Jump to content

Gargamel

Moderator
  • Posts

    7,562
  • Joined

Everything posted by Gargamel

  1. You say they're false... but I haven't gotten any viruses after malwarebytes starting blocking it!
  2. Argument at work today. I know I heard doc brown say it, but I can't find it anywhere on the net. The Delorean needs to go 88.8 mph to time travel. Coworker insists it's only 88 mph. I've been to the BTTF wiki site even, and I can't find any support for my argument, but I know I've heard it somewhere. Any help guys? I'm willing to admit defeat, but it's bugging me.
  3. I think you are over thinking their intentions. Maybe they did have grand visions of a diverse mod hosting site at one time, but apparently not any more. SD, for all practical purposes, seems to be the equivalent of a spare computer running in some guys basement. Nothing wrong with that, it's a simple site that does a single job very well. But to say they need a business plan, given their current setup, might be over reaching a bit. But your point that a site without a set commercial goal is not an attractive business partner for SQUAD/TTI is very valid. I just don't think SD has that in mind. The players like SD because it does that one job well, with no extra frills. I can't speak for modders though, but they have voiced their opinions here.
  4. And that, my friend, is the heart of KSP. Well that one blew up.... let's try the other way!
  5. Considering it is said that the vast majority of players never leave Kerbin's SOI, I'm not sure this would be a demo, but an almost full version. I'd say limit it to sandbox, no mods, 1.875m-ish parts, and a whole bunch of nag screens that prevent you from playing if you try to leave Kerbin's SOI (Including entering the Mun's or Minmus's). It'll let you get comfortable building rockets, orbiting, rendezvous and even docking. But you would be hard pressed to build anything bigger like a decent station, and you can't go anywhere but kerbin. Limit time warp to 50x. Nag Screens abound after each scene change too.
  6. In some KSP canon, that one is called Mt. Whoopstooshort.
  7. You have plenty of Mem free. We'll need the KSP.log, read the sticky at the top of the forum on where to find it.
  8. What's the error? What's your mod list? We'll need a ksp.log, check the sticky at the top of this fourm on how to get support. That would go a long way to getting it fixed
  9. I think it's an apples v oranges situation. The point of this part would be to not have to carry oxidizer. So if you're making a vessel that was never intended to carry Ox, you don't need to add other parts to run a generator. So even if it less efficient than a fuel cell, that point is pretty moot, as a fuel wouldn't even work at all on this vessel.
  10. Kepler led the way for TESS and other's. She will be missed, but good to see she will leave a lasting legacy.
  11. Yeah, I setup a station on a 35' inclination this play through, just for fun I thought. After the third construction mission was launched, I just left the tug attached and deorbited the whole dang thing. Too much a PITA.
  12. Well, we can start with an aerodynamic nose cone: Nice and round, makes a good tip of the plane... There's also the Advanced nose cone, if your plane is little more techy: Bit heavier, but still will lead your plane nicely through the air. But if you have a small plane, the small nose cone will do nicely too!
  13. I can see adding a small inline or radially attached part that can do this, basically a jet engine with 0 thrust, or at least opposing thrust vectors so you don't slide around or do back flips trying to charge your battery.
  14. Your attempts to apply real world physics to KSP will not work here!
  15. I've read that skilled telegraph operators could tell who they were talking to just by the style of the code they were receiving. This was their job, and they would frequently encounter the same other operators. They would probably know when an operator called in sick from a small station, as it would just 'sound' weird. I'd say no, given unlimited resources, space or the ability to regulate that space. With recycling, you can almost have unlimited resources, but those recyclers wear out, and you'll need some way to fix them. As for space/room, you either A) build a huge ship with lots of empty space and the infrastructure to support an expanding population, but you will eventually run into B) where you need some Draconian population control methods, either through limiting birthrate and or eliminating 'excess' population.
  16. Well, If we can efficiently harvest it out of the air, that solves global warming too. Now you're adding a significant amount of mass to the tubes...
  17. Yup, even when just loading the craft onto the runway. Course the 2m drop onto the surface doesn't help. You're just going to have to learn to ease onto the runway more. Hug it, caress it, love on it. Don't slam into it like Fullback clearing a path.... Oh... we're talking takeoff..... Same answer. Tail drags bad, easing into your rotation good. Might want to turn on fine controls (Capslock) just for takeoff if you're having tail strike issues. Side note, my cousin flew F-16's in the First gulf war. This is how he got his callsign, Skidmark, landing a F-16 once he ended up dragging his tail a bit on the runway and left on a long streak on the ground. That runway didn't explode though.
  18. Similar in that you have to alter your orbit, by burning. But, from within Kerbin's SOI, you can create a node to get you to the right altitude, and then swing that along until you get an encounter. In case of the Mun, you just have to wait till it crests the horizon from LKO, and burn prograde. You really can't go interplanetary from LKO using this method. The techniques listed above work though. The only way you can brute force a IP transfer from LKO, is to setup a node that will get you to the right orbit, and then click advance one orbit until you (almost) get an encounter. Depending on how far away the transfer window is, that might be thousands of clicks. And even then, the nodes position around Kerbin relative to the Sun will shift a bit with each orbit, so you'll have to fudge that along too while you are clicking away. Again, very difficult to figure out while in LKO. VHM's comment makes it much easier to figure out.
  19. Well, there's a couple solutions to this: 1) Build a bigger ship with more dV. 2) Launch to a lower orbit, and Hohmann transfer up to the asteroid. (You know why I prefer asteroids to comets? Cause they're a little meteor!). What altitude is your asteroid at. There is a point, and a complete guess tells me it's somewhere around 250km-300km altitude, where a direct launch to intercept is less efficient than a LKO launch and Hohmann transfer. So if your asteroid is in a higher orbit, you probably want to launch to LKO. At worst, a one way trip should be less than 4500 dV all said, and that's if the asteroid is somewhere around minmus.
  20. It's cause you're fat! No, but seriously, Like RK3 said, the runway is made up of segments. You can only blow up entire segments, not partials. So if one part of a segment goes, the whole thing goes.
  21. Well, that's pretty much a strike against Curse then. When the partnership was announced, there were a few promises made, one of which was a KSP specific mod client designed to run off the curse website. That, and a couple other promises I don't recall the details of, were never fulfilled. So if you want't to claim long term support, you might want to leave Curse out of the equation. It's a for profit site. As long as the ads get views, they don't give one lick about the player base. The obviously have no interest in making using the Curse site a 'enjoyable' experience, as long as the traffic keeps coming, the crap will keep flowing. It might be good enough for them, and SQUAD just doesn't really have the incentive to make a change. The other sites we use are designed to give the users a better experience. One of the huge selling points of KSP is the mods, and while having an official mod site (another reason we don't see the Steam Workshop in play yet) is good for that, most users know of the better, unofficial sites. I'm pretty sure, to a person, that nobody wold complain one Iota if SpaceDock through up a banner ad on their site, just to generate enough revenue to cover their costs.
×
×
  • Create New...