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Superfluous J

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Everything posted by Superfluous J

  1. Thank you for being the 9000th like And yeah this is one of the mods that I simply refuse to play without. I'd rather do without KER and KAC than Warp Everywhere.
  2. I'm sorry in order to get any gain in the game you must right click a small moving target and click one of 18 buttons. Simply recovering the asteroid is not nearly convoluted enough. </jaded>
  3. I have NOT been able to get the chorus of this song out of my head.
  4. I've got a Tylo mission that works on paper, and the lander works in reality (I've used it before) so mostly it's down to actually doing it now. I am not sure yet but I may record it and edit it down to something watchable, or just post pictures.
  5. I too like the idea of this challenge and I too think lumping Eve with ... well pretty much anything is not going to work. Getting to the surface of Eve and back to Kerbin is the hardest thing in the game that you can accurately describe in simple yet precise terms. In terms of raw dV, it takes about as much to simply get into low Eve Orbit from the surface as it does to come in from interplanetary transfer, intercept, land, return to space, and eject back to interplanetary on Laythe.
  6. I've played so many days where a day is not a real day, a year is not a real year, etc. It seems weird to think of *this* game (over all the others) in Earth time.
  7. Actually, I forgot to vote. That's not my ACTUAL answer but my actual answer is no. I would not. Once the first one landed safely I'd be up for the 2nd though.
  8. If we're going to go with history then 90+% of the parts would not even be in the "start" node. They'd be in the "100 years ago" node. The "Start" node would then have all of the fuel tanks and most of the engines in the game.
  9. So you're saying we should send telephone sanitizers and PR reps on the first commercial moon flyby. Haha I totally did not read this before posting.
  10. I'm just glad there was no Internet (as it is today at least) when I was 14.
  11. Okay fine. I WON'T ask why your avatar only has one Desert Eagle.
  12. Oh! I don't use them often but I thought there was one for each of the 6 possible trades. You could ask @SpaceTiger if they'd consider adding it to KerbalScienceExchange. Or, if you're up for a real challenge, look at how they did it and try to make your own mod to do similar with reputation. If you're interested in modding this sounds like it might be a perfect introduction with a small gui, a simple goal and a template in place by means of another mod. It's basically how I did WarpEverywhere.
  13. There is an admin policy that will do it. But I don't think there's a mod to do so. It probably wouldn't be that hard to do especially if you didn't care to balance it at all.
  14. Low. If you've ever played an RTS all it really adds gameplay wise is the 3rd dimension, and that is pretty light from my experience. Note the game didn't grab me at all but not due to its quality. I'm just not an RTS fan. I only tried it because it looked like an in-space version of Command And Conquer, which I did enjoy back in the 90s. It basically was that but I had personally moved on to turn based games.
  15. I'm here to test your heat shield. Where's the launch pad?
  16. I haven't played with Research Bodies but thought it just hid the details of the planets, not their existence. In my defense, I've barely played KSP in over a year
  17. Were I to do it I'd use Contract Configurator. Look at the Anomaly Surveyor pack and in particular how the monoliths work, including the final one which adds a new orbital element. Basically there wouldn't actually be any "signals" just contracts that say there are signals. I don't think there's any way in the game (like, at all. Even with mods like Kopernicus) to make a planet that is hidden and then appears once "found." So that part is going to be rough. I think the best you could do would be to create an asteroid or surface base of some kind somewhere for the final contract.
  18. I haven't had anything ever just fall of a rocket. No matter the weight or connection method. I'd like to see the craft, image or craft file.
  19. I guess one thing is there really aren't many. There's *ve (the first letter is changed over time and I don't know what it is now) and scatterer and... That's about it. They play nice together and not much else changes the graphics. Sound is even less, the only one that comes to mind is chatterer. Three mods aren't really that hard to install especially when they're three out of fifty.
  20. The closest you can really expect to get is Realism Overhaul, which is a pretty big list. It significantly changes the game. I think the problem with your idea is - perhaps more than with other communities - there is a vast difference in what different KSP players consider to be the "correct" set of mods, and many of us like to mix it up on a regular basis to keep things fresh.
  21. That's called an inverted y axis and yes, you need to either rewire your brain to think that way or... Actually I don't know an option. Swap the controls? That would be weird and perhaps have unintended consequences. Think of wasd as a flight stick. S is pull back, not "go down"
  22. Nonmagic ones in real life can also be placed anywhere. To the OP, I think your main wobbling problem is resonance coupled with relatively strong and vastly separated control parts. As soon as a wobble starts the engines are constantly aiming to fix the direction the control point is facing and not the direction the rocket is going, which tends to make the wobble worse. There are many ways to fix it but I'd start with lowering the gimbaling of the rockets. You could also experiment placing a probe core down there with them and controlling from that, so the engines are always burning based on their own orientation and not the orientation of the upper stage. Of course, then those powerful reaction wheels could end up causing a similar problem.
  23. I think every single bit of that should be in the stock game
  24. Tried the demo, got hooked, wondered if it was worth the money, decided to do a mun-land-and-return mission from scratch and if I was still into the game after that, I'd buy the game. 2 days later I bought the game immediately after exiting the demo with my pod splashed down on Kerbin.
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