LawnDartLeo
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KSP2 Release Notes
Everything posted by LawnDartLeo
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Hoping that the data brings them to the conclusion that people have varied expectations of the game and that mods drive the success of the whole thing.
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This just started as a pet project to make a simple engine for a descent stage and has gotten entirely out of hand. I don't know if it will ever make it into the game but its been fun and hopefully a learning experience. The UV is a nightmare and my texturing skills are somewhere between chalk and crayon, but I'll keep plugging away. It gives an appreciation for the work that all the excellent and far more talented modders have provided for my enjoyment.
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Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
I wish Kraken would get with the program. -
@alexustas Even if exported as a lower count STL into something like Blender for further processing? I muddle with output quality all the time when I 3D print depending on how pretty I need something. I can make a cylinder look like a stopsign.
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Nostalgia, mainly. Heck I'd go back to early betas if I could find them just so I could go interplanetary exploring with some of my old favorite but now long dead mods.
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- totm march 2020
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Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
Granted, but sadly Shawn White still hasn't come down from his last jump so he missed the medal ceremony. I wish I knew Fortran 77. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
LawnDartLeo replied to Pak's topic in KSP1 Mod Releases
Feel stupid saying this but I have that one installed on the SSS. Anyone have an MM config for putting an anchor node in the bay? NEVER MIND- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
LawnDartLeo replied to Pak's topic in KSP1 Mod Releases
I don't see much discussion in this thread on Kanadarms. Made a nice one up with IR. Problem is that every element of the arm apparently weighs as much as the shuttle because any joint movement displays Newton's 3rd law quite well. Even just twisting the wrist will spin the shuttle in the opposite direction... no load attached. Speed and accelerations are as low as they can go. I'm sure there are other arm users here. What is the solution?- 2,351 replies
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Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
Programming for dummies is $16.30 at Barnes & Noble... so it's cheap, but its gonna take you a while to get it programmed. I wish I had super powers. -
Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
Sadly, little .PNG files of atomic symbols provide little of any power so your robot does not work. I wish I could recite PI in binary to 100 decimal places by memory (... and how can it be a DECIMAL place in BINARY???). (https://stackoverflow.com/questions/1089018/why-cant-decimal-numbers-be-represented-exactly-in-binary) -
Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
Before they will work for you they demand $15.75 an hour plus 2 weeks vacation. I wish I had half the skills of some of this communities awesome modders. -
I know..nuts question... KSP 1.1.3... the versions to use for this particluar release are Tantares 36.0 and Tantares LV 17.0? I have my reasons, flawed as they are.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
LawnDartLeo replied to Pak's topic in KSP1 Mod Releases
.... aaaaaaaand by dropping orbit to 80 we have a whopping 14m/s to make up for circularized orbit.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
LawnDartLeo replied to Pak's topic in KSP1 Mod Releases
My station is at 185.... Ill drop it and see what happens.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
LawnDartLeo replied to Pak's topic in KSP1 Mod Releases
@dyyyy24 ... budget cuts. I'm willing to bet that you mis-installed. Check you game data folder for the Cormorant Aeronolgy folder. Are you playing sandbox or a career mode? if a career mode, it may be that you don't have the tech. Ok... there may be a design feature here, or it may be that I am clueless. Why is there so little MP on the ship? I have enough to make orbit, make a single orbital change and then only enough to deorbit. There is not enough gas in the tank to make orbital changes necessary (two Hohmann transfers) to rendezvous with my station and then de-orbit unless I have MP on station to transfer back to the ship to finish the flight. The wings and strakes can hold additional LF but there is no O storage much less more MP storage. Advice appreciated.- 2,351 replies
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Make a wish... and have it horribly corrupted!
LawnDartLeo replied to vexx32's topic in Forum Games!
Your wish shows up in the form of the person of your dreams and you take them down with a reverse naked choke hold. I wish my knees were back to normal. -
So the big motor mount (FE5M) has retros that are stageable for separation. Cool. The small interstage (W56IA) has the same but they are not stageable and require an action group. No biggie but a stageable action would be cool. Is there a community fix or is this something you might address in an update? ....and where does everyone shed the escape tower? I keep having the docking port cooked off the CSM on ascent.