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Everything posted by Superfluous J
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Sliding over docking port
Superfluous J replied to Cannon's topic in KSP1 Gameplay Questions and Tutorials
Looks like maybe your ports (or one of them) think they're (it's) docked already. How comfortable are you looking though a persistent.sfs file? With the ships far enough apart that they're not in immediate likelihood of docking, look through your save file for "Acquired". This State on any docking port could keep it from trying to dock (as it thinks it already is). Change it to "Ready" and see if that helps. And by ALL means back up your save first. -
I had to mail something for the second time this year just this week. I took it to the post office because it's cheaper (I was out anyway) than buying stamps and losing them. I had a single ten dollar bill in my wallet for the 50 cent stamp cost and was slightly surprised. I have no idea how long it's been in there.
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Minimus Orbit
Superfluous J replied to dukebg@msn.com's topic in KSP1 Gameplay Questions and Tutorials
I prefer to make my maneuver node to burn at the An or Dn to Minmus, and just burn up extra to meet Minmus on the way up or down. It's a tiny bit more m/s in your initial burn to avoid the mid course correction later and I never did the math but don't even notice the difference when slowing down at the Minmus encounter. Of course you can't care too much what angle you come in. I fix that after I've achieved orbit by making sure I encounter Minmus such that my Pe is on its equator, or touches the orbit of the thing I want to rendezvous with, then burn into an elliptical Minmus orbit. Then I go out to Ap (which is also the An or Dn) and fix it there for like 1m/s. Then I slow down again at Pe to encounter or whatever. -
Whomever has the legal right to decide has the legal right to decide. Doctors can't and shouldn't override that. If the law is vague and the system is slow, that should be fixed and doctors shouldn't just do whatever they want. "First, do no harm" is great and all but in reality, the first goal is to do what the patient wants you to do. Advise? Yes. Strongly urge? Sure. Refuse to do something the patient asks for on a legal ground? By all means. Do something to a patient against their express wishes when they have the legal right to those wishes? Full stop.
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See I fix that by cutting out the entire system once I've set it up. I land the mining base, make sure it works and gets fuel in a reasonable time frame. Then I put a huge orbital fuel depot up that can old as much fuel as I'll ever need in a ship. Then I get a fuel shuttle that can land and get back to the station. I make sure to field-test all of these things. Then any ship that gets into orbit of Minmus and has an open docking port gets to fill up their tanks for free with Hyperedit.
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A shortcut to lock brakes
Superfluous J replied to Challyss's topic in KSP1 Suggestions & Development Discussion
Fixed that for you Before All Y'All (the mod not you all here in this thread) Abort was frequently my "open all solar panels" action group. And recently I've started actually setting it up as I'm trying out that whole no-revert thing. -
Man I can remember a time when browsing the Internet wasn't a system-critical service relegated to the operating system. (Note this is on topic, because I'm complaining about it )
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What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
Elitely Dangerously so? The fun part is, the only-online and long load times means I probably won't play it until next weekend upon which all of this will be a distant memory. -
I reckon this game will appeal to more than a few on this forum.
Superfluous J replied to Klapaucius's topic in The Lounge
Never play Factorio. Chopping trees is too slow. Early on, it's best to just throw hand grenades into groups of trees to blow them up. Later on, poison capsules are the way to go. Eventually you can just mark them for clearcutting and let your robots do it without you even being there. -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
I won't even PM. I'm 5th Horseman. 5thHorseman was taken. Shoot him down with abandon but don't shoot me I'm a newbie . I'm in solo play only for a while though while I learn the controls and man. Is there a Human Being alive who started this game cold and did NOT absolutely hate the controls and tutorial? Frame shift drive. They meticulously tell you exactly what to do to find a target, aim, and start heading towards it. While you're sitting stopped in space with no danger around and no time limit. Then as the base is coming up on you at a healthy fraction of the speed of light, all they tell you is to exit frame shift. I guessed (and am glad I remembered) it was the same key that started it, and was told by the game I was going too fast. Then the station flew by. The message said to hit it again for an emergency exit and as I had no other option I did. I didn't blow up thankfully, but my tutor was audibly snotty about my failure. After the 4th time, I actually yelled at her out loud and I can't type here what I said. I figured out on my own that you can throttle in frame drive, though it feels a lot like that first Mun landing coming out anywhere near your target, what with dancing around throttle, the wonky mouse controls, and quickly hitting J at the exact right time even though it's a right-hand key and your right hand's on the mouse lest you pass way to the side. The cost of failure isn't death like landing a ship in KSP, but waiting for that drive to spool back up makes me yearn for quickload. But I'm keeping with it. It is super promising and for an original Elite player (I even read the book that came with the game) it's very true to what I imagined back in the day. -
Broken Struts
Superfluous J replied to Duck McFuddle's topic in KSP1 Gameplay Questions and Tutorials
I know exactly what's happening. But first let me agree with @bewing that you should be using autostruts. They are almost always the better option. Imagine the process of strutting to be having a "strut gun" that's like a laser gun. You place a guy on your nosecone and say "shoot your laser gun this way" and he does. But the thing you told him to shoot at is being blocked by something. In fact it's being blocked by the curve of the nosecone itself. All you need do is make sure you start from a point that can "see" the destination point, or pick a destination point you can "see" from your start point, so Strutter McStrutface (that's his name. Don't look at me I didn't just make that up right now and say it as fact) can shoot his strut-gun correctly. -
But they ARE using it. They have closed almost 200 bugs in the past year. I presume those bugs were ones that were being upvoted, and they're not saying "okay we're ready to start fixing bugs, upvote your favorites!" they're saying "okay we have this framework in place and you're not using it like the other people did and that's why we were fixing their bugs and not yours." There are currently 1297 open bugs in the bug tracker.
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What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
Yeah I may just drop the $7. I've paid more for less. Heck I've paid more for a drink I didn't like at a bar. EDIT: He's done it. -
I reckon this game will appeal to more than a few on this forum.
Superfluous J replied to Klapaucius's topic in The Lounge
It's definitely on my watch list. I heard about it first on the Factorio forums. -
Also, perspective may be causing your issue. If you don't kill your speed exactly along your velocity vector and only kill your vertical speed, as you get closer to the ground it will look like you're going sideways. Also, if you are tilted slightly in a direction (but can't tell because the navball can't show you EXACTLY vertical) then you may actually be slowly accelerating in that direction, actually speeding yourself up. There are 3 ways to stop this if it's the problem: "Aim retrograde." Like @bewing states above, make sure you're in surface mode and click the little picture to aim retrograde. Then every time you burn you're guaranteed to be killing your velocity and not just your vertical speed. Get a mod that will help you. There are mods that handle part or all of the landing process. In particular there are ones that will automatically kill your horizontal velocity (so you're sure you're coming straight down), or automatically kill your vertical velocity (so you can hover), or both (so you can go get coffee and come back landed). Practice, practice, practice. Landing is hard and like anything hard, you have to do it a lot before you get used to it. There are no less than 10 buttons on your right hand (11 if you need to stage, more if you need to do action groups) that you may have to hit at any given time, under a time limit with the threat of total mission failure. Until you can hit them without even thinking about them, you're going to have trouble.