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Mister Dilsby

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Everything posted by Mister Dilsby

  1. Fair, yeah. In retrospect it doesn't seem very Kerbfleet to leave a probable alien transmitter un- or under-explored. Fortunately, as far as the comic goes (Dislby's twitter account notwithstanding) Qwammer hasn't even arrived back at Intrepid yet--so I still have the chance to do a little hand-waving before leaving Vall canonically (<--note spelling, folks, that's two ns not three. Additional 'reaction images' NOT appreciated )
  2. Great question. I presume you're not asking me, since I'm the only one who really knows and I'm not saying But as an item of reader speculation it's a great question. Those who have been following along closely should be able to make some educated guesses, at least with respect to the Kerbulans' plans (presuming they don't just all get shredded by some kind of krakenus ex machina)
  3. Yeah, that's Bill Kermulan for you. And OK yeah making that page was a hoot for me too It could have been worse. I thought of leaving it after the second page, and holding the third page for later...though you're going to protest this also, the next update (which is not coming today) won't tell you a thing about what happened to the Kerbulans. ETA (27 October): Actually it will. I couldn't resist. You're welcome
  4. Cool! If he starts calling junior officers on the Mars transport "Enzin" or publishes a list of "General Orders" beginning with #0, somebody ping me OK?
  5. Strange events (oscillating parts, etc) were indeed observed during the construction of Micarooni Station, but that never made it to the comic. A NaN Kraken did appear when the flotilla crossed Kerbin SOI en route to Eve: Clauselle saved the day with an F9, and called it something that has been rendered in Standard Kerblish as 'Space Beet'. But, does a Kraken choose sides? Are there even sides, to such a beet? Er--I mean, "beast"? On that subject, my friend, your headcanon is as good as mine
  6. Lol the one time the response actually was "shoot missiles at it"! Certainly--Wehrford isn't interested in how bloaking works, but a more inquisitive soul might wonder whether it's a light/radiation bending technology, or does the ship enter some kind of 'bloakspace' like Frodo when he puts on The Ring? If the latter, well, @Terwin might be on to something. ...and that motion has a 'second'.
  7. Lol but nope Also nope Well, we've all been victims at one time or another--but has anyone actually ever seen an attack? Hmm... I wonder, too!
  8. Glad there is a breadcrumb trail, as the deprecation of the Nom-O-Matics has done something the evil Kerbulans have only dreamed of--destroyed Kerbfleet's flagship, KSS Intrepid! Hopefully Chief Engineer Bill can figure out some sort of persistomancy that replaces the old parts with something current. In the meantime, I have been bouncing around GitHub for a little while now and can't seem to find that LEGACY folder, can someone please point me in the right direction? Or will it work if I simply copy over the old .cfg and .mu files from my 1.1.3 folder? Thanks!
  9. Woo hoo! What a great moment, arriving in the Jool system. Every moment there is interesting, I still get a little thrill every time one of the moons casts a shadow. Congrats!
  10. Ah, but it's not supposed to be accessible, it's supposed to be invisible! See, I write this webcomic here on the Forum, and--ah, never mind. I'll just move the planet, it's easier than explaining
  11. None. Kerbulan warriors are expected to have completed all relevant combat school coursework before reporting for duty. Failure to do so-- Oh--classes of fighters--sorry, can't answer that. If you look at the back issues you'll see everything I've shown so far, and can draw your own conclusions
  12. Very cool, love the "engines in bays" concept and that adorable rover--but how can you possibly have had enough electric charge to run the ion engines? I can't see any significant solar panels on the ship, not that those would do a lot of good anyway as far out as Eeloo. Up until the point the liquid fuel runs out, of course the nuclear engines can recharge the batteries... but it looks like as you leave Eeloo, the batteries run down to nothing, and then recharge instantly to full at 8:24 in the video. Then as you burn retro to return to Kerbin, the electric charge gauge hovers around zero while the engines continue to burn, xenon in consumed, and the periapsis decreases. And then again at Kerbin you have a long burn on ions with the batteries hovering at ~60 EC remaining. Shenanigans, time warp effect, or something else?
