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Everything posted by Yang366

  1. True, but I don't find it annoying. I've encountered many situations in KSP 1 where a Kerbal could not go from one ladder to the next one... whereas is always worked in KSP 2. Maybe it could be set as an option?
  2. Wow! What an impressive list of fixes & features. Can't wait for patching to end!
  3. Tested blocked parts again this morning on 0.1.5. Got blocked ladder whereas it was working fine on the launchpad, and even the possibility for Valentina to climb the invisible ladder! Took a picture of it, with the blocked ladder mouse-hovered (green outline). The fairing was not present at first, but there once reloaded (that might block the ladder, of course!) Image: https://imgur.com/a/62Zo4Al
  4. Still in 0.1.5. Even worse, when part is inverted, the mirror clamps are inverted also: https://imgur.com/a/SvY7Ngm
  5. I had this problem with a spaceplane docked to a nuclear-engine heavy vessel. When trying to land after reaching destination, I undocked, and struts disappeared, resulting in falling in pieces.
  6. I think this is duplicate from another report : https://forum.kerbalspaceprogram.com/topic/219108-engine-is-shifting-individually-to-the-overall-craft-when-under-timewarp/
  7. Never saw this info was displayed in-flight! I confirm the report on my machine also. My craft also drifts in flight, but I never figured out why. Many thanks Pidove78!
  8. I confirm that I've got this bug a few times without nuclear engines. Usually, reloading solves the issue.
  9. A little workaround: putting the shield on a mounting plate. The plate has a bottom-node...
  10. Got this one with a ladder unable to deploy after being uncovered (mounting-plate fairing) on my Eve-Lander. Strangely enough, my Kerbals could still climb both ladders (the blocked and the non-blocked) while not deployed! I was unable to reproduce it by launching the lander without its rocket. Ladder not blocked, unable to climb into thin air. I was also unable to reproduce on Eve, because restoring the game crashed the lander (tripod flipped) or simply sank into the ground.
  11. Sure that's original. The difficulty, for me, is it to transfer sufficient speed to the glider itself to even reach VAB! Up to now, I managed to land at the control tower, but no farther yet... Still trying...
  12. Yes it does. You can do it all automatic, or partially, with visual guidance.
  13. I love your Kraken ! The flapping of its tail is so nice it feels alive. Good job!
  14. This was a tough one! Encountered a few bugs on this particular mission: - no highland or lowland displayed on Micro-engineer. Just dust or rock everywhere! - kerbal stuck in ground while hill-climbing Tylo - kerbal (and even lander) getting sucked into the ground (still on Tylo) - displaced motors after time warp -> the ship starts spinning foolishy - no fuel displayed once boarded back -> no maneuver available to get back. Managing to get a SOI encounter without node is tough... but doable! Finally, I brought back my Kerbal almost right on the KSC (yay !) after planting a single flag on low white solid floor. I took too much fuel for the trip back, but not enough on the lander... And chose a too-weak motor for the lander. Slowing down took ages, and getting back to orbit even worse! Anyway, this was a nice journey; took a few pictures on my way ;-) Very impressed by the toughness and maneuverability of my big 5-Mammoth engine rocket (excepting it falls apart on the launch stand, it sticks together in the air!) Photo Album
  15. In KSP-1 we had this in the advanced orbit parameters, but I didn't found them in KSP-2. I found only the Mod "Micro-Engineer" that displays this information. With this, you know when to stop inclining... Then you just have to set PE/AP to the right values, the inclination doesn't change much...
  16. I cannot see your pictures. Am I the only one?
  17. Here is my own. First test with sharing pictures... not a real success... All my links are rejected when inserting pictures. Link to Google Photo Album
  18. Interesting to see how much fuel we can put in such a 29m-high rocket... ... anyway, reaching the precise orbit consumes a lot of fuel. Especially the 65° inclination... I was not sure about the periapsis argument of the orbit (Pe/Ap position), I chose Pe around the South Pole and AP on the North Pole's side...
  19. Well done ! On my side, I'm still blocked by legs that detach themselves on landing.
  20. Thanks for the feedback. I tried replacing the separator by a decoupler, but I had no better luck. Wheels are indeed vibrating a lot, but I had never seen the effect of the mother ship on it before ;-). Anyway, it seems to be the same situation both for decoupler and separator in my tests. Cheers, Laurent.
  21. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 22H2 64bits | CPU: i3-13400F | GPU: RTX 3060 | RAM: 32GB Hi Kerbonauts. I tried many solutions, but I was not able to drive my rover outside the vessel's hold. It seems wheels have no friction, once separated from the main ship. Wheels are spinning but the rover does not move. I tested it with patch 3 and 4 with no luck. I checked various holds (CBS-250, CBS-375, and even CRG-R-Mk3) and various wheels (RoveMax S2, RoveMax M1, RoveMax TR2). One the rover out and on the ground (using reaction wheels and collisions), the wheels are working nicely and the rover accelerates. Similarly, if the rover is dropped directly on the ground (sky-crane), it works. Anyone encountered this? Any workaround? Thanks, Laurent. Included Attachments: roverTest.json
  22. Hi Kerbonauts. Here is a failure too, even with much simpler vessels. First build all my parts into the VAB. All right, no trouble, but a few decouplers rotated and a restart due to parts not able to return to the toolbox anymore. Well... better than usual. First launch : main base and space crane. Boosters detached at launching thus returned to VAB and add a few struts. Second launch is a success. Gravity turn and transfer to Minmus. Circularisation ok, start looking for a nice plateau (expecting to put the tower high). There, landing has been harder than usual. Seems that trajectories decayed too fast ! Tim needed to correct the decent plane many times. Anyway, landing succeeded and space-crane returned to orbit, waiting for next shipment. Planted a flag to celebrate. Returned to VAB, built the second rocket with the rover. Even simpler, no trouble at all. Third launch succeeded and the rover soon rendezvous with the space crane. Landing at the right place was not so hard... only to find the main base had disappeared!!! Switching to the base using control station, I found it slowly drifting into Minmus! I may have landed into quicksands... Reload and land on a nearby lake. Craned the rover to find the wheels wobbling madly in place. Reminds me of Dres challenge. I'll try to land the tower tomorrow. And maybe a second base near the rover... Hope that ice is stronger than mountains and Bob will not drown as Tim did...
  23. I've had a similar bug on Dres with a rover (trying to jump over the ravine). Rover wheels did not touch the ground and wobbled all around. Finally dropped the challenge, though.
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