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Jas0n

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Everything posted by Jas0n

  1. No it is not. This mod speeds up load time and saves RAM by converting texture files to dds files. But in 1.0.5 and later, stock KSP and most mods have dds textures by default.
  2. Kerbal foundries have some tracks. I haven't tried the mod yet so I don't know how well they work.
  3. Hmm.... Taerobee isn't installing because the 1.0.5 version is no longer available for download. As for SXT, try manually installing SXT 24.
  4. Are you sure that you put the mods in the right folder? Also, what directory is your KSP game in? If it's in programfiles or some other system directory it will have problems loading mods.
  5. Is the .cfg file still there for the O-10?
  6. TAC Life Support is no longer being supported by @TaranisElsu and the old thread is out-dated now. New thread is here.
  7. Do you have Community Resource Pack installed? Kerbalism isn't compatible with CRP and CKAN won't install it if you have CRP installed.
  8. what do you mean by "track mods"? Please be more specific.
  9. They are still there, they might just not be compatible with your version of KSP. @Nertea probably hasn't gotten around to indexing the new versions for CKAN Also, is there a way to force install a mod that isn't listed as compatible? Like it says it only supports 1.1 but you want to install it on 1.1.2?
  10. How many people agree with me that this mod should a stock feature?
  11. The thing is, it will probably be a pain to operate all the menus and what not from mods with a controller.
  12. omg i remember trying the ridiculous sized engine it had in 0.18.4 and not realizing that the mod was out of date.
  13. Ahhh... the young people these days who won't have to deal with a launch tower that would clip into large rockets..... Welcome to the KSP forums!
  14. I've always found the T1 runway too rough for takeoff/landing so I always takeoff westwards, completely ignoring the runway.
  15. 1 is off because the monoprop engines have the Physics Significance = 1 line. And the parts that affect physics don't have a Physics Significance line in the cfg file.
  16. I know that you want 1.1 release, and we all do too. But B9 is one of the biggest mods around and updating it will take much longer than a few days.
  17. I don't know anything about how it works but my guess is that it's similar to how kerbal konstruct places structures around Kerbin.
  18. If that's the case, maybe it's caused by the weight of the rocket breaking the joints connecting the parts. KJR and struct should help.
  19. Are the control indicators in the bottom left corner moving?
  20. Mechjeb's Translatron should be able to control a VTOL craft, but I'm not sure cuz I haven't used that function in a long time.
  21. From looking at the mod page, it looks like a parts only mod so it shouldTM survive the 1.1 apocalypse. Also, is that a H.O.M.E. habitation module that I spy?!
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