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Mister Dilsby

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Everything posted by Mister Dilsby

  1. Credit where due, I'm pretty sure I got the latter from Geschosskopf's Elcano Challenge report. I couldn't remember what he called the mountains, almost PM'd him as I was having trouble coming up with anything
  2. Well that's one even I didn't think of... and, whoops, looks like th list needs at least one more update
  3. Worth reposting. Maybe the title should be, "What Are Things You've Heard That Would Make Every KSP Player Facepalm And Insult None Of Them"
  4. Ha! Well, I'm certainly honored--I may have to make a version of the 'Dipper that is actually designed to survive, and enter the challenge - - - Updated - - - O_o WOW! Next up, the lowest altitude to SSTO challenge?
  5. Heh. Nowhere, just posing for pictures I'd like to think he started off thinking he might walk the 9.2km to Bob's capsule, then realized it's much more comfortable in the Mk2 cockpit and just sat back down again.
  6. Yes, and you and me and some other folks sent him some silly green internet points to thank him. Now if someone reps our posts because of our clever observations, he'll have to modify the program to account for this recursion...which will no doubt net magico13 even more rep...inspiring additional witty comments...driving the program to nth order complexity and destroying the Forum as we know it. Oh well, it's been a good ride.
  7. Great development! And now I remember this from the first post: Very nice and unique in-story explanation for this phenomenon. Also I love the ground crew guy--that little aside added another level to the main characters. Enjoy your break! I'll post some stuff tomorrow so folks can get their comix fix
  8. Stock bugfix may indeed be worth a look! And yes, I often end up controlling from the cockpit because it can be as much or more of a PITA for me to remember which way is up/down/left right for a belly-mounted port. That, and due to the "target docking port" mode being screwy I usually end up docking visually anyway That sounds pretty slick--I am pretty much a stock kind of guy though so have not installed KIS
  9. I think I remember this one from real life--always more challenging to launch in our world, where city lights are stock and there are actually cities under them
  10. Well, these are fun So you have two characters here, Atilla and "you", which I suppose means me, Kuzzter. Atilla's early characterization shows promise: "I am Attila. I am revenge. I will hunt you down to the ends of space. You will never be able to relax again, for fear that I'm just around every corner. I will be. You cannot escape. I am coming." And then we have A Series Of Unfortunate Events, which is of course you asking again and again, "from this point I've gotten us to in the story, what is the most interesting/worst thing that could happen next?" That's actually not a bad way to go, a lot of great adventure stories come from putting the heroes in an inescapable situation and making them find a way out of it. Of course if you really are Mad enough to get into fanfic, you'll have to put a lot of thought into characters, their goals, and find an overarching narrative with a Beginning, Middle and End to make your readers care about your characters and their success.
  11. It's been fine, though I haven't had a ship near it recently--I've just gone over there for a couple of images. Though when Kranefly left the station to refuel Hummlebee there were no issues. Kraken strikes tend to happen when an approaching ship controls from a docking port within physics range.
  12. Oh yes, and definitely when we go back to Eve as well. All I can tell you is that I have an EVE folder and a BoulderCo folder. I think I installed everything back in 1.0 and have been just copying the folders into the new directories. Sorry. *groan*
  13. Of course--can't get to it right away but I'll post something as soon as I can ETA: OK, I've re-read the series now Many of the projects we all have are part mission report and part story. I see Asteroid Sentinels right now as about 90% mission report. You are using graphic novel elements such as speech balloons and are laying out panels in ways other than a standard screenshot. However, your characters (mainly Wernher, Gene, Linus and the rest of the KSC staff) don't say much other than comment on the ongoing launches and intercepts. If you want to make this more story and less straight mission report (which you don't have to--mission reports are always interesting on their own merits, especially with good pictures!) then those characters will have to have some depth, and experience some growth. What does Gene think about the ships he's launching? What are his personal goals, besides the immediate goals of the mission? Also, where is this whole story going? Is Kerbin really in danger of obliteration? Is Gene going to get fired if he doesn't get a whole bunch of asteroids? Other than character, that's the main thing that makes a story a story--the reward if the characters do accomplish their goals, and the consequences if they don't. As to the graphic elements, you're using them well to add humor and personality. Your panels and layout were confusing sometimes at first, but I think you're really getting the knack of it around post #32. If you do decide to ramp up the character focus and storytelling, you have a good framework to build on!
