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KSP2 Release Notes
Everything posted by Infinite Aerospace
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Release KSP2 Release Notes - Update v0.2.2.0
Infinite Aerospace replied to Intercept Games's topic in KSP2 Dev Updates
Of course not, actual communication appears to be forbidden here. God only knows why though, I mean it's very disrespectful to treat your customers in this manner if I'm being honest. -
KSP2 EA Grand Discussion Thread.
Infinite Aerospace replied to James Kerman's topic in KSP2 Discussion
OK it's just getting silly now frankly, whilst another patch is good why can someone, be that Nate, or Dakota, or whoever just clarify exactly what is happening. I've never experienced a situation where the end user is treated in this manner. A month of absolute radio silence then, here, have a patch. This is more being leveled at Take Two to be honest but, at least have the damned integrity to let people know the score. This who exercise has been one of "How not to communicate with your end users". -
[1.12] Extraplanetary Launchpads v6.99.3
Infinite Aerospace replied to taniwha's topic in KSP1 Mod Releases
Looks like a really interesting mod so I'm glad to hear that, I'll have to give it a go. -
And this quite concisely sums it up. More or less everything can be fixed but isn't practicable, for whatever reason to do so.
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[1.12] Extraplanetary Launchpads v6.99.3
Infinite Aerospace replied to taniwha's topic in KSP1 Mod Releases
So, since there's 257 pages to this thread I'll just ask. Any known conflicts with this an other notable mods? Thanks in advance. Seems a nice idea, never used it and I'm working on a heavily modded play through. -
Folks, the whole can't be fixed, can be fixed back and forth isn't really going anywhere.
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Thing is, development money for a video game is kinda inconsequential to someone like Elon Musk. He could technically buy the IP and what not of Take Two, bankroll the development and then release it as a free-to-play educational game, or release it with a price. I don't see that ever happening mind, I think it's just wishful thinking even though Elon is somewhat of a Kerbal fan.
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Thing is, you can almost guarantee Grand Theft Auto will be a wild, massive success. It's almost assured at this point, personally I think it's one of the most overrated games there is but then I don't like that sort of game so that's not surprising. For me, Sins of a Solar Empire is much better than Grand Theft Auto but sales and player count paint a different picture.
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KSP1 runs pretty well considering the 'messy' nature of the code. It's like Starship's flap, messed up but still functioning.
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This is a lovely system. It's some distance from Kerbol mind! It's been a while since I played Kerbal Space Program, is this system reachable with something like Nertea's Far Future Technology mod?
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[1.12.x] Silan: The Kerbol System's farthest planet
Infinite Aerospace replied to JoshTheKerbal's topic in KSP1 Mod Releases
Might I add that this is a really nice little mod. Like, what Kerbal Space Program is missing in my opinion is a larger stock system. Especially if you're playing at stock Kerbal scale. This planet is so far from Kerbin it adds a fresh challenge, especially when using a less forgiving life support mods like Kerbalism.- 42 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
Infinite Aerospace replied to Nertea's topic in KSP1 Mod Releases
Wow, in Nertea's absence I wasn't aware this was still being updated. Keep up the good work, the mods Nertea made are like a must on any mod list. -
[1.3-1.11] Ground Effect
Infinite Aerospace replied to Capital_Asterisk's topic in KSP1 Mod Releases
Second this, I've never even heard of this mod but it's a great potential addition to a mod-list I'm putting together but it looks as though it's been abandoned. -
I don't think this, or frankly any mods are being developed anymore for KSP2.
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They've had an entire 'feature team' working on Colonies for ages now, through the entire of For Science! development so it really should be there or there about, given the six extra months.
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[1.12.x] Apoapsis Motors: Delta V, Done Dirt Cheap
Infinite Aerospace replied to Starseeker's topic in KSP1 Mod Releases
Cool little mod, gonna have to give this a go as I love a bit of solid rocket action.- 21 replies
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Assuming this doesn't have Parallax 2.X support, is it likely to cause any real conflict whilst using stock system and Parallax? I assume the stock system will work as intended?
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It's been a while since I was on KSP1, hypothetically if I was to do an expanded stock system, if there was any planets added that aren't stock, and don't support Parallax is the worst case that there'll obviously be no scatter and such forth but otherwise all the planets that do support Parallax will work as intended?
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Infinite Aerospace replied to Galileo's topic in KSP1 Mod Releases
This right here would be amazing, I still stand by JNSQ being one of the best planet packs. -
That's KSP1 in a nutshell, you can mod the hell out of it and it takes a while to load but it's alright when it's all loaded. Are there any plans to update this, JNSQ and Grannus to support stuff like volumetric clouds, and the latest Parallax?
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[1.12.x] Silan: The Kerbol System's farthest planet
Infinite Aerospace replied to JoshTheKerbal's topic in KSP1 Mod Releases
Gotta ask, Parallax 2.0 and Volumetric Clouds support? Looks sweet by the way, I love packs that add to Kerbol system rather than replace it, it always felt a few planets short.- 42 replies
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Infinite Aerospace replied to JadeOfMaar's topic in KSP1 Mod Releases
That looks freaking fantastic. I'm not gonna lie I've never seen this mod. That reminds me of the command section in an old Microprose game called I-War (Independence War).