jpinard
Members-
Posts
726 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by jpinard
-
[1.7.3] Graphics Enhancements Assembly (GEA)
jpinard replied to Davian Lin's topic in KSP1 Mod Releases
@Davian Lin wonderful mod! I don't suppose you could do a version of this mod with only 4k textures of the following? 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. I feel like that would help frame rates quite a bit? scatterer What exactly would we change as I have this request as well. Or are you suggesting we remove it? Thanks! -
[1.12.x] MemGraph Updated with Stutter Reduction
jpinard replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm a little confused on just how exactly this works. Once I install it, do I need to do anything after it examines how often garbage collection is happening? Or later does it do it automatically or do I need to make changed based on what the graph shows? -
KSC Mini Biomes at R&D. Where did they go?
jpinard replied to LN400's topic in KSP1 Gameplay Questions and Tutorials
OK thank you! -
cool thanks for explaining that!
-
KSC Mini Biomes at R&D. Where did they go?
jpinard replied to LN400's topic in KSP1 Gameplay Questions and Tutorials
Did the mini-biomes go away? -
I found all these mini biomes at the Research and Development part of the Kebral spaceport. I've driven there with my science stuff and I'm not getting any specific new R&D from those mini biomes (that complex is fully upgraded). R&D Central Building R&D Corner Lab R&D Main Building R&D Observatory R&D Side Lab R&D Small Lab R&D Tanks R&D Wind Tunnel
-
[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
jpinard replied to Ser's topic in KSP1 Mod Releases
How do you do this in stock? -
Does that have enough fuel to hop around in different places of the moon in one trip?
-
transfer calculator [1.12] Astrogator v1.0.1
jpinard replied to HebaruSan's topic in KSP1 Mod Releases
Will this create the most efficient burn to take me to another body like from Kerbin to Minmus? -
Cool idea! So when you have weak or strong relay. Are you putting on more dishes, or better dishes for the strong relay? Someone mentioned putting 6 comm dishes on one satellite and I wasn't sure if that multiplied their power?
-
Are these designs still valid? I'm trying to build your bottom one and the stats just don't work out. I can't get into orbit, get to Mun, Land, take off and get back with that little bit of engine. I do have a bit more weight up top and I'm not leaving the science jr. at home because I need to recover all the science. But even if I switch to 4 SRB's it's not enough.
-
Could you post your design? I need that extra delta V.
-
A few questions. Are you sending up a pilot or a scientist to control that? I don't see a comm device on it. Which one are you using? Also, do you have a relay satellite over the Mun?
-
I have 3 choices for my maneuver node. I want to go from a Kerbin orbit to a Mun orbit. You can see all 3 options in the screenshot. #1 - Grab the moon coming around the opposite side. #2 - Coming in very, very tight. #3 - Coming in wider and easier. Which will use the least amount of fuel? And then later which might let me land on the Mun easier and/or with less fuel used? Thanks!
-
I'm not used to github so I didn't even see that tab beforehand. Thanks!
- 382 replies
-
- spinning
- alien space program
-
(and 2 more)
Tagged with:
-
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
jpinard replied to jrodriguez's topic in KSP1 Mod Releases
I don't use world stabiliser. -
Ahhh OK. I thought you were saying it was incompatible period, not just for the latest version of 1.72. Sop the installation is a bit vague for the Interstellar Consortium. Do I do the "clone or download" option, then when I open the zip find the gamedata directory and drop whatever is in that into my own game... then I'm good to go?
- 382 replies
-
- spinning
- alien space program
-
(and 2 more)
Tagged with:
-
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
jpinard replied to TriggerAu's topic in KSP1 Mod Releases
Is this mod supposed to