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Olympic1

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Everything posted by Olympic1

  1. With one file or 11? I will make some science logs for the new biomes to help the fans to make their own one.
  2. I finally completed my research of the 0.90 biomes: All science logs in one file or in 11 files These files only shows the new biomes, if you want to use this you can download the file(s) and add your own description after the "=" and add them into your GameData folder. In these files is also a MM config included so that the new logs automatically are added by the stock ones.
  3. I'm making a patch for BioMass for 0.90 but I need some help with the coding. Does someone have some spare time to help me code?
  4. So I'll have to increase the cost by 50, because 50 BioCake costs 50
  5. I made .cfg for a tank for storing 50 BioCake, but starts with 0. When I choose the tank it shows the cost but when placed on the craft the cost goes negative. PART { name = BioCake_Tank module = Part author = Roboto mesh = model.mu scale = 0.1 node_stack_top = 0.0, 7.72552, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.3, 0.0, 0.0, 1.0, 0.0 node_attach = 5.01, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = basicRocketry entryCost = 1600 cost = 850 category = Utility subcategory = 0 title = BioCake Tank manufacturer = DuctTape Aerospace Renewables description = DTARs latest tank technology for holding and cooling BioCake in space. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 2900 RESOURCE { name = BioCake amount = 0.0 maxAmount = 50.0 } }
  6. When I hover over a part image in the VAB/SPH it keeps expanding till it's expanded out of the screen. How can I fix this? PART { name = BioCake_Tank module = Part author = Roboto mesh = model.mu scale = 0.1 node_stack_top = 0.0, 7.72552, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.3, 0.0, 0.0, 1.0, 0.0 node_attach = 5.01, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = basicRocketry entryCost = 1600 cost = 850 category = Utility subcategory = 0 title = BioCake Tank manufacturer = DuctTape Aerospace Renewables description = DTARs latest tank technology for holding and cooling BioCake in space. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 mass = 0.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 2900 RESOURCE { name = BioCake amount = 0.0 maxAmount = 50.0 } }
  7. You have to place the name of a part, module, ... between [ ] @PART[Kosmos_Angara_RD-33NK] { @MODULE[ModuleEngines] { @maxThrust = 750 @heatProduction = 200 @atmosphereCurve { @key = 0 350 @key = 1 320 } } }
  8. This code also works @PART[RC_cone_double]:FINAL { @MODULE[RealChuteModule] { @PARACHUTE:HAS[#parachuteName[RC_canopy2]] { @minDeployment = 3000 @deploymentAlt = 2000 } } }
  9. I wanted to test your science reports but they don't work. I just placed the folder the KSP folder, NOT in GameData because the folder said so. It didn't work when I placed it in the Resources folder either. What am I doing wrong?
  10. I found the craters biome via the biome cheat and mechjeb autolander, they are quite small biomes.
  11. Does this create biomes on new planets or just the two basic ones (SrfLanded and SrfSplashed)?
  12. It can be that requiredExperimentLevel = 0.5 was deleted in the ScienceDefs.cfg. Just add that code to the Surface Sample, it will then only be available when your R&D is level 2. It should look like this: EXPERIMENT_DEFINITION { id = surfaceSample title = Surface Sample baseValue = 30 scienceCap = 40 dataScale = 1 requireAtmosphere = False situationMask = 3 biomeMask = 3 [B]requiredExperimentLevel = 0.5[/B] RESULTS { -snip- } } EDIT: I didn't find what is causing it to remove itself.
  13. What does the requiredExperimentLevel mean in ScienceDefs
  14. Thx for the rep and comment. In the past there were some conflicts with double entries, but that's why I use the :FINAL command to keep this from happening.
  15. Thx, worked ~2 weeks on the icons. First I had to see which resources were added, changed or deprecated. Then I made some new icons or redid some. Also I have completely changed the GitHub page and wiki. I'm now making icons for BioMass and will then make a pull request for the icons + some code changes.
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