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Olympic1

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Everything posted by Olympic1

  1. OPM just adds planets, weird that it conflicts with LS
  2. Yea, i finished the conversion but there are some problems with it, fixing it atm. Github name is the same as here (Olympic1)
  3. There is a typo in the Wormhole.cfg. It's texture is in "KerbalGalaxy/Wormhole/...", but the configs says that the texture should be in "KerbalGalaxy/Wormholes/..."
  4. I have a question about the configs for resources. What are Min/Max Altitude = value and Min/Max Range = value and how do I calculate them.
  5. I don't know why Corolet's orbit should be further then Neidon because it's an comet. It should only have one tail.
  6. @Capt, I had updated my Regolith configs but you probably missed it as fixing bugs are more important. http://forum.kerbalspaceprogram.com/threads/104280?p=2059176#post2059176
  7. Glad you made an account buddy. I thought you had one already, have some starters rep :D

  8. Did you mean KSP 64-bit? Try it on KSP 32-bit and see if your games freezes when changing scenes
  9. There is an OPM patch included in the download that moves Eeloo in an orbit around Kerbol. And then when OPM loads it places Eeloo around Sarnus.
  10. I'm pretty sure it's the old dds conversion because I only see the seams when I use them. With png's the seams are fixed. I'll test it with the new dds conversion.
  11. Congrats on the first release. I noticed that you had some bugs mentioned in the OP. ​If you mean that you explode when touching the atmosphere, this is a known bug with Kopernicus and KSP 1.0.4 You can set the SOI with sphereOfInfluence = value in the Properties { } node. Do your normalmaps have an opacity of 50%
  12. Scansat works on every planet except for gas giants and stars because they have no heightmap
  13. I made an icon for ARP and corrected the specific heat capacity of Glykerol. I made a PR for it.
  14. I can see every planet just fine, even in 64bit, so it must be on your install
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