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Deddly

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Everything posted by Deddly

  1. Looking frantically at the screens, Kerman was horrified to see that the autopilot had been programmed to send him on a collision course with the moon. He wrestled with the controls, but he was very thoroughly locked out.
  2. "We knew you would take any opportunity to escape. You just failed this test", concluded the voice that Kerman recognised as the prison guard who had brought him in.
  3. Interested party incoming! My apologies for not getting around to this a long time ago. I think the reason why so few have offered lists is because you have presented each character in such a good way that they are all cute and have great skill in their respective areas of expertise. See my list as "they're all great, but if I have to order them, this is how I'd do it." Here goes: Ability and cuteness chart (top is highest) ABILITY CUTENESS Valentina Lisa Jeb Clauselle Bob Kenlie Bill Melbe Dilsby Bill Kenlie Bob Tedus Jebediah Sarge Tedus Lisa Dilsby Melbe Valentina Clauselle Nimzo Nimzo Sarge
  4. Nice answer, @Geonovast, thanks for taking the time to do that. I moved the thread to Kerbin Network, since that's where we talk about forum stuff like this.
  5. The second Space Skuttle - the Contender - is finally complete and ready for launch. It is identical in design to the Collumn BR (pronounced with a British accent) except for the removal of the erroneous docking port that caused the disaster in the previous mission. Booster seperation... hold on to your seats... Better. Coasting to Apoapsis. I've come to really appreciate the engine-heating glow. External fuel tank ditched, now using on-board fuel and the OMS engines. Mission specifications request a 200x200 km orbit for the station. This will have to be close enough. And so it is my pleasure to present to you the first module of the: Moderation Nation Observation Station Crewed, incidentally, by a local hero who was the first kerbal ever to swim across an ocean and climb over a mountain in a spacesuit after everyone thought he was dead: Lagerdorf Kerman is back! Time to get the rest of the crew home Touchdown! The mission was a resounding success, but the pilots complain that the Skuttle flies like a slice of lemon wrapped around a large gold brick, and is extremely difficult to control even without a payload. It was decided to improve on the design. To that end, Deddly Design spent 500 science points on some nice new atmospheric engines. The rest of the Moderation Nation will be so pleased.
  6. ...and the vast majority of them completely inexperienced in directing a space programme or designing spacecraft, meaning that most (I hesitate to say all, but I expect that is the case) of us have made stupid miskates, reverted, tweaked and tried again, reverted, try again in an attempt to see what exactly happened... OK now for some reason it works ¯\_(ツ)_/¯ I once had a pilot wrenched back to life from a horrifying explosion several times whilst I was troubleshooting a certain craft and each time he was screaming at the moment he spawned... So, whilst I respect your opinion, @regex, and somewhat agree with it, I do think the joke is more than just making fun of explosions, and I found the comic amusing.
  7. Moved to Gameplay Questions. Please just report it next time, then we can get to it sooner, thanks
  8. Yes. Please help us stop people doing that, because there are still people out there who think a Pentium 4 @ 4 GHz outperforms a modern CPU
  9. Hi Ian. I think the issue you are referring to is caused by the rocket flexing. This can usually be fixed by enabling "Advanced Tweakables" in the main settings menu, then right clicking the engine at the bottom the stack and clicking the button that says "autostrut" until it says "root part". This will make an invisible strut go right down the centre of your craft, hopefully reducing that unwanted flex. You can also try rigid attachments, which I believe is also one of the advanced tweakables.
  10. Sorry but this is only half true. You want highest single-core performance available. Number of GHz is largely irrelevant unless you are comparing two CPUs of the same architecture. KSP can and does use more than one core for some things, but single-core performance is still the major bottleneck for this game. Is that particular CPU overkill? Well, that depends on how many parts you would like to make your crafts out of. If you like to make things small and compact, it's probably overkill, yes. If you want to make a massive station with thousands of parts with no slowdown, then the more powerful the CPU the better.
  11. As I understand things, for a device to be able to display a font, it must have that font installed. Some mobile devices (and some OSs) simply do not come as standard with Comic Sans.
  12. That's right, and well done for checking Policy now is that under-18s shouldn't reveal personal details, but 13 is the actual age limit for using the forum. It's a clarification based on our understanding of the law and Squad's desire to protect underage users.
  13. I've never used KAC but my impression is that it's primary purpose is to remind you to perform a maneuver that you previously set a node for - perhaps on a parallel mission to the one you are currently controlling - so that you don't accidentally warp past it whilst doing something else. It allows you to have several missions going on at the same time. Depending on your play style, I can see how that can become indispensable. I think it really would be great to have that functionality in Stock, so console users can have a richer experience if they want it. Mind you, it's good you can't do that in the current version, otherwise people would be overflowing their save files much more often. EDIT: Now that I think about it, I recall something was added to the tracking station to help with that, but I haven't tried it.
  14. Hi @Thorn_Ike! I think it's best you open up a new thread with your question, because this one was asked a few years ago and many things have changed since then
  15. There is only one expansion pack, called "Making History" and it's being developped right now
  16. Hello @Colonex and welcome. The Making History expansion pack is currently in development but isn't ready yet. You can find mods in the add-ons section here or, if you prefer, you can click the "Get Mods!" button at the top of the page. Hope you find something that you enjoy
  17. https://forum.kerbalspaceprogram.com/index.php?/topic/31830-dont-click-this/&do=findComment&comment=428571
  18. Hi @FelixInAWood! Great question, and it will certainly be interesting to find out! I've closed this thread, though, so that you can join the discussion in the other one here. Hope you don't mind
  19. @steve_v I agree that it can be annoying. I was originally of the opinion that it should be removed, but I was swayed otherwise when I realised how useful it can be. 1) People using a search engine to look for the answer to their question can find the (hopefully) correct one at the top of the list. 2) People browsing the forum looking for a question to answer can skip the ones that are already marked with a "best answer" and go help someone else. 3) Others who open the thread with the intention of answering it will see the current upvoted answers and can just click the up arrow instead of needlessly repeating what has already been said (we all know that a lot of people don't read the whole thread).
  20. That's a very strange way of ... I don't know. Of... I cannot see a purpose to that, other than to spread false information.
  21. That's certainly good advice. I was thinking of trying something like that for Space Skuttle Contender. But but... all that extra weight
  22. Whaaaaa? What a great little rocket Actually, if you look closely at this picture, you can just about see that there are actually Sepratrons installed. I just have the minimum of fuel for a quick burst, which is why you can't see the flame in the picture. But I don't think more fuel would have helped in this instance. My understanding is that, since the Skuttle was underneath the boosters, its wings lifted it up so that it collided with the booster as it was ejecting.
  23. Yeah, if it defaulted to "Sort by Date" (which we otherwise have to manually click on, and many people miss that) that would be ideal.
  24. That's a good point. But KSP on console wasn't supposed to be early access, unfortunately. Oh, you were talking about another game
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