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KSP2 Release Notes
Everything posted by EchoLima
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I flew a shuttle today (JNSQ, FAR, CryoEngines): https://imgur.com/a/gPSTI5q
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[Discontinued] Science Elaboration System
EchoLima replied to asdfCYBER's topic in KSP1 Mod Development
Tell me about it... I've got a final and two papers due next week... Good luck! -
JNSQ is great. It makes rockets have to look like the real ones to have enough Delta V to get anywhere.
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[Discontinued] Science Elaboration System
EchoLima replied to asdfCYBER's topic in KSP1 Mod Development
Aaand it been a year! How is your mod progressing? -
Does anyone know if the entire lander can launch on one Vulcan?
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totm dec 2023 Artemis Discussion Thread
EchoLima replied to Nightside's topic in Science & Spaceflight
This NASA paper (p3) lists the "Small stack" gateway configuration as 7 tonnes. On the other hand, the PPE is supposedly 5000kg and Cygnus 6,600 kg (3,400kg dry mass), = 8.4 to 11.6 tonnes. Assuming a C3 of -2.2 to -1.5 (p119) is needed for a direct transfer, then based on this calculator: c3 = -1.7 c3 = -1.5 Reusable 7010kg 6975kg Expendable 15515kg 15460kg (It won't let me go lower than -1.7.) 500 m/s is required for orbital insertion. This is riddled with assumptions, but a reusable FH can just barely lift the first configuration (7t) but not the second (8.4t+). I got a little carried away doing this... -
totm dec 2023 Artemis Discussion Thread
EchoLima replied to Nightside's topic in Science & Spaceflight
To scale, assuming HALO has the same diameter as Cygnus. -
Not too surprising.
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[New] Space Launch System / Orion Discussion Thread
EchoLima replied to ZooNamedGames's topic in Science & Spaceflight
I get that SLS has unique capabilities as a HLV, but this is ridiculous. Money burner go brrr -
totm dec 2023 Artemis Discussion Thread
EchoLima replied to Nightside's topic in Science & Spaceflight
My guess is NASA goes with Dynetics, at least for the early non-sustainable landings. Blue Origin's lander is overly complex, and who knows when a flight ready Starship will be available. The more hardware available by the time the administration changes, the less likely it will be for Artemis to be cancelled, so I think Dynetics is the best option - their lander is the smallest and presumably simplest to build. -
totm dec 2023 Artemis Discussion Thread
EchoLima replied to Nightside's topic in Science & Spaceflight
Starship's going to look odd docked to a tiny capsule... -
How many of you play career vs sandbox?
EchoLima replied to Logan Timmermann's topic in KSP1 Discussion
I alternate between science and career depending on how annoyed I am with career mode restrictions. -
I found KSP around January 2013 and got hooked onto the demo (.13.3). The release of the .18.3 demo convinced me to buy the full game. Speaking of, is KSP really yet ready to move out of beta?
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[POLL]Stockalike vs Realistic textures
EchoLima replied to VoidCosmos's topic in KSP1 Mods Discussions
Restockalike -
Improvements to Kerbals
EchoLima replied to Misguided Kerbal's topic in KSP1 Suggestions & Development Discussion
It's one of those things that seems completely normal until we see something better. If we get varied kerbals in KSP 2 the kerbals in 1 will look so strange all being clones of one another. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
EchoLima replied to DylanSemrau's topic in KSP1 Mod Development
That doesn't look like Progress to me...- 497 replies
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https://www.cdc.gov/quarantine/aboutlawsregulationsquarantineisolation.html
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[New] Space Launch System / Orion Discussion Thread
EchoLima replied to ZooNamedGames's topic in Science & Spaceflight
We're getting closer and closer to 2023... -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
EchoLima replied to SpinkAkron's topic in KSP1 Mod Releases
Config for CryoEngines. I'm not very good at balancing so you may want to look over this before using it. //CryoEngines //******* Tier 4 *********************** //advRocketry @PART[cryoengine-stromboli-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = advRocketry } //*********************** Tier 5 *********************** //propulsionSystems @PART[cryoengine-hecate-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = propulsionSystems } //heavyRocketry @PART[cryoengine-vesuvius-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = heavyRocketry } //*********************** Tier 6 *********************** //precisionPropulsion @PART[cryoengine-pavonis-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] //! { @TechRequired = precisionPropulsion } //heavierRocketry @PART[cryoengine-erebus-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = heavierRocketry } //*********************** Tier 7 *********************** //specializedRocketry7 //rocketry7 @PART[cryoengine-fuji-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = rocketry7 } //*********************** Tier 8 *********************** //specializedRocketry8 @PART[cryoengine-ulysses-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = specializedRocketry8 } //veryHeavyRocketry //*********************** Tier 9 *********************** //specializedRocketry9 @PART[cryoengine-tharsis-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] //! { @TechRequired = specializedRocketry9 } //experimentalRocketry @PART[cryoengine-etna-1]:NEEDS[CommunityTechTree,CryoEngines]:BEFORE[zzzUnKerballedStart] { @TechRequired = experimentalRocketry } //*********************** Tier 10 *********************** //specializedRocketry10 //giganticRocketry //*********************** Tier 11 *********************** //specializedRocketry11 //colossalRocketry -
Which will launch first: KSP 2 or SLS?
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Thanks, but I don't have it installed (although its possible I used to have it and then removed it). If I get problems again with KK in 1.8 I'll let you know.
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I had a significantly longer load between scene changes with Kerbal Konstructs installed, and the problem was fixed by removing it. I haven't tried KK yet with 1.8.1 though.
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Landing on the runway in one piece. I think I can land better IRL than I can in KSP...
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