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Everything posted by Gargamel
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For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
It might be a bad question, it might also be a bad location. Try posting in the mods discussion forum? But the AGE mod will do what you want, but it'll take a bit of legwork. -
Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
Given how loosely we have used the term dV here on the forums, as a general replacement for amount of fuel left to burn or other such wrongnesses (wooo invented a word!), I can probably let that slide. Although I haven't read it, and it would probably bother me too. -
For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
Action Groups Extended by LGG might be what you want, but I'm not sure.... -
How can I tell if a planet is a gas giant?
Gargamel replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
So....... "whoosh"? -
I wouldn't call you a cheater, as you play the game how you want to play it. I will say though you are missing out on a large aspect of the game. The rewarding feeling you get when planning and executing a mission, from scratch, on time and under budget (Kesos and Fuel), is a pretty nice feeling to have. I'd say bite the bullet and learn to build craft without infinite fuel. As for the suggestion, I could have sworn they were separate. But if it's an easy fix, and doesn't create other bugs, then go for it. But it's such a minor request, I'd like them to focus on other aspects of the game first.
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That's probably a good reason to not add any more aerospikes to stock. But for what it's worth, there are quite a few mods that include different aerospikes, including the mk2 expansion pack, which is probably screaming the best for an aerospike.
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Equivalent of Astronomer's visual pack ?
Gargamel replied to nathan.k436's topic in KSP1 Mods Discussions
There is a whole section in the OP labelled "Installation". Try following those instructions. If you still have problems, it might be best to ask within the mod thread itself. -
Proper Submarine Parts
Gargamel replied to Chel's topic in KSP1 Suggestions & Development Discussion
Let's go for an ASL/AGL toggle first, although.... that might serve both purposes. -
I would argue that is kind of complicated, since the variable name says DONT, but if it is true, it does. Considering the rest of the variables are all positives, and this one is written as a negative, yet in your example above, it needs to be set for the Boolean False for it not to do something, it is very counter intuitive.
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Elevon not working at 1.5.1
Gargamel replied to IanCanberra's topic in KSP1 Technical Support (PC, unmodded installs)
Some pics would help. And where did you download them from? Include some of the craft files you downloaded so we can take a look. -
Physics simulations in python
Gargamel replied to Mad Rocket Scientist's topic in Science & Spaceflight
That's their effective range. Especially if you pair them up, it will cancel out the errors. But yeah, they are accurate to about 2-3 cm, maybe less. Good enough for the computer to yell FIRE! and then let it fall the last couple cm. -
Is there an option to use something other than IMGUR?
Gargamel replied to Dunbaratu's topic in Kerbal Network
Unless you want to bury the image in a text link, there really isn't a need to go beyond this. If the image has a web address attached to it, you can post it. If you are on almost any site, you can usually right click and get the "copy image address" choice. Of course, some places do overlay a clear image in top of copyrighted stuff, so you can't easily get to the one you want, but that's pretty rare these days. -
Physics simulations in python
Gargamel replied to Mad Rocket Scientist's topic in Science & Spaceflight
You can spend a lot of effort on simulating the maths here, but given real world circumstances, your simulations will only get you within the ballpark of accuracy. I think you need to design for large margins of error, and have active systems on your rocket making adjustments. I know this is straying a bit from your intended OP, but... Use your sims to find your final engine properties. Then you will know how much thrust you need to do your final suicide burn, and at what altitude. Unless you plan on launching on a salt flat or frozen lake bed, undulations in the topography will affect your timing of the engine, if that's the method you are planning to use. Also, while you might try to stay within 10' of vertical, wind and launch angles might throw this off too. My suggestion might be to limit your theoertical calculations, and lean more heavily on real time calculations. There are Arduino chips out there that are small enough that won't affect launch mass that much, and using Ultrasonic transducers, you will be able to calculate your altitude accurately enough to perform a suicide burn. The transducers are somewhat bulky, but fairly light weight, so you'd probably have a pair of them to balance out the aero drag. That also increases the reliability and accuracy of the data you are getting from them. The sensor's are good to about 2-3m, which should be plenty for the size of craft you're building I assume. -
Keeping wings cool on re-entry
Gargamel replied to Superfluous J's topic in KSP1 Gameplay Questions and Tutorials
FYP. But that is part of the problem. I learned a while back when designing my heavy Eve lander, that trying to land it with a full tank of gas (250t v 100t ish, don't remember exact numbers) resulted in much more re-entry heating as it took longer to slow down. So mix a heavy "payload" with flimsy wings, and you have a recipe for disaster. Sadly, the only thing you can fix is the wing design, unless you first mine the heck out of that asteroid. If you don't want the resources on the planet, then this might be a good option too. -
What about.... you can enter the Moon's SOI, but you can't leave it. And kerbals have a fixed life span of 1 week. /*Evil laugh*/
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Did you sit and watch them all just for this thread?
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
It looks friggin amazing! Just beautiful photography. But..... no..... oh god no...... Ice floats in Alcohol. At least my ice floats in my Jameson.... -
Well, I guess, but without some numbers, that seems a lot heavier.... Ohhh... Forgot about this... We had to retire some of our ropes after a couple years of use just from this factor alone. Not worth risking our life to something that has been exposed to sunlight for a long period of time..... of wait......
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Physics simulations in python
Gargamel replied to Mad Rocket Scientist's topic in Science & Spaceflight
So disappointed... thought this would be about a professor getting eaten by a snake.... -
Take a sheet of Kevlar and a sheet of normal kitchen grade alimunum foil, Slowly press a needle against it. Which has more strength? The foil of course, because Kevlar is a fabric that is woven, and the needle will pass through the kevlar as if it isn't there at all. Kevlar is made in threads. I've worn them as armor, and used them in my climbing ropes. It does have very strong tensile strength, but for it to work on a spacecraft, it would be the same as knitting a hat for it. And I want a material that is more protective for the same volume and less dense, not more dense. Woven like a net to help contain forces on a pressure hull, it would do just fine, as it is very strong. But given the differences of pressure in space are usually less than 1 atm, most craft don't need to withstand a large pressure difference.
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As the nodes disappear after welding, you shouldn't need anything else. Yes, using a Jr on a 5m part might look weird, but they will be gone when you're done. Design for the end look you want, don't worry about how the ports look.
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Crashing (first time modder)
Gargamel replied to delta44's topic in KSP1 Technical Support (PC, modded installs)
For both posters. Since this is in the modded forum, I highly doubt it. I would ask a mod to prune your post into a separate thread so we can treat it on it's own. -
Satellite bombs?
Gargamel replied to Rocket In My Pocket's topic in KSP1 Gameplay Questions and Tutorials
I'd guess the dispersal would be quick enough that if you placed the antennas and separators in the same action group, the sats would be far enough apart before the antenna could hit anything else. -
Hybrid Propulsion Please
Gargamel replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
I might be wrong here, but if memory serves me, that tech has been around for a quite a while (100+years). I actually helped build that engine. But overall, your suggestion, it's just an SRB. Gameplay wise it doesn't separate itself enough from the stock SRB's to make it really worth including in stock. I have air augmented SRB's in some of the mods I use, so using a LOx SRB would be pretty cool, but in a mod.