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Everything posted by Czejenesku
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
You should put info about the patch etc. in the main mod page on page 1. Not all people read pages after grabbing the mod.- 3,126 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Czejenesku replied to RoverDude's topic in KSP1 Mod Releases
Can we know what sort of game are you making? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
It need to be on Ultra to use Tesselation. If not on Ultra it will always give you the warning.- 3,126 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Czejenesku replied to pap1723's topic in KSP1 Mod Releases
Express install is borked - I cant press Apply because the window pops up, that it needs Graphics mod. I go to select it, and then it asks me for something else, then for something else etc, etc. Express my ass Whats going on? -
KatnisssCapeCanaveral for KSRSS v1.0
Czejenesku replied to TruthfulGnome's topic in KSP1 Mod Releases
Where are the Retro and Modern files? Nowhere to be found. Description should be updated cause its confusing.- 124 replies
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- kerbal konstructs
- ksrss
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(and 2 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Is there a way to turn off collision just for grass on Kerbin? All my experiment sounding rockets I send over biomes explode on hit.- 3,126 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Czejenesku replied to Theysen's topic in KSP1 Mod Releases
Are mods like DMagicScience, Station Parts Redux and mods that add parts for planetary bases etc. compatible with RO and/or RP-1?- 2,213 replies
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- realism overhaul
- ro
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Are parts and mods like Sandcastle, Deep Freeze, Keridian Dynamics, Rovers, DMagic Science, Station Parts Redux etc. compatible with RSS? Im essentialy looking for mods adding to this side of gameplay (planetary bases, more science, more station parts etc).
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I once saw in a video someone controlling their craft with very precise manouvers using buttons for yaw, pitch and roll in a way similar to all the manouver nodes mods (PreciseNode for example) allow us to use buttons in a seperate window instead of oversensitive handles on the node. I cant find it anywhere, anyone knows what it is?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Damn, its the coolest one, but will try. First I will see if this happens if I will change it in VAB or launchpad. Cause I remember it not happening on one save and then happening. I sometimes forget to change the IVAs before flight and I like flying from FP perspective so maybe thats the case. Gonna start a new save and do the first contract, cause its the easiest to check this. I will let everyone know here if thats the case.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Use the export settings button. It should remember it. Bear in mind, you need to set a TUFX profile for each scene it allows you to. Eg. KSC, Flight etc.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Yeah, I do have DE-IVA, FreeIVA, all "standard" IVA replacements (MK1, Lander Can), MOARDv and MOARDvPlus and KAS Upgrade.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Has someone else encountered a problem with parallax in EVA? I can only speak for Kerbin, since I havent been anywhere yet. Essentialy when I try to walk around as a Kerbal his animation gets all jittery and high framerate like while all the scatter flashes around him (not bright lights but flashing in and out of existence quickly). Its pretty odd how it happens - i reinstalled parallax, problem was gone. I restarted a career (very early one) to check it again and it happens again. This is all with no new mods installed, I only turned off parallax lighting and changed the density (to 0.5) in cfg.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
What parallax settings do you use?- 3,126 replies
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Czejenesku replied to tony48's topic in KSP1 Mod Releases
I was thinking the stock ones im leaving turned on. Havent replaced some of those. I came prepared - got all BDB, Near Future, Deepfreeze, USI stuff, DMagic and other science things (station included).- 1,942 replies
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- totm mar 2022
- rss
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Czejenesku replied to _Zee's topic in KSP1 Mod Releases
They recommend to set DSN mod. to 4 so its safe to assume that with your mod it would 3.35. Will fiddle with other settings, so far its pretty good. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Czejenesku replied to tony48's topic in KSP1 Mod Releases
Nope.- 1,942 replies
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- totm mar 2022
- rss
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I use parallax for stock and OPM. If I install 1.4.2 do I need to add some files for parallax (like for OPM there is a seperate thing) to enable it in GU? If so, where can I find it? Awesome looking systems btw. Also if I would want to use GU with JNSQ how does one go with rescaling GU? If I put Rescale and Sigma in GameData folder, wouldnt it rescale JNSQ as well?
- 1,703 replies
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- planet
- kopernicus
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You obviously are not using CKAN because there is Parallax for OPM there for some time now.
- 1,703 replies
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- planet
- kopernicus
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Maybe try completely fresh install and try installing Spectra first, both EVE and Scatterer are its requirements so they should install with it/after it (without Scatterer config and EVE's stock planet textures - Spectra handles those). Do those mods first and see what happens. Bear in mind that shadows and terrain tabs will still be empty in EVE config after those mods. Not many packs handle those anyway. Im new to KSP modding too, just spent almost three days in Kerbal hell trying to get mods to work without errors and without initial loading taking more than 20 minutes. Try steps from the beginning here and let me know, I'll try and help. The only mods I've never had problems during those three days were graphics packs unless I installed something overlapping with other grpahic packs (thats when clouds usually break).