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mor128

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Everything posted by mor128

  1. This is already a feature of the cheat menu, isn't it?
  2. I'm running a German keyboard and it switches Y and Z. Is there some kind of way to store the keybindings between updates or detect the keyboard layout? Everytime I update and forget to change the key binding my Kerbals unbuckle when I'm going full throttle.
  3. Very excited for huge intersteller parts and multiplayer!
  4. So I have the problem with some screens beeing unresponsive mentioned in the OP, but I can't find the dev version of ScanSat. Where do I get that?
  5. Really love the update, but my station got attacked by the kraken after I installed it. I think it has to do with the PAS-MULT Connector. Log: https://1drv.ms/u/s!AqwDNW8Nrrpo9m3gouFbCgJGjoCB?e=1u1pvR
  6. That's weird, I have problems with the KS-16 bottoming out and kicking the craft in the air. Increasing the spring stregth seems to help a bit, but I can't really use it as the plane gets kicked up during almost every landing. I think either the suspension travel is too short or the springs are not stiff enough.
  7. After I installed 1.12.4 my game seems to be broken. I tried repairing the files through steam, reverting to 1.12.3, loading different save files, creating a new save and removing recently added mods but nothing seems to help. I can't enter the VAB/SPH and buildings like R&D won't let me leave their UI. The menu buttons stopped working so I can't quit to main menu either. I was able to load a quicksave but it wouldn't let me recover or go to the space center. My logs: https://1drv.ms/u/s!AqwDNW8Nrrpo9le9QmhwXKUXNQTx?e=RRvhfe
  8. Hey, I wanted to tweak some values in the Zs_ProbesBeforeCrew.cfg but they don't seem to transfer over into my save. Is there anything else I have to do?
  9. I am using Probes before Crew which alters the ranges of the stock antennae, but I also have NF Exploration installed that adds some new antennae. So I want to revert the tweaks by PBC to keep all the parts balanced. I found the Zs_ProbesBeforeCrew.cfg which seems to include the changes made to the antennae, but tweaking the values in there doesn't change anything in game. What am I doing wrong?
  10. Ok, I looked into my problem and found what's causing it. It seems that JPLRepos Fix Stock Docking Nodes is not compatible with this contract pack at the moment.
  11. Hey, is there a way to auto-repair/replace all damaged parts on recovery? It's a bit annoying to launch a craft just to find out that it is damaged and has to be recovered again.
  12. I have the Clamp-O-Tron and Clamp-O-Tron Jr. unlocked plus a few docking ports from mods. I have no space station yet, because I don't get the contract to launch one. It says that the requirement "Must have a part unlocked with Docking node" is unmet. Hope that helps.
  13. Is there a reason for needing to have unlocked curved solar panels to get the "Launch a Station" Contract? Edit: Overlooked that "any" there. I still don't get the contract because my docking ports don't seem to trigger the "part unlocked with Docking Node". Log
  14. Hey, I have a problem that has to do with these balancing changes to the stock antennas. I am using NF Exploration (and Restock+ dunno if that adds antennas) with it's huge range of antennas and they don't seem to be effected by this. So the balance in my save is really weird at the moment. Is there something I can to about that? Thanks in advance!
  15. Is there hope that this will be fixed? https://bugs.kerbalspaceprogram.com/issues/23177 Want to build a rover with a trailer.
  16. Would recommend starting with counterrotaing rotors and then moving helis with tailrotors.
  17. I am doing it like that aswell. But you could try to control pitch and roll by adjusting the RPM of the motors. You could use a KAL to give it the range you want and then bind it to the axis you want to control. Using the 3 point option (the one that either uses the highest or lowest value or the value in the middle) works for that. Might even work with yaw.
  18. I don't know what caused this but with the update my atmosphere seemed to disappear. Couldn't generate any lift. Reverting to the previous version fixed it.
  19. I really love the idea of this mod and didn't think this was even possible. But I noticed that up close the textures seem to be lower resolution than the recently reworked ones by Squad (at least on the Mun and Duna). Is there a plan to add a higher resolution texture pack?
  20. I had this z-fighting in a small square around the exhaust effects. The rest of the ocean looked normal. When I cut the engines it was gone. However the new version fixed it for me, too.
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