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JonnyOThan

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Everything posted by JonnyOThan

  1. I believe these are the ones that overlap with Making History DLC, right? So you could buy the DLC.
  2. Not sure why you’d ask here and not on the kerbalVR thread… but anyway: yes you can play multiplayer in vr. However all the normal multiplayer restrictions apply: only one player can be in control of each vessel.
  3. You should set ckan to treat versions 1.8-1.12 as compatible. That was the last Unity upgrade and nearly all mods since then will work in 1.12.5. The reverse is not true. It’s funny that you wouldn’t use b9ps on 1.12.5 because ckan said so, but it also says that freeiva’s min version is 1.12.0. KSP.log is the log file that is most commonly useful for game behavior issues.
  4. Might want to mention the part names it says are missing. All WBI mods have several different play modes, which is usually which resource pack you're using. You must use the same play mode for all WBI mods. WBI internally moves cfg files around when you change play modes, which does not play nicely with CKAN. So the workaround is that every mod's playmodes support are separate "mods" in CKAN and you have to install ONE of them. But if you already have a playmode installed the metadata should have made that choice for you.
  5. Post your logs...but why are you using 1.3.1? And in general you cannot install newer mods on older versions of KSP. If you use CKAN it'll make sure everything is compatible.
  6. They should just work, as long as they're node-attached and not surface-attached. Note you can hold alt to force node attachment in the editor. Remove JSI Advanced Transparent Pods.
  7. Problems like this are usually due to an incorrect installation. I'd suggest using CKAN to manage your mods. But if you need help, please post your ksp.log file from the ksp game directory.
  8. The converted files take up more space on disk. You can force the prompt to reappear by deleting the KSPCommunityFixes/PluginData/PNGTextureCache.cfg file.
  9. To be honest I'm not too familiar with these repainting mods, but I think it's because these parts have builtin presets AND user-customizable versions (via the Bob Ross variants [hint: you paint it yourself]). The weird red/green/blue defaults for Bob Ross just show you where each material goes. They shouldn't. Shabby is a library to aid in loading and replacing shaders. Shaddy is just a library of shaders and some configs to apply those to stock parts if TU is installed. There might be some conflicts with TURD for the parts that Shaddy's configs also cover, but I've never heard of anyone reporting something like that.
  10. Sounds more like an issue with the blender plugin than MAs? Its support for animations always hasn’t been great.
  11. As in “deferred rendering” which was release by blackrack several months ago. I’m not sure what you mean about shadow casting. Textures don’t have much to do with shadows unless you mean the resolution of the normal map or something. Yeah….we should probably build some infrastructure around that.
  12. Works for me. Make sure you're selecting the "bob ross" variants of those parts.
  13. Hey could you check if the drill stuff is fixed in 3.2.4? I suspect it was a consequence of the busted ISRU scaling.
  14. I haven’t tried myself, but in theory that should work as long as all of the props in there are supported by MAS. I think ASET technically still depends on RPM in CKAN so you’re on your own there.
  15. If you're using a really old version of CKAN, it won't be visible. Try updating to the latest.
  16. The core mod and the default config are two separate items in ckan. You need to install both of them.
  17. Hey is there a github repo anywhere for this? I see you mention you've been doing some updates and I've got a bit of time to maybe clean some stuff up - but if you've got stuff in progress then I don't know where it is.
  18. Try turning off temporal antialiasing in scatterer and tufx. You’re on a fairly old scatterer version as well, And somehow you have TSSafetyNet and TweakScale /L.
  19. 3.2.4 has been pushed out as a full release! Happy scaling!
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