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Everything posted by Jas0n
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Any mods like Active Texture Management for 1.2.2
Jas0n replied to matthewlet's topic in KSP1 Mods Discussions
That mod is now defunct. It worked by compressing the textures to a different format, which is now the default texture format in 1.2.2, so there's no need for it anymore. -
Parachute not working.
Jas0n replied to Zerxal's topic in KSP1 Technical Support (PC, modded installs)
From what I've heard other people say, you need real chutes if you are using FAR. -
Kerbal Northern Dynamics Bug
Jas0n replied to EnderCrafter78's topic in KSP1 Technical Support (PC, modded installs)
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Save File Won't Load.
Jas0n replied to SpaceEnthusiast23's topic in KSP1 Technical Support (PC, modded installs)
Logs? Mod list? I'm guessing that you modded ksp and broke it. -
Maybe try make a non-transferable resource (like solid fuel) that you can convert to electric charge? That's kinda cheaty but should work.
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I feel like this sounds like a different game, where the focus is more on the economy and society aspects rather than rocket science.
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[1.1.2] Warships getting Kraken Attacks
Jas0n replied to lancefoxcia's topic in KSP1 Technical Support (PC, modded installs)
Ah I didn't that was an issue with large ships in general, I thought it was caused by the clipping.- 14 replies
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- 1.1.2
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[1.1.2] Warships getting Kraken Attacks
Jas0n replied to lancefoxcia's topic in KSP1 Technical Support (PC, modded installs)
Welding mod didn't work as well? as in unsatisfactory results, or the mod doesn't work?- 14 replies
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[1.1.2] Warships getting Kraken Attacks
Jas0n replied to lancefoxcia's topic in KSP1 Technical Support (PC, modded installs)
I'm assuming it would, from my experience on the forums and youtube. You could always test it, maybe not with full-size ship but with small test crafts.- 14 replies
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I usually just name the launchers by how much mass it can put into a 100x100 km LKO orbit. This way I know how it flies with my flying style.
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[1.1.2] Warships getting Kraken Attacks
Jas0n replied to lancefoxcia's topic in KSP1 Technical Support (PC, modded installs)
I'm guessing that there is a lot of clipping inside the ships. The physics probably doesn't like it when that many parts interact with each other and the terrain at the same time. A suggestion I have is to use the welding mod to make larger structural plates and even hull pieces to lower part count and clipping,- 14 replies
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- 1.1.2
- ww2 warships
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Changing celestial body's inclination
Jas0n replied to TheKorbinjer's topic in KSP1 Technical Support (PC, unmodded installs)
You can move planets around with hyperedit. Be careful though, it's really easy to break the game that way. -
CKAN usage
Jas0n replied to Kerbal the Kerbal's topic in KSP1 Technical Support (PC, modded installs)
If you are using the CKAN Gui, you can uninstall a mod by unchecking its box. -
Too many mods for PC to handle?
Jas0n replied to SlayerNebula's topic in KSP1 Technical Support (PC, modded installs)
The amount of mods a PC can handle varies greatly, depending on the specs of the PC. And the only real way to ease the load on the PC is to remove mods. -
Whoa @BobCat you're alive!!! I really liked the rovers you made back in the day.
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Suggestions for obtaining the most current version of mods
Jas0n replied to PF45's topic in KSP1 Mods Discussions
Use CKAN to download mods would ensure the latest versions, but CKAN has its own problems. -
Launch goes crazy after Physics Load
Jas0n replied to Tovarishch's topic in KSP1 Technical Support (PC, modded installs)
Also it looks like there's a large amount of clipping, with the launch stabilizers inside the boosters. Try putting the stabilizers on the boosters instead. -
universe corruption
Jas0n replied to antgeth's topic in KSP1 Technical Support (PC, modded installs)
What mods do you have installed? It looks like you have principia, which I would think is capable of breaking a universe. -
If you're using 1.2.9, that's a prerelease and modders might choose to not support it.
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Can't update the game
Jas0n replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
The patcher isn't supported anymore the last time I checked, so to update your game you have to download it from the store where you bought the game. -
Why is mod not working ?
Jas0n replied to Arkythekiller's topic in KSP1 Technical Support (PC, modded installs)
You are supposed to copy the contents of the gamedata folder in the mod you downloaded and paste them in the ksp gamedata folder, so that you don't have Ksp folder\gamedata\gamedata. also for installing CKAN, you just download the ckan.exe from github and drop it in the folder where your ksp.exe is. -
Can you add more information? We're not mind readers here.
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Why is mod not working ?
Jas0n replied to Arkythekiller's topic in KSP1 Technical Support (PC, modded installs)
Can you send a screenshot of your Game data folder? My guess is that you forgot to extract the zip file. -
Firespitter mod not working
Jas0n replied to SealCaptain's topic in KSP1 Technical Support (PC, modded installs)
are you sure you have the latest version from here? https://github.com/snjo/Firespitter/releases