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CaptRobau

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Everything posted by CaptRobau

  1. Very nice stuff. Can't wait to see what it looks in time, when it matches FASA's quality more. In the meantime I'm just psyched someone went ahead and made these things.
  2. Quite busy IR, but I do plan on finishing the biome maps soon so I can start up the crowd-sourced science descriptions for Neidon's moons. Okay, will look into that. Is it okay if I run some values by you when I get to this. One, based on Charon. It'll be a true binary system though.
  3. Glad you like it! About the atmosphere, it shouldn't blow up your ship instantly. There were issues with it a long time ago and after that was fixed I remember you were able to aerobrake safely by dipping 10-20 km into the atmosphere. Do you have any atmosphere changing mods installed, like FAR perhaps? Can't fix the orbit obscuring thing. That's a Kopernicus issue. You can report it in their thread.
  4. PSA: If you're using OPM 1.8, update your Kopernicus install to version 0.4! https://github.com/Kopernicus/Kopernicus/releases/tag/beta-04 This should prevent the performance issues some have been reporting. Also, don't forget to completely uninstall the previous version of Kopernicus. If you install mods manually, this means removing the Kopernicus folder from GameData before you put the newest version in there. Don't over write the new one over the old one!
  5. Airbrakes help and if you have spaceplane, you can bank from side to side or fly circles to get down your speed. Parachutes can do a little bit, but you'd have to modify the cfgs for them to deploy at the low pressures of Thatmo. - - - Updated - - - Tylo on its own is harder, but Slate does require you to build a larger or complicated ship to get a massive lander there.
  6. Just tested the Taerobee parts in a X-1 like configuration and I find it a bit overpowered. It could be easily flown off the runway, reach speeds of over Mach 2 while climbing at 45° and the fuel didn't run out until I got a 150k suborbital apogee. I checked the Isp and I think that that's one of the issues. It gets to around 350 in the upper atmosphere, which is way to much for a 40s rocket engine.
  7. Gave KSP 3 of the 4 categories it was in. Just couldn't compete with Cities: Skylines. That just dominated my thoughts of this year in gaming.
  8. Crowdsourcing a la with the Urlum moons. So I'll release the biome maps when they're done (and you people have had some time to explore the new worlds we added). Based on that we can all fill out the science defs and in the following update I'll add both the biomes, plus the sciencedefs, plus the resource defs for third party resources (courtesy of Olympic1). That way the Neidon system will gets its biome-related stuff all in one go, no waiting in between. - - - Updated - - - OPM has crowd-sourced its science defs for a while now. It's a simple, quick and fun system that has led to the mod having even more science defs than stock KSP. Really helps make the mod feel more complete. Can't express how awesome I find that we've managed to do this so often and so well. Really sets this mod's community apart from the others! EDIT: Also, OPM got a 1000 combined downloads in one day. Can't believe how big this community has gotten.
  9. Stock parachutes don't have a minimum pressure setting low enough for them to deploy. Without an initial deploy, they won't be able to fully open up either when they get below a certain height above ground. - - - Updated - - - Thanks for the heads up about the images. The forum OP and download pages need to be updated. That's still a WIP.
  10. If it turns out the system is lacking, maybe another more easy-to-get-to moon based off of Proteus or something. But that's future talk. Neidon has moons for now and there's still enough other things to be done, for example Plock and its moon. Once I get the biomes done, I'll send over the data so you can make the CRP configs and have those and the biomes in the same update.
  11. I'm going for something light grayish, as that's the color often shown in the Triton atmosphere pics.
  12. Yeah, I felt kind of bad when I read that . No doubt they'll make a great addition to the official moons. That's good to hear. I don't know the specifics of EVE nor KE, so it's all just guess work for me. A atmospheric haze, however slight, is in the works. Couldn't get it right for release and didn't want to hold it up for that.
  13. Thanks. I can never get EVE to work, so little info there. The Kopernicus Expansion clouds are not volumetric though, so they only appear like that from a distance. EVE has them become puffy clouds when you get closer right? I imagine that in the future something will need to be done to remove EVE's cloud layers that you can see from a distance. In the mean time it's a good first implementation (Kopernicus Expansion is still a very young mod). I can never get EVE to work, so no idea that would happen. The rings were PNG up until 1.7 and I can't imagine most other planet makers don't use PNG too, so I'm quite surprised that this is an issue. Is this with Kopernicus Expansion installed?