  14. Not a problem, it's an interesting discussion--but yeah, let's get back to the story That last page is a composite. I actually reloaded several times from a point before the Hummlebee entered atmosphere, and had the lift problem show up in different ways each time. I attempted a landing with the symmetric case shown in lower left, and was in reasonably good control of the craft but for Reasons had to pause the session, quicksave, and try to pick up where I left off. When I did, I got the mode shown in upper right. That one resulted in a really cool 'auto-rotate' mode with the ship corkscrewing to the surface and me controlling descent with the VTOL. Unfortunately that playthrough was unusable for the comic due to atmospheric graphics being inconsistent with previous panels (something wonky with that install of EVE textures). So I ported the save to a second, moar powerful computer--and and the lift problem went away entirely. All that would have made for way too many 4th wall breaking pages even for me, so I compressed as shown
  15. Hm...that parallel universe discussion we were having on my thread earlier seems particularly apropos here There are a number of plausible in-story possibilities for what you're doing, but I don't want to speculate openly in the thread. (If I happen to guess right I rob your big reveal...and believe me that can be darned inconvenient )I'll just say I like very much where I THINK this is going!
  16. Personal engagement, and diversity. You've also made fewer than 250 posts in that time, after all No single post or thread is going to let you sit back and bask in the glow of the Notifications tab indefinitely. On diversity--if you think about it, your "rep pool" is limited to fit a pretty narrow intersection: [your potential reppers]=[forum users]x[found your thread]x[are interested in 4th gen fighters]x[think your craft are good ones]x[actually remember to give rep to posts they like] That last one can be an especially tight filter sometimes, depending on what area of the Forum you're in. I think a better metric for a builder like yourself to track would be the number of times each of your craft were downloaded. That's what tells you who is really using your stuff, and IMO is a much better measure of how good your "product" is than fake Internet points.
  17. Well there's only one Parkaboy per universe. Theoretically if all of you attempted a nearly-impossible but not completely-impossible plan to take over the world, those of you who survived would indeed rule the world in those universes. Hm. Concentrating several possible versions of a being in one universe might be the kernel of an interesting scifi plot.
  18. I've not lost any Kerbals in this save (at least as of Ch. 6, Pg. 16...) but definitely have had more accidents trying to land spaceplanes than doing anything else. Fun fact: Tedus Kerman has never landed a plane in one piece, though he has always "walked away". Jeb is about 50/50. I'm not sure my Val has ever made an attempt until just now.
  19. This, yes--I'm not about to test it for real, ever, but I've led a bit of a charmed existence myself and sometimes wonder if I am living in the best-of-all-possible-quicksaves. Extending the theory, I suppose one must only be truly dead when the number of possible universes where one still exists is reduced to zero. That number of possible universes is always decreasing. It decreases at a faster rate if you take a lot of chances: every game of Russian roulette, for example, instantly decreases the remaining number of possible universes by 1/6. Eventually probability catches up with all of us, and everyone elses' infinite universes go on without us.
  20. I think this is a good direction for the story; your narrative seems to flow more smoothly in the comics style. It does for me as well--I can certainly write prose, but I find it a lot easier to keep Forum readers engaged by tying my story to things that remind them of their own gameplay and pictures are very good for that. As far as the comics pages themselves, I notice that almost all of them are full screenshots with some tiny portrait views thrown in for dialogue. I understand this might be hard in MS Paint, but I encourage you to vary the look of your panels and think about your graphic design. The size, shape and position of your panels are all important in directing the reader's eye to tell the story. Look at how Parkaboy does it in in this sequence. He uses hisfull-frame screenshots almost as background, and inserts panels and dialogue in and around them to control the flow of the story. Notice there is a mix of wide-angle establishing shots, medium range to show a 'moving' sequence of events, and close-ups for important dialogue. Your eyes always know where to go on the page.
  21. Awww, you're too much Good start here, I think the comics format fits your storytelling style.
  22. Go Sentinels go! Those intercepts of near-Kerbin objects from the launch pad can be tricky. I generally launch in completely the wrong direction the first two or three times.
  23. Thanks! Good call, though I have looked and looked and can't find anything different about the no-lift wing. Plausible... And I really would like to get Hummlebee down in one piece if I can at all help it. All right, I'm back from the mountains, let's have a couple more pages!
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