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KSP2 Release Notes
Everything posted by oniontrain
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The ports, at the very least, are working in 1.10 so far, but I havent' tested out any of the other parts
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A whole bunch of the craft files that are downloadable from the OP of this thread are made out of now deprecated parts. Is there an updated download somewhere? I don't know how to make any of them unless @Friznit wants to add all the Mir modules to the excellent build guide.
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- totm march 2020
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
oniontrain replied to nightingale's topic in KSP1 Mod Releases
One of the older contract packs, I can't remember which, had contracts for you to visit shipwrecks it would place underwater, and to deploy weather buoys in the ocean. It might have been two different ones? Does anybody remember which packs these were, and if they've been maintained by anyone since?- 5,206 replies
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I've been checking stuff out in 1.10, and it seems the only things that aren't working are the fairings, which was expected. I haven't tried every single part yet, but everything loads.
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- totm march 2020
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I think that's the perfect compromise between making an exact model of the parts, and having it look like it belongs in KSP
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This is very interesting. For some reason R-7 missile is usually illustrated as being green, even in that Russian source. Are there any of the missile versions sitting around in rocket parks in Russia or Kazakhstan that were this color or something?
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If I copy and paste the alphadev version over the ckan installed version, will it cause problems when the ckan version gets updated to have the new stuff? If I copy and paste the alphadev version over the ckan installed version, will it cause problems when the ckan version gets updated to have the new stuff?
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Wait, I always see the R-7 and early Soyuz being depicted as green, is that wrong too?
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- totm march 2020
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Any launch clamps I surface attach seem to be rotating weirdly whenever I go from the VAB to the launch pad. If I launch and then revert they go back to where I put them. What might be causing this? https://imgur.com/0WgDCx2
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Can I request a matching green paintjob for the R7 parts? Since the Russian launchers and spacecraft are all confusingly named after each other, I'm referring to the Soyuz rocket itself based off the ICBM colors
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[1.12.5] Restock - Revamping KSP's art (August 28)
oniontrain replied to Nertea's topic in KSP1 Mod Releases
This is an absolute must-have if you have any mods with nicer looking parts like Near Future, Probes Plus, or BDB. -
I'm trying this out in 1.8, everything seems to be working just fine!
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- contract configurator
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Has anybody made a USI -LS patch to add supplies capability to the station parts and service modules? My cursory search of the thread didn't turn any up
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- totm march 2020
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Freezing while on Surface EVA
oniontrain replied to ddavis425's topic in KSP1 Technical Support (PC, modded installs)
I have been troubleshooting a very similar issue with a completely unmodded install, my PC was bluescreening whenever I would switch to a craft on the mun after about 20 seconds or so. It has something to do with the new terrain shaders, turning this down to medium on the unmodded install seems to have resolved the issue. I'm trying this on my modded install now and will report back if it's still crashing. I have a Radeon R9 390, is this issue happening with nvidia cards? -
I'm getting a serious issue where KSP is crashing the display driver when the new shaders are enabled in 1.8.1 on the surface of the mun. I can load the vessel, but the game will either crash in a few seconds, or the whole driver will die causing a bluescreen and forcing a restart. It seems to be caused by the new terrain shaders being set to High. Setting the terrain shader to Medium seems to have tentatively fixed the issue but I haven't played for very long after this. I'm not getting immediate crashes with it set to Medium so far like it was when set to High. I thought this was a video card overheating issue but the temps on the card never get past 65C which is well within operating range. Steps taken: Fresh unmodded KSP install Removed display drivers with DDU and reinstalled latest drivers KSP 1.8.1 AMD R9 390 16GB RAM Althlon II X4 2.8
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That would be amazing to be honest. A lot of the craft file seem to have invalid parts in them so I can't really study them that well and have to go off wiki images of the real thing edit: I am stupid and didn't check the CKAN version, which only has the payloads and vehicles and none of the launch vehicles.
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- totm march 2020
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[WIP] Nert's Dev Thread - Current: various updates
oniontrain replied to Nertea's topic in KSP1 Mod Development
Are the really awesome looking metal shaders on the cryo tanks from Textures Unlimited or have they been done with the new stock shaders? It makes the stock donut tank look like crap. -
I had two kerbals stay as tourists when recovered on Kerbin, is there a fix for this or will I have to go and edit the persistent file? I think it might have to do with me turning on Habitation setting while they were already on a station and it immediately setting them to tourist status due to being out of hab Totally different question: Has anyone made a compatibility patch for the Tantares station parts?
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Is there a BDB style build guide anywhere or do I need to go by the pictures in the OP only?
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- totm march 2020
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