  13. Yep, that works--my game has a mirror planet called Kerbulus (with moons Num and Nimnus) exactly 180 degrees out of phase with Kerbin. Getting from one to the other requires a two-step sequence: one burn to get out of that orbital track, and a second to get back in at a different point. It's a bit of a pain in the butt. But the upside is that there's no such thing as a transfer window, any time you choose to make the trip is as good/bad as any other
  14. Oh, I'd love an option for a "rollout" scene--VAB doors open, lights flash, a phalanx of ground crew waves their batons--and a rocket rolls out toward the pad. YOUR rocket! The camera pans, he music swells... epic if it's a huge three-stager bound for other worlds--and hilariously Kerbal if it's a just a command chair bolted to a Flea.
  15. Interesting idea... now if it's really a planet, in solar orbit, then I suppose it could only be "tantalizingly close" during certain windows, as a Planet Slingshot year would not be the same as a Kerbin year... unless of course it was orbiting in exactly the same track as Kerbin, maybe just enough out of phase so that the planets' SOIs don't overlap. If it's meant to be a moon of Kerbin, orbiting at some distance beyond Minmus...well, the physics model in the game being what it is, there's no reason it couldn't, but I think we'd have to do some extreme hand-waving to explain why something that massive is orbiting Kerbin and not the other way around
  16. Well, that's one I had to look up--never was much into text games. But now that I've researched @Deddly's reference, I can't resist going with it all the way. So I've thrown out my original plan and will have the climactic final showdown be all like... JEB KERMULAN: Pathetic! You fight like a kow! JEB KEMAN: Um...kows don't fight, dude, they're really pretty docile. KENLIE KERMAN: No, Jeb! To win, your comebacks have to rhyme with his insults! JEB KERMAN: Oh, OK--got it! Rhymes! Umm... anybody want a peanut? KSS INTREPID: *explodes* (everyone dies) You should be. The Ghost is coming... soonTM.
  17. That's exactly where I heard about it too! I got the demo and actually played it all the way through to a successful mun landing and return, before I bought the full game--which required a rescue, and then a rescue of a rescue, and another rescue after that--because even in the demo "no one gets left behind"
  18. Blue, those last couple are really, really good. Much cleaner both in story and layout than some earlier work--and oh my, those talking heads--Wolf Kerblitzer was brilliant, as were the others. Great stuff! Keep it light, keep it clean (as in, tidy) and keep it up
  19. You know what? Since this is such a significant development and it's early in the day, I'm going to have pity on @max_creative and make a transcript. ISS DESPAIR, BRIDGE: EVIL BOB: Commander! Jeb’s plan is doomed to failure! His stupidity in suggesting it is matched only by his-- EVIL JEB: I know you are but what am I? EVIL BOB: Quiet, Jeb. The smart kerbs are talking now. EVIL JEB: I know you are but what am I? EVIL BOB: My point exactly. Now, as I was saying-- EVIL JEB: I know you are but what am I? EVIL BOB: Stop that. EVIL JEB: I know you are but what am I? EVIL BOB: Well, I know you are but what am I, huh Jeb? How about that? EVIL JEB: I know you are but what am I? I know you are but what am I? Infinity! Infinity! EVIL VAL: Oh, for [BZZT!] sake shut it! Both of you! new page EVIL VAL: I've made my decision! Jeb’s fighters will intercept Intrepid at the Strange Moon-- EVIL JEB: Yes! In your face, Bob! EVIL VAL: --two ships, reconnaissance only. Jebediah will remain here, on the Despair. EVIL JEB: What? Aw, c'mon, Val! EVIL VAL: You heard me! They will stay bloaked and they will not engage without my direct order! Bill will monitor them closely to ensure obedience! EVIL BILL: Ohhhh, yeah…obedience… EVIL VAL: We will watch…wait until Intrepid is at her most vulnerable…and then we will strike! JUST JIM: (off panel) Dun, dun, DUNNNNNNNNN!
  20. Awesome! I congratulate your engineering team, and your persistomancy. Nice to have something to read while @Nimzo Kerman tries out 1.2 on the family PC
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