-
Posts
336 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by EchoLima
-
Fly-By Wire Control System (not SAS)
EchoLima replied to IMLL1's topic in KSP1 Suggestions & Development Discussion
I don't think I was babbling. I only asked a simple question for clarification.- 19 replies
-
Fly-By Wire Control System (not SAS)
EchoLima replied to IMLL1's topic in KSP1 Suggestions & Development Discussion
I'd love to see this integrated in stock. But what if you recognize that the controls are reversed?- 19 replies
-
I also had this bug.
-
Catastrophic bug Regarding DX11
EchoLima replied to Iso-Polaris's topic in KSP1 Technical Support (PC, unmodded installs)
I also get this bug, although like others I wouldn't describe it as catastrophic. The mod Re-entry Particle Effect helps a bit by providing other effects when you're zoomed out. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
EchoLima replied to Thomas P.'s topic in KSP1 Mod Releases
I had the same. I removed Trajectories and then KSP loaded normally. -
Hello there!
- 1,121 replies
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
I got KSP in early 2013 so I get the DLCs for free. I spent 23 dollars for 70 dollars (and counting) in value.
-
Why? There are already pop-ups telling you to press F to climb or grab a ladder - would you say that that's annoying? Besides, pressing a key to pick up a rock feels more natural than clicking a menu item. I don't disagree about having a manual though.
-
Better yet make it so you don't need a tutorial. When you walk next to a rock there should be text that says something like "Press X key to pick up rock".
-
Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
EchoLima replied to UomoCapra's topic in KSP1 Discussion
The mod Stock Visual Terrain should go along well with the new scatter objects added in Breaking Ground. It adds colliders to the old stock scatter and also improves the ground textures -
Are we still pretending the wheels/legs aren't broken?
EchoLima replied to Geonovast's topic in KSP1 Discussion
The early landing legs didn't have suspension. Maybe that's why. -
Redo the orbit info panel
EchoLima replied to EchoLima's topic in KSP1 Suggestions & Development Discussion
I think the panel was added in the first place for console players who can't get mods, so you should get it eventually. -
The current display for orbital information is too inefficient. It's annoying to have to go to the advanced information screen to see inclination and eccentricity. I'd suggest putting all that info on one screen. Here's a mockup I made (Sorry for the poor quality, I made it in Paint): . Also note how the eccentricity display is precise enough to be useful. What do you think of it?
-
There's hard docking, and then there's hard docking.
-
Kerbal Space Program DLC: “Breaking Gound” Grand Discussion Thread
EchoLima replied to UomoCapra's topic in KSP1 Discussion
The part description suggests the experiments will be time based so there's that. How else would you propose the science experiments be changed? -
Over 3000. I've been playing since January 2013 and took breaks from KSP along the way, but I always return.
-
OP addressed this. I'd like to see the brakes on by default. Real aircraft start with the parking brake on after all.
- 15 replies
-
- 1
-
- suggestion
- feature
-
(and 2 more)
Tagged with:
-
What feature do you want for 1.8?
EchoLima replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Oh how Squad has changed... -
Fantastic! Our suggestions are being listened to!
- 1,121 replies
-
- 5
-
- announcement
- dlc
-
(and 3 more)
Tagged with:
-
What feature do you want for 1.8?
EchoLima replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
Trajectories and Navball Docking Alignment Indicator made stock. Rover wheel sounds. -
Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
EchoLima replied to UomoCapra's topic in KSP1 Discussion
My suggestion would be to upgrade with reputation, which you could get by completing worlds first contracts in the background. All the buildings should upgrade at once to the next tier so you don't have to "spend" rep.- 243 replies
-
- 3
-
- release notes
- room to maneuver
-
(and 3 more)
Tagged with:
-
A magical launchpad shouldn't appear in any progression based game (career, science). It could be cool to have it in sandbox though, provided it could be disabled in settings.
-
[WIP] Restock: KSP Part Art Revamp (Released March 06)
EchoLima replied to Nertea's topic in KSP1 Mod Development
Nice work! Are you planning on making a forum post for this (if there isn't one already)?