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KSP2 Release Notes
Everything posted by Stone Blue
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Yes... .cfg ... You can just change the filename from .txt, .rtf, etc, to .cfg, and it should be fine... Although, you should open your text editor of choice, and copy/paste, or author your own ModuleManager patches, and save them as their own .cfg file... DONT combine them with existing, individual part config files... I mean, you CAN, but it can lead to headaches if you install/uninstall mods mentioned in the patches, or if you just want to make your own custom edits... So its best to keep MM patches in their own, separate, "patch", config file...
- 786 replies
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Tokamak Industries Refurbished Parts - Learning feedback thread
Stone Blue replied to Tokamak's topic in KSP1 Mod Development
Yup... If the connection nodes are showing, but nothing else is, its a scaling issue with the Blender import into Unity... You can try to determine if it is indeed this, by launching the part, and in the flight scene, keep zooming in..... Depending on how "bad" the scale is off, eventually, you may see a super tiny, working, rendering of your part.... Also, look at the Scale(s) of your main object... If its indeed this scaling issue, you should have at least, ".00", if not more zeros, in the X/Y/Z defs... You can try removing the first two or three zeros after the decimal... Make sure you have a clean (empty) Scene... Then create an empty GameObject, THEN drag your model under that... (So the empty GameObject is the parent)... You shouldnt have to do ANYTHING with this empty GameObject, OTHER than, this is what you assign the PartTools component to... (Where you "write" the finished model) Usually, Unity ends up rescaling my Blender imports by 100x, but I've seen it do it at 1000x as well... EDIT: You would most likely only see the modified Scales in the transform of the ">Dry Workshop container" object... Unity applies the rescaling to ONLY the parent model object, NOT to any children, which you have highlighted in your above screenshots -
Nope...not lacking in the software itself, or across the internet... ONLY lacking in the specific implementation of THIS forum... There are whole websites, devoted to producing and offering generic and customized IPS themes...And not only themes: but plugins for specific forum functionality.... Just Google "custom IPS themes", and you'll get all these and more: (all images from Google "images" search): https://www.google.com/search?q=custom+ips+themes&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjP_ubp3MfOAhXJTCYKHadaA6wQsAQIRA&biw=1398&bih=710&dpr=1.09 http://www.ibtheme.com/ http://www.ibtheme.com/forums/store/ https://invisionpower.com/files/category/147-themed-skins/ https://invisionpower.com/files/category/162-themes/ http://ipsthemes.com/themes/ http://ipsthemes.com/pricing/ http://www.ipsfocus.com/themes/ This is from the pricing button on the link above: Pricing & Features Custom skins for Invision Power Board vary greatly in price due to the complexity and requirements of each skin. Detailed skins are naturally more expensive than basic skins since more work is generally required. All custom skins for IPB from this site start at $350 USD, payable via Paypal or Skrill. Your custom skin comes complete with the following: Custom skin design which will only be sold to your site Access to a development board where you can track the progress of your skin Complete skinning of the Invision components if required: Gallery, Blogs, Downloads Manager, Chat, Portal and Nexus. Clean, modern and formatted code allowing for easier modifications in the future All .psd (Adobe Photoshop) files created when making the skin One-on-one (customer to designer) communication throughout the entire skin production process Browser compatibility with all modern browsers including: Internet Explorer 9+, Firefox, Safari, Chrome and Opera Unlimited support: if you run into a problem caused by the skin, just ask for help! And one example of plugins: https://invisionpower.com/files/category/160-applications-and-plugins/
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Not really... Fix the node orientations in the .cfgs, and everything works fine, even in 1.1.3.... EDIT: nevermind... Someone already updated the nodes/mod for 1.0.5, so it also works in 1.1.x: Also, someone is working on re-releasing and "finishing" the mod:
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Yeah, there are Thumbs.db files through-out most of the parts folders, at least in your 0.8.7.5 release... They will be in any folder that contains any type of image file (ie jpg, png, tga, dds, etc) Its a wonderful function (read: dripping sarcasm) of Windows, to create a database of thumbnails, for ANY type of image files, and save it right in the same folder as the images... It supposedly makes loading of image thumbnails quicker, in Windows Explorer... The problem is, it can create hundreds, or even thousands, or hundreds of thousands, of these files, which only Windows OS uses... Unfortunately, I see LOTS of mods being distributed with these files present in the packaging... Best thing is to use Windows Search, on your /GameData folder, and delete ALL instances of Thumbs.db that show up... BEFORE packaging (zipping) up the mod, and uploading it to a host... Its usually just a minor inconvenience, (except for users with OCD ), and now it seems for Curse, if they wont accept a package containing a Thumbs.db...??
