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Everything posted by theonegalen
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
theonegalen replied to Probus's topic in KSP1 Mod Releases
I know. It started with me with just wanted to put a single part from a mod in the UbM tree, and then became a lot of mods. Then I decided to make RPM/MAS cockpits for some reason. (the reason is that I like them and do a lot of IVA flying)- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
theonegalen replied to Probus's topic in KSP1 Mod Releases
You might want to just branch off (ha) from ETT completely and make your own forum thread. I'd follow it. I'm still going to follow this one, though, even though I've kind of taken Unmanned Before Manned under my wing.- 1,028 replies
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I have a couple of RPM enabled IVAs for this mod in my Warbird Cockpits mod. More to come, eventually.
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Sorry for the delay in the response! I am well, just extremely busy. I'm working unpredictable retail hours, trying to record with my band, and trying to finish my teaching certificate and find a better job. I certainly haven't given up on KSP, but it is on the back burner for a little while. My apologies!
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@TMasterson5 My RPM versions of cockpits can be found in my Warbird Cockpits mod. I'm very busy with trying to find a job right now as well as working my current job and recording with my band, so I haven't had a whole lot of KSP time recently. Things are not abandoned, but they are on hold just for a bit. They work with 1.4.x as long as RPM works with it. @vardicd I made a patch for Jet Sounds Continued that made that work with Real Plume stock. You can find it in that thread, and a similar thing should probably work for the APP sounds.
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KSR Airports for Kerbinside Remastered
theonegalen replied to AdmiralTigerclaw's topic in KSP1 Mod Development
Huzzah! -
A full-time job is exactly what I'm looking for, although teaching is more like a double-time job, so maybe I should look into something else... IDK. Anyway, for the adjustable seats, look at the code in the newest version of ASET Props for the seat and switch configs. If you know RPM syntax, it's not too hard to figure out. All the parts are looking very good now.
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I've graduated! However, I'm now taking online courses for teacher certification. I don't foresee a lot of free time in the near future. I am looking forward to getting back to KSP as soon as possible, though!
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(1.4.5) Jet Sounds Continued 1.2
theonegalen replied to Patrick_the_big's topic in KSP1 Mod Releases
Awesome, did you include my fixes for real plume stock?- 84 replies
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I'm a big fan of the L-1011.
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@blackheart612 I'm glad you were able to get more development time, but I sure hope you won't be going hungry for the sake of KSP development! Have you ever considered working on a game project for yourself?
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Thank you @strozyk85! I did indeed pass and now am the proud owner of a Bachelor's degree in History. Somehow, I feel busier now than I did before, what with getting everything squared away to get my teaching certificate here in Texas. I have not forgotten my ambitions here, but they will have to wait a little while longer.
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Also, the newest version of MAS now requires you to turn that on through the difficulty options menu.
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The distance of the eye level from the model transform, which tells the game where to place the kerbal, is hardcoded. You can add an additional offset by config, but it changes it equally for male and female kerbals, so that an offset that is good for one will not be good for the other.
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That's from MAS. https://forum.kerbalspaceprogram.com/index.php?/topic/160856-wip-14x-moardvs-avionics-systems-mas-interactive-iva-v0140-5-may-2018/
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No one has made any. Be patient.
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Apparently, forcing OpenGL or Dx11 will result in the MFDs working correctly. Still no idea why using Unity 2017 with Dx9 causes such an issue.
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@MasseFlieger's AeroKerbin Industries. One of my inspirations. I was hoping to use the stock upgrade function to do the same sort of thing for Warbird Cockpits, using something like Upgrade Editor as a GUI to choose which cockpit to use, but the stock upgrade function won't work with IVAs because the Internal node in the part config isnt actually a PartModule.
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This is so true. Also @Zorg, a mod recently came out which allowed you to reload a specific part config while in game without having to reload everything. It's a lifesaver.
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The glass nose cone is actually really cool. What does it look like from the inside? Is it connected to the passenger cabin?