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KSP2 Release Notes
Everything posted by GoldForest
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So, I finally got rescale 2.5x for KSP and I've been playing around, testing some of the conceptual designs. The Saturn V-B is the only one I really had any trouble with. You have to really play around with when to jettison the skirt, and even then, the performance is just on the edge of okay/poor imo. I got this roughly 9 to 10ish ton payload into a roughly 100km x 100km orbit at 59.4-degree inclination with just about 118 m/s left to go, or 5 seconds of fuel. I'll leave my settings below so that anyone who wants to use Saturn V-B can use it. @Marcelo Silveira This might help you in your quest to make the Saturn V-B charts. (Though this is for 2.5x rescale and not Stock solar system size, IDK which you make your charts for.) MechJeb: PVG Mode Periapsis: 100KM Apoapsis: 0KM Orbit Inc: 59.4 Booster Pitch Start: 50 M/S Booster Pitch Rate: 0.5 S-ID Booster Skirt: Auto Jettison Mode: On Auto Jettison G force: 3.3Gs (Might be able to get away with 3.2, 3.1 or even 3.0 Gs.) IMPORTANT NOTE: Do NOT, I repeat, DO NOT have "Limit Acceleration to" on in Mechjeb, otherwise your skirt will jettison a lot later than it's needed to.
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@TheGhastModding How do the ears/feathers/whatever on the back of the head interact with the helmet? Do they clip or do they disappear when the helmet is on?
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https://www.dropbox.com/s/dh6orscnm4avlq5/Apollo Saturn Side Shuttle.rar?dl=0 There are three different saves: Apollo - Saturn Side Shuttle w_ Launch pad requires: BDB's latest Dev branch SOCK Restock Cormorant Modular Launch Pads Apollo - Saturn Side Shuttle w_o Launch pad 'n cormorant srb sep boosters requires: BDB's latest dev branch SOCK Restock Apollo - Saturn Side Shuttle w_o Launch pad requires: BDB's latest dev branch SOCK Restock
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So, I learned that the Apollo Blk V fits comfortably in the Saturn payload adapter. So, if you need 10 kerbals launched at once for some reason, or you want to bring a life raft with you, you can do that. Mechjeb will never follow the line precisely, unless you are very good at programming it that way. Honestly, I have no idea what you could be doing wrong. BDB is designed around a x2.5 Kerbin, so the engines and fuel are plenty good enough, or at least should be. I don't play KSRSS or RSS, only stock, so I can't really offer anything other than what I've heard others talk about. Play around with the launch profile percentage is one thing I could suggest. Are you packing the CSM with tons of fuel? If you're only going to orbit and not rendezvousing or anything like that, you can empty a bit of the fuel, even set the SM to "Orbital" configuration. If you're launching the LM at the same time, dump the fuel from the descent stage and ascent stage, but Apollo shouldn't be more than a few hundred meters away, so don't have to worry about catching back up or anything like that. Weight is the Saturn I's worst enemy, no matter which version you use. Dump as much of it as possible. You can even try defueling the S-IVB a little. Some weight you can also save is on the Kerbals. Dump the parachutes from their backs and get rid of the thruster packs if you don't plan to EVA. Heat shield ablator is heavy too, so dump as much as you can while ensuring you have enough for reentry.