wobbliness in the terms of now and then, but in terms of, it's a core problem if they intend to have much bigger scope now. Even devs stated this. Other core problems are mainly computational... You can find them in my posts above.
  20. Those small things with big impact, aren't small things at all. To be fair, what @herbal space program mentioned, I feel for the guy behind this post. These miniscule additions add to the overall experience, and are well worth the effort. Also, "The studio" isn't just a bunch of dudes and dudesses(?) you can throw at one specific problem, and make it go away faster...
  21. One could even put that statement into debate. If I don't put struts on boosters, the entire craft rips itself to pieces on the launchpad. Workaround is to add struts. But it's still a workaround. Did it make the game more playable? Yes. Did it fix the problem. No. Colonies are next, so we'll see what's been done. Though I understand their decision not to make everything completely stiff...
  22. So... if tomorrow, you start building your orbital fuel depo like the one in the trailer video, and it starts ripping itself to shreds because autostruts aren't enough to keep it together, and they say, "well whoops, we didn't take into account those part counts and layout...", will it be fixed then? Just to add to my previous reply. These aren't past issues. These are core features. The pillars of the game. The things that were planned to be done, before development even started.
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