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Superfluous J

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Everything posted by Superfluous J

  1. Most likely a driver update from either Windows or nVidia. These things (especially the Windows ones) can happen without your even knowing about them.
  2. I don't know about the contracts specifics, but: STATIONARY orbits are fixed over a location. They must be equatorial and at the exact right altitude. Eccentricity is 0 and Ap and Pe are equal to the correct altitude for that orbit type. SYNCHRONOUS orbits pass over the same location at the same time every day. They are generally similar to stationary orbits in that they orbit prograde around the planet with a 24 (for Earth) or 6 (for Kerbin) hour orbit that is likely pretty circular, but that is not necessary so long as, every 24 or 6 hours, they are at the exact same spot. They could be very eccentric, retrograde, polar, even 3 or 2 hours long... doesn't matter so long as at the same time every day they're over the same spot.
  3. Two ideas off the top of my head: 1: Immelmann turn. Take off, go perfectly straight out a few km (not 10, that's a lot). Then pull back on the stick slowly until you turn around 180 but are upside-down. Then roll over. 2: Quicksave on approach. This only works with the same plane, but you should be able to F5 on the way down and then keep F9ing until you are happy with your landing.
  4. Not to sound curt, but who cares? Fuel at Mun, once you've set up a mining operation there, is free. If you can get a ship there on fumes, fill up with totally free fuel, and eject to Duna for about 600m/s less than it would take from LKO, then you've got a lot more options on how you build the ship you sent up from Kerbin. And the savings is better from Minmus. Because the ship you "saved 620m/s" with will either have partially empty tanks or tanks you brought up from Kerbin's gravity well that you could have avoided ever sending. And the bigger lifter. And the slower game speed due to all those extra parts on the launch pad. If Kerbin was reality and Kerbals were working in space, there would likely be both of what we're talking about. You'd launch a ship to LKO with empty tanks, fill up just enough there to get to Mun (or more likely Minmus), fill up there, and then burn down to swing by Kerbin to eject to your destination. The LKO fuel would come from Minmus, too.
  5. You can leave Mun backwards 180 degrees from where you'd eject from LKO, put your periapsis where you'd eject to your destination planet, and then burn at that periapsis to eject. Costs about 310 from Mun and 160 from Minmus and is like burning 860 or 930 from LKO back up there.
  6. Many people dislike the teddy bears in Jedi and many also disliked Force Awakens though I still can't understand why, and if you add all the prequels in, that's a 3:4 or 2:5 like:dislike ratio before Rogue 1. For me, it's 4:3, now with Rogue 1 5:3 because the only movies I actively dislike are the prequels.
  7. I don't use RemoteTech but my guess would be you need power to tell a probe to do anything there. Maybe even the antenna doesn't have enough power to receive the command. One more option I just thought of, if you don't mind bending the rules a bit you could alt-f12, cheats, infinite electricity. Then orient your probe correctly and turn the cheat back off.
  8. You could right click the probe core and hibernate it. It uses far less power that way and maybe you'll have enough to charge the batteries. Then unhibernate and rotate. Another option is to send a nearby ship over there and gently bump the satellite to get it rotating.
  9. If you use Extraplanetary Launchpads or any other mod that converts ore into something else, it's nice to have ore in space so you can decide what to do with it later. Or at the very least, not have to transport multiple things. After doing this for several weeks on several worlds, I'm not sure that convenience is worth it. It really sucks when you arrive at Moho running on fumes and don't have a way to make fuel on the surface
  10. Hmm I have a similar problem though I thought it was because I was running it in 1.2.1. Don't know when I'll have time but I'll look at this more in depth when I can.
  11. This is because there is more to jet engines than the shown engine. You can turn on the rest of it somewhere in settings (I don't know where because I've never turned it on, just know it exists), but then you'll be annoyed that it clips into the fuel tank you connect it to.
  12. There are < and > buttons on either side of the name of the SOI you're currently in. They cycle through all planets and moons in the game.
  13. I have never had the target orbit not show on map screen. What's the axis? If it's really high it may be that you have to zoom out to see it. I have no idea how to do it by the numbers. If you could see the orbit, you could time warp until you're at the right place and then look at KER to see if any of the number would have helped, but that's reverse engineering it.
  14. This, for the QBE, may go into my "modman configs I install on every build." The first thing I thought when I saw the QBE was "Oh cool a surface attachable probe core." Seemed so logical.
  15. But that would remove the "recycle" menu option from right-clicked Kerbals. Which is probably a good thing but not what the problem is. The problem isn't that the Kerbal has the menu option, it's that a ship has the menu option when I'm controlling a Kerbal.
  16. That is extremely close. It does add it to command pods, but it's still on the Krebal. That's surely "close enough" to what I want as I'm going to at least warn when you don't have storage for the ship you're recycling (a Kerbal would never have enough storage, I'd think) an may even disallow if you can't store everything. Or maybe I'll allow a temporary quasi-storage that you can load into nearby ships or something... Thanks everybody!
  17. This is, for the most part, an invalid fear. Even declining the entire available pool won't ding your reputation in any appreciable way.
  18. AHA. The below code DOES work, only it only works with an EVA'd Kerbal. I need this to work while controlling another active ship. The below code is valid but I removed most of the commentary because I wrote it before I realized what the actual problem was. The code works but only with an EVA'd Kerbal. source code: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RightClickRecycler { public class RCRecycle : PartModule { [KSPEvent(guiActive = false, guiActiveEditor = false, guiActiveUnfocused = true, guiName = "Recycle")] public void DoRCRecycle() { print("RCR: It worked!"); } } } modulemanager config: @PART[*]:FINAL { MODULE { name = RCRecycle } }
  19. I find morbidly amusing the prospect that suddenly people will stop dying in 3 days.
  20. Yeah I dropped the mod. I don't know if the breeding part would have worked, but the Life Support part surely didn't. Also, I decided that I didn't want to deal with life support in this playthrough ever.
  21. Try my approach and rendezvous tutorials on YouTube. I also have one for Docking in the same series. As to the rescue contracts, you get so many because you are accepting them. The game gives you more of what you tell it you like. Stop doing them, and they'll start to go away and be replaced by other contracts. It helps if you look at them and don't accept them, and helps more if you actually decline them.
  22. ModuleManager. It's the mod that modders use to mod their mods. Ambient Light Adjustment. I won't record YouTube videos without it. KER. I won't leave Kerbin's SOI without it. KAC. See above. Better Burn Time. Should be stock. RCS Build Aid. I won't build big ships without it. Editor Extensions. See above. NavHud. Look at the screen during flight instead of only watching the navball. Automated Science Sampler. I won't do Career without it. HyperEdit. I'm a dirty cheating cheater. In roughly the correct order.
  23. Regarding SpaceChem @WinkAllKerb'' I played that back in ... jeez I don't even know. Back when HumbleBundle was actually humble bundles of games. I don't even think I had a Steam account because I don't have it in my Steam library. I remember that I beat the game, but the final level I essentially made a random number generator and kept trying different seeds until I won. Felt a bit dirty, but hey a win's a win.
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