  14. How about I just release it : Update 1.8 is out now! After a long wait, the next big update is out: 1.8! It features the much awaited moons for Neidon. There are two of them and they are called Thatmo and Nissee. Both moons have support for many of the third party mod that OPM supports: FinalFrontier ribbons, Distant Object Enhancement, PlanetShine and Research Bodies. And more are to follow in future updates. Screenshots Downloads 1. Choose one of the two available mirrors for Outer Planets Mod (the CKAN version should get the update within the day, probably within a few hours) 2. Download Kopernicus, which is a third-party mode required for OPM to work This version of OPM was designed with Kopernicus 0.3.3 in mind. Keep this in mind if you choose haven't updated yet. The moons Great work by resident artist Eudea55, as always! Thatmo is based off of Triton, one of the few moons in our solar system with something resembling an atmosphere. Thatmo's atmosphere has been made a bit thicker than its real-life counterpart, to make it a bit more fun to play with. At the lowest elevations and with enough wings, you'll be able to get some aerodynamic lift (no oxygen though). It's not much though: parachutes are useless and you'll need half the moon's circumference to slow down enough through banking your spaceplane. Hopefully this will present you with never before seen challenges. This moon also has unique orbital characteristics. Not only is it in an 19° inclination, but it's also in a retrograde orbit. This means that the moon orbits Neidon counter-clockwise, unlike all other bodies in the stock/OPM universe. This rocky moon is based off of Nereid. It's defining physical characteristic is the large impact crater, which cover a large part of the body. Its orbit is also unlike anything you've seen: highly inclined and highly eccentric. At its apoapsis, Neidon is only a small purple dot in the blackness of space. You'll need a lot of preparation to get here! Other features Aside from the new moons, 1.8 also boasts some other features: Added support for Kopernicus Expansion's procedural gas giant clouds The Kopernicus Expansion mod adds a lot of great features for planet makers. One of these are procedural gas giant clouds. Pictures say more than a thousand words, so see the animated gifs in the album above. Enabling these clouds is as simple as installing Kopernicus Expansion. It might not be optimized enough for the lowest end computers, but if you have something average, these clouds are more than doable performance wise. Converted the ring textures to PNG format for Kopernicus Expansion compatibility This also fixes the problem with orbits disappearing in the rings of Sarnus by the way (even without Kopernicus Expansion), as it turned out I saved them in the wrong format which did not support the full range of alpha settings. See the full changelog for all the other small fixes: -Added two moons to Neidon: Thatmo and Nissee -Added support for Kopernicus Expansion's procedural gas giants feature, adding it to the OPM giants and Jool -Updated the Karbonite configs for Tal -Fixed a spelling error in Tekto's description and added a 'or her' after 'his' to include female Kerbals -Removed a duplicate entry for Wal from the DAE config -Converted the ring textures to PNG format for Kopernicus Expansion compatibility -Updated ModuleManager to 2.6.7 The future Here's what we have in store for the future: Finetune the Neidon moons, including adding biomes, science descriptions, better atmospheric effects, third party resources, etc. Finetune the procedural clouds for the gas giants, by adding storms and what not Reinvent the Plock system. No longer will it just be a carbon copy of Vall: Plock will receive a new look, based on the observations of the real Pluto by the New Horizons probe. It will also receive a Charon-analog called Karen, with which it will be in a binary configuration like the real Pluto and Charon.
  15. You mentioned the certificate was bought, but the site is inaccessable because the connection cannot be secured. Quite bad timing if I may say so, because I was just about to launch the latest update to my mod.
  16. A bit late, but here's the output log and the ring textures: https://mega.nz/#!R49BGQxZ!UMLmL8drybBMS6-AU1dv1Se8D2hXkS8ERsW82ZYZmgE
  17. OPM. The orbit will take it from the inner solar system to just beyond Jool (like many comets do IRL in respect to Jupiter), so it's in the outer planets region, don't you think
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