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Everything posted by jlcarneiro
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How are you people dealing with rescue missions since 1.0.2? Stavell, will you have time to update this mod?
- 292 replies
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Thanks, Proot! It's a PS process as I suspected. I'm trying to achieve these kind of results using Gimp (actually, I was trying to get something like WSJ hedcuts but an engraving like yours would be great!) can you put me in the direction of a good tutorial?
- 3,403 replies
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- renaissance compilation
- visual enhancements
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Hi! Maybe this is not the best place, but how did you achieve the effect on Nicos' picture?
- 3,403 replies
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- renaissance compilation
- visual enhancements
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Oh! I'm glad you released 0.53, then!
- 690 replies
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- persistent
- persistentrotation
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
jlcarneiro replied to rbray89's topic in KSP1 Mod Releases
Oh, no! Again? Try LAlt+LShift+N, it had worked for me before... -
Thanks! Going to dev thread... EDIT: Sorry, how do I get to the dev thread?
- 690 replies
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- persistent
- persistentrotation
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Since you'll be tinkering with the code, can you please check why the GUI keeps showing up on flight start even when I'd hidden it in a previous flight?
- 690 replies
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- persistent
- persistentrotation
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Second that!
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SWEET! Where can I get them?
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Sorry if this has been asked before, but I can't find a way to slow down my mouse scroll during IVA: when I try to zoom in, it goes from far (enough to be unintelligible) to VERY near (enough to not being able to see a full display). Can you help me?
- 2,070 replies
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- plugin
- rasterpropmonitor
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Personally, I consider tourists stats to be Courage and Richness, instead of Courage and Intelligence. I think it brings more fun to tourism contracts...
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Sorry! I can't even remember how did I get to it... I always wondered how a "necro" found these posts. Today it happened to me! Sorry!
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That's because she's that badass! ;P
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Sorry, couldn't download it, just got a blank page. Don't you have some pictures?
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That makes three of us, Linux 64-bit. The visor differentiates no reflections, from static and real ones. But all three have a white background. I think it looks quite cool, but I'd like to see the kerbal faces...
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Thanks for your fast response! Based on it, I went for another approach, though: I removed the "Final" clause from Vascar's MM patch; I added the following patch (with the same "Final" clause), to undo what the previous patch had just done, returning the Sounding Rockets to what RoverDude had designed. @PART[SR_ProbeCore]:Final { !MODULE[ModuleSPU] {} !MODULE[ModuleRTAntennaPassive] {} } It's quite BLUNT (maybe even stupid), I know. But I can't see another option. If you do, can you point me in the right direction? Isn't there a way to just exclude SR_ProbeCore from Vascar's patch?
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Vascar, great patch! It works like a charm with ONE exception: for some reason, it breaks RoverDude's Sounding Rockets connection at the first stages of a career save rendering them useless (they work on Sandbox mode, don't know why). I've tried to exclude every part named "SR_*", changing the selection rule to: @PART[ *]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0],!name[sR_*]],!MODULE[ModuleSPU]]:Final @PART[ *]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0],!#name[sR_*]],!MODULE[ModuleSPU]]:Final @PART[!SR_*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0]],!MODULE[ModuleSPU]]:Final @PART[ *]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0]],!MODULE[ModuleSPU]],!PART[sR_*]:Final @PART[ *]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0]],!MODULE[ModuleSPU]],!HAS[#name[sR_*]]:Final But I was not successful. Can you help me?
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Hmmm, downgrading to 323... EDIT: Nope, problem persists on 323. I think it's related to compatibility issues between Probodobodyne RoveMate and RemoteTech...
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[1.1]Hullcam VDS - mod adopted by linuxgamer
jlcarneiro replied to Albert VDS's topic in KSP1 Mod Releases
Thanks for the prompt response! I renamed model001.dds to xmodel001.dds and the camera showed only a gray image. Then, I renamed both files (model000.dds and model001.dds) and besides the gray image, the camera loaded without its texture... EDIT: nevermid, saw Albert VDS' message right now... EDIT2: Works fine, thanks! -
I've installed build 325 and although it seems to be working, I got a doubt: I've launched a rover (to test Hullcam VDS) and it responds fine, but says "Local control". Shouldn't it say it just when manned?
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[1.1]Hullcam VDS - mod adopted by linuxgamer
jlcarneiro replied to Albert VDS's topic in KSP1 Mod Releases
Hello! I may be doing something wrong here, but I think my navcam isn't working: when I activate it, I get only static. I'm using KSP 1.0 and a few other mods but none related to cameras... Can anybody help me? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
jlcarneiro replied to RoverDude's topic in KSP1 Mod Releases
Thank you! I'll send you a PM asking for some explanation, ok? I hope this time I'll finally understand this to stop nagging people... -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
jlcarneiro replied to RoverDude's topic in KSP1 Mod Releases
Thanks! KSP is loading now, I'll let you know if it worked... EDIT: I'm sorry to say something is still missing - it did not work. Any other suggestion?