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Everything posted by DerekL1963
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
DerekL1963 replied to Angelo Kerman's topic in KSP1 Mod Releases
In 1.4.1, the HL-10 nuclear gyro ring is not generating power.... And no controls for the reactor or nuclear fuel levels appear either. I tried this in an install with nothing but Heisenberg and it's dependencies, the log file is below. <deleted file link because I accidentally overwrote it> While browsing the above log, I saw an entry "needs Buffalo".... installed Buffalo and there was no no change in the symptoms. Thanks! -
On Eve maybe.... On Kerbin, 4 drogues aren't nearly enough to slow it down. I haven't tried spamming more, but my gut says it's unlikely to work. There used to be a mod that had a docking port and chutes for the old 1-2, but I think it died a couple of years back. Angel-125's MOLE mod has a nose for his version of the Gemini with integrated RCS and chutes. It doesn't look that bad on the nose of a stock 2-seater.
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I haven't had any problems attaching them radially... Here's my standard setup (the drouges are not 4x, but two sets of 2x): It does block a bit of the IVA view, but I never use it. I use Editor Extensions, otherwise stock as far as this setup goes.
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
DerekL1963 replied to Angelo Kerman's topic in KSP1 Mod Releases
The easiest way to find the right answer on the forums is to first post the wrong answer after all... -
Loaded her up... and man, I'd forgotten what a lagfest she is on the pad. As soon as I figure out how I borked the installation (the motor controls show up, but the buoyancy panel does not), I already have some ideas on how to improve it. Just swapping in 5x Vectors on each booster in place of the Mammoths made a huge difference. (IIRC .9 t/w off the pad on the Vectors alone, no solids and no buoyancy!) But first, housework, errands, and making some notes for tomorrow's post on my anime blog. I hope you can figure it out! When you do be sure and let me know what you think!
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[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
DerekL1963 replied to Angelo Kerman's topic in KSP1 Mod Releases
That's why Angel wants to see the log files - just because you can't see an error doesn't mean one doesn't exist. -
Where did you put your chutes on the old 1-3? Put 'em in the same place on the new 1-3.
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Stock Game not very fun without Delta-V & TWR readout
DerekL1963 replied to Kobymaru's topic in KSP1 Discussion
Yeah, no. It's a caricature of the essence of an argument that's routinely made. Look at the post right above yours - it makes essentially just that argument "knowing d/v takes away fun, and I'd hate to take that away from new players". (Also making another routine mistake - presuming that what the poster finds fun is a universal prescription for fun.) -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
DerekL1963 replied to TriggerAu's topic in KSP1 Mod Releases
Probably this one: But on page 3 of that discussion, @bkerman give a different description of the problem.... -
This. Any prediction of the reentry footprint at this point isn't even a SWAG or informed speculation. It's pure guesswork.
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No, but you do need an economic justification for doing so. Said justification is extremely noticeable by its complete absence.
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Ah, didn't try altering the buoyancy. Might take a stab at it while I'm waiting for Nert's mods to updated for 1.4.1.
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I have, I couldn't get it into orbit.
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That would be... interesting to try and do. Those airships are actually pretty heavy.
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Apollo 8 mission challenge
DerekL1963 replied to NASAbulbafan's topic in KSP1 Challenges & Mission ideas
@NASAbulbafan You should probably read this: -
There's a beta available for 1.4.1, download it and give it whirl!
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Mechjeb 2 install location
DerekL1963 replied to lovekopernicus's topic in KSP1 Gameplay Questions and Tutorials
If the plugin is in it's proper place, then I'm fresh out of ideas. Let me link to this in the MJ thread and get more eyes on the problem. -
The Ultimate Jool 5 Challenge Continued
DerekL1963 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
IIRC from the discussion years ago - some stock components (particularly engines) become insanely OP when Tweakscaled up. It was easier to simply ground rule it out. -
Mun North Pole needs fixing.
DerekL1963 replied to klesh's topic in KSP1 Suggestions & Development Discussion
Out of all the terrain available in the game... something like one billionth of it not available due to polar glitches. -
Stock Game not very fun without Delta-V & TWR readout
DerekL1963 replied to Kobymaru's topic in KSP1 Discussion
No. Just no. We have an ingame menu, making it a part is stupid and complicated for no reason. The reasonable time to have the information is available is right from the start, there's no reason to hide it. (Not to mention your scheme presumes everyone climbs the tech tree in the same manner/forces people into a path on the tech tree for no good reason at all.)