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KSP2 Release Notes
Everything posted by Gargamel
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Aside from a couple quick launches to take a look at the game, I've pretty much waited until some more features were implemented before taking up KSP2. Now that Science is out, I started playing today. And as somebody that is not trying to Min/Max the game, The tech tree seems fairly well balanced, so far. Yeah, I have some minor gripes, but I think that's just part of the gameplay. Give me a few more weeks and I might change my mind, but for now I'm ok with it.
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Modders have real lives out side a ksp mod, badgering them for updates is not recommended. If you want to ask a question, please use full sentences, otherwise the meaning of your post is up for interpretation.
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Please give modders more than a few hours to update their mods.
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KSP2 emulation on Mac
Gargamel replied to Uncodeable's topic in KSP2 Technical Support (PC, unmodded installs)
Moved to tech support. -
Please give mod authors more than 12 hours to update their mods. They know there was an update.
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Please, give mod creators more than 18 hours to work on their mods. These guys usually have real jobs too, life events, holidays. Demanding updates so soon after a release seems a bit much.
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I can't change the language
Gargamel replied to Steigleder's topic in KSP2 Technical Support (PC, unmodded installs)
Moved to tech support. -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Gargamel replied to Kari's topic in KSP1 Mod Releases
It says how to download under the “How to download” section of the OP. -
Nostalgia is just selective memory. Forgetting all the rough ones makes it nice. For those of us who were there in the beginning, it wasn’t so smooth sailing. The graphics were weird, the atmosphere didn’t make sense, the physics were wonky, any time a new patch came out you lost your save, and countless other issues that were worked out over the course of a decade. While it isn’t an apples and oranges comparison, it’s definitely more like comparing an apple that has had generations of cultivation and alteration to make pretty good, and an under ripe apple that is only a couple generations in that has the potential, with the correct cultivation, to be a far superior fruit. Have patience.
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Can you transfer science samples?
Gargamel replied to lBoBl's topic in KSP2 Gameplay Questions and Tutorials
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If you can recreate it, file a bug report.
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Remove Symmetry Mystery!
Gargamel replied to Probus's topic in KSP2 Suggestions and Development Discussion
Moved to suggestions. -
Moved to mission reports.
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Temp locked for moderator review.
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Since there is no valid license provided, we’ve had to snip the links, but we’ve left the screenshots. As one cannot replace something that reportedly never existed, this mod is a paradox and shall be locked.
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Cant rebind E key to Double action keys
Gargamel replied to Hollow's topic in KSP2 Technical Support (PC, unmodded installs)
Moved to tech Support -
While this isn’t politics, it’s definitely not SpaceX either. Let’s get back to the topic de jour and leave the owner’s other “interests” out of it. Thanks.
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Since this is neither KSP1 nor KSP2 specific, it has been moved to Fanworks
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That seems a bit harsh, Jodi Whitaker is an excellent actress, I’ve enjoyed her in a number of other works. She was let down by the shoddy writing, as proven by the plot lines they gave us. I just watched an interview yesterday with Ecclestein where he said “You’re only as good as your writers”. If your show runner is trying to run the franchise into the ground, all the talent in the world isn’t going to make it worth watching.
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We caught it., and it’s been dealt with. The best way to get ahold of us, instead of creating a new post, just hit the “report” button on the post in question and tell us what’s going on.
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LIFTOFF!
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Good enough for me!
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@Abelinoss, if you would kindly add an appropriate license here in the OP, on the download site, and a full license in the download. Thanks.