plausse
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Everything posted by plausse
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This is gold. If it came as part of heatshields it would be diamond.
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[1.9.x] EvaFuel Continued. No more infinite EVA Fuel!
plausse replied to linuxgurugamer's topic in KSP1 Mod Releases
This mod is amazing, but I can't seem to get it to work. I can send logs when I get home, but essentially I set fuel to 0.5, and as they leave the craft the mod displays a warning about no fuel - for them to then have 4.5 units rather than 0.5. is this a known problem? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
plausse replied to IgorZ's topic in KSP1 Mod Releases
When I first used KAS I remember installing it for use as an EVA tether. I searched this thread and about a year it wasn't possible, but I'm just wondering if there is a way to do it? -
[1.3] Beta - Integrated Stack Tank Decouplers
plausse replied to linuxgurugamer's topic in KSP1 Mod Development
How elegant. Such a great idea and (in hindsight) obvious. Downloaded! -
This is cool, I like the "retro sci-fi" aesthetic also.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
plausse replied to Angelo Kerman's topic in KSP1 Mod Releases
I will start playing ksp again when I'm done with being busy. When I do BARIS is the thing that excites me the most. Thanks- 571 replies
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- baris
- part failures
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I like the thought of Kerbalism - its clearly very impressive, feature full and complete. My only struggle is to figure out what mods are/ are not compatible? It seems way more are than it appears on the front page, but still I try to figure out which are not. What about Tantares, or USI suite? Thanks! ps. sorry if this is blatantly visible somewhere and I missed it.
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Coyote Space Industries - Dboi's Dev Thread
plausse replied to dboi88's topic in KSP1 Mod Development
@dboi88 This is really really impressive stuff! Thanks for sharing .. maybe I will have my base on Duna ready to resupply when this is released. I can but dream. -
I have had the same problem with all docking nodes that have a "deploy something" option, and essentially: if you have Tweakable everything, and there is any option with a docking port (like a soft docking ring, or in this case an alignment pin) try activating it in the VAB editor, and at least for me the node then reappears. Once you have attached to it, you can then safely "de-deploy" again. Essentially I think I just said the same as @linuxgurugamer.
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I think the bottom one looks a bit tacky, and... But I still prefer it. I will say it, I like it. The colourful one that is.
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- totm march 2020
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Tantares 2 is like the original Tantares.. Just even better. Amazing work, love it. I use USI-LS but couldn't find any configs so I looked at the ones @panarchist did for Cx, and tried to cobble something similar together. The balance is a bit questionable (basically what I felt fitted the feeling of MIR), and its all very simple (all the Soyuz modules are basically the same). All in all there might already be something better around (in which case please let me know so I can get it). But if anyone would find it useful, it appears to work so far:
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- totm march 2020
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Sorry for my complete ignorance... but: Looking through the compatibility patches I noted there are two USI-LS patches, one with many words and letters, and one with much fewer but the more verbose one appears commented out in its filename ".cfg.txt". I'm literally just curious, is there some magical wizardry I am unable to understand?
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[1.7.x] ReCoupler - Monocouple your bicouplers!
plausse replied to Booots's topic in KSP1 Mod Development
Wow -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
plausse replied to ferram4's topic in KSP1 Mod Releases
That was my problem too and moving the wheels forward helped, but without detracting too far off topic; requiring high take off velocity for an SSTO may not be such a strange thing - especially it as you say is optimiser for near orbital velocity (and full of fuel). Imagine trying to take off horizontally with the space shuttle (hint - don't). Looking at supersonic bombers even, they don't turn on a dime. so it might show realism (or closer to realism) of the model rather than a fault.- 14,073 replies
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- aerodynamics
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[1.0.5] KAS Assembled Aerobraking Shield
plausse replied to AlbertKermin's topic in KSP1 Mod Development
If surface attaches the pieces in creative ways the radius can also be brought down to fit in a fairing - then once in orbit an engineer can put them in place.. I think it's pretty cool. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
plausse replied to Ven's topic in KSP1 Mod Development
Praise praise praise. -
[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
plausse replied to Ser's topic in KSP1 Mod Releases
Wooho -
[WIP]Escape Pod Mod - REKT development thread
plausse replied to steedcrugeon's topic in KSP1 Mod Development
Appears it is called Landertron and that a community update is in the works. -
[WIP]Escape Pod Mod - REKT development thread
plausse replied to steedcrugeon's topic in KSP1 Mod Development
Looks grand! There was once a plugin that allowed 'fire and forget' solid rocket retroboosters that was pretty neat and would fit well I think. -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
plausse replied to SuicidalInsanity's topic in KSP1 Mod Development
Positively hyped about this.- 862 replies
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