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Everything posted by Jas0n
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Ship not lifting off
Jas0n replied to Mighty1's topic in KSP1 Technical Support (PC, modded installs)
Pictures of what you're trying to do? -
Anybody has any track mods?
Jas0n replied to pwu's topic in KSP1 Technical Support (PC, modded installs)
Kerbal foundries have some tracks. I haven't tried the mod yet so I don't know how well they work. -
Are you sure that you put the mods in the right folder? Also, what directory is your KSP game in? If it's in programfiles or some other system directory it will have problems loading mods.
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O-10 "Puff" Not Functioning
Jas0n replied to AOA1's topic in KSP1 Technical Support (PC, modded installs)
Is the .cfg file still there for the O-10? -
TAC Life Support not working?
Jas0n replied to warhawk373's topic in KSP1 Technical Support (PC, modded installs)
TAC Life Support is no longer being supported by @TaranisElsu and the old thread is out-dated now. New thread is here. -
Kerbalism not installing with CKAN
Jas0n replied to AstrophysicsGuy's topic in KSP1 Technical Support (PC, modded installs)
Do you have Community Resource Pack installed? Kerbalism isn't compatible with CRP and CKAN won't install it if you have CRP installed. -
Anybody has any track mods?
Jas0n replied to pwu's topic in KSP1 Technical Support (PC, modded installs)
what do you mean by "track mods"? Please be more specific. -
They are still there, they might just not be compatible with your version of KSP. @Nertea probably hasn't gotten around to indexing the new versions for CKAN Also, is there a way to force install a mod that isn't listed as compatible? Like it says it only supports 1.1 but you want to install it on 1.1.2?
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How many people agree with me that this mod should a stock feature?
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The thing is, it will probably be a pain to operate all the menus and what not from mods with a controller.
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omg i remember trying the ridiculous sized engine it had in 0.18.4 and not realizing that the mod was out of date.
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Ahhh... the young people these days who won't have to deal with a launch tower that would clip into large rockets..... Welcome to the KSP forums!
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I've always found the T1 runway too rough for takeoff/landing so I always takeoff westwards, completely ignoring the runway.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Jas0n replied to cybutek's topic in KSP1 Mod Releases
1 is off because the monoprop engines have the Physics Significance = 1 line. And the parts that affect physics don't have a Physics Significance line in the cfg file. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jas0n replied to bac9's topic in KSP1 Mod Releases
I know that you want 1.1 release, and we all do too. But B9 is one of the biggest mods around and updating it will take much longer than a few days.- 4,460 replies
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is there a way to remove parts of KSC?
Jas0n replied to Drew Kerman's topic in KSP1 Mods Discussions
I don't know anything about how it works but my guess is that it's similar to how kerbal konstruct places structures around Kerbin. -
Do someone know why this happens
Jas0n replied to berkekrkn's topic in KSP1 Technical Support (PC, modded installs)
If that's the case, maybe it's caused by the weight of the rocket breaking the joints connecting the parts. KJR and struct should help. -
MechJeb not turning
Jas0n replied to cup a joe's topic in KSP1 Technical Support (PC, modded installs)
Are the control indicators in the bottom left corner moving? -
craft switching in flight and autopilots.
Jas0n replied to Rushligh's topic in KSP1 Mods Discussions
Mechjeb's Translatron should be able to control a VTOL craft, but I'm not sure cuz I haven't used that function in a long time. -
From looking at the mod page, it looks like a parts only mod so it shouldTM survive the 1.1 apocalypse. Also, is that a H.O.M.E. habitation module that I spy?!