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[WIP] Mining and Processing Extension [KIMP] resumed
Stone Blue replied to riocrokite's topic in KSP1 Mod Development
AWESOME... I read thru quite a bit, but not all of the thread, so sorry if I missed it... Is there a link for any type of release yet? -
Tokamak Industries Refurbished Parts - Learning feedback thread
Stone Blue replied to Tokamak's topic in KSP1 Mod Development
Yes, you should.... I'm sure other IVA makers would appreciate a "Furnishings Prop Pack"... I know I would, since I know what I want to do for my first attempt at an IVA, even tho I'm skeered to start it...lol -
@akron AhhhHHH!!!... So simple, I didnt even think of using them that way...ThanX! I know with all stuff I've been asking you about, it probably seems as though I'm doing Jon Snow impressions ("You know NOTHING, Stone Blue"...lol), but engine fairings is actually one of the things I was already able to learn the basics of, by myself... lol And I agree with Siege, about the changed textures... One thing I can think of that might be an issue, would be if people have a bunch of science, or samples stored on/with a probe craft... THEN, it might not be a simple matter of swapping out with a new craft? \o/
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Ugghhh... Well, I just HAVE to bug you for yet another "teaching" explanation... What Kerb-magic might this trick entail?
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I'm not even sure this would apply, as I can barely do simple math anymore, but might this help to figure out "scaling" curves?
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Despite it being a secret, any chance you'll get with the times, @Fengist , and throw this up on SpaceDock, as well? And I just took a look at the MPUtilities documentation: If you werent a dood, I thonk i could kiss you! lol The MPanimEngine is PERFECT for a set of parts I have been wondering how I was gonna get the exact functionality of that class, for... I cant WAIT to get my hands on the .dll... Also looks like I can make use of MPSub, as well... giggitty, giggitty....
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Here's a nice cockpit with a beautiful IVA:
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I believe you are thinking of KerbalSpacePort... Yes, thats dead, way back, before Squad made their deal with Curse/CurseForge... After that, KerbalStuff was born, and was a hosting site that came about (for one reason), due to the death of KerbalSpacePort, and Squad's deal with Curse... Then, after a life span of about 10 months, IIRC, and being THE BEST Ksp mod host out there, KerbalStuff was shut down for various reasons (which no one need bring up, HERE... If anyone wants to know more on THAT history, you can find PLENTY already hashed over about it on Google)... SpaceDock.info then came along after that, and is a sort-of fork of KerbalStuff, being built out of the source code of KerbalStuff, THANX to the generosity of the KerbalStuff dev making it open-license, and even, IIRC, helping the SpaceDock team get SD up and running off the code... I believe it now hosts more mods than Curse, AND they are all as-current, or more current than those on Curse...
- 268 replies
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
Stone Blue replied to CoffeeSE's topic in KSP1 Mod Development
what about 1.1.3? -
Moar Procedural parts.
Stone Blue replied to Bloojay's topic in KSP1 Suggestions & Development Discussion
I would like to see someone do Procedural Structural parts, Procedural Adapters, and MAYBE, Procedural Decouplers & Seperators, Procedural Intakes (both for air AND water)... All similar to what is in the Alchemy Technologies mod... Go to this thread, and scroll half-way down the OP, and look at the Modular Girder System AWT and all the ones below, to see what I mean... I used to use quite a few of the AT "parts packs", but once everything got combined, the amount of parts in the pack rivalled the whole stock, Squad folder, and I quit using them... Great parts, but became a perfect example of succumbing to "parts creep"... With Procedural mods of the "categories" I listed above, you could end up with even more possibilities and choices than the AT mod, but without the ungodly part count or editor "clutter"... And YES, I KNOW there is TweakScale.... But I would like to see more ability to actually tweak parts' shapes, than just a simple "rescale"... Not to mention, I think texture quality would be better with procedurals, than with those done with TweakScale... -
I know this is still basically WIP, but you might get even more people to try out the mod, if you were to switch to, or at least also host on SpaceDock
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Stone Blue replied to FreddyPhantom's topic in KSP1 Mod Development
Actually, I recently communicated with FreddyPhantom, and he is currently "travelling", but expects to return home within a month or two, and hopes to pick up dev on the mod again... -
[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
Stone Blue replied to fast_de_la_speed's topic in KSP1 Mod Releases
Ahhh... OK... Sorry... Yeah, I get tripped up by that a lot: Install something only to find out later its trial- or shareware... -
[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
Stone Blue replied to fast_de_la_speed's topic in KSP1 Mod Releases
Your google-shui must need recharging: https://vvvv.org/contribution/dds-converter https://www.imagemagick.org/script/index.php https://www.reaconverter.com/convert/dds_to_tga.html All off the top half of the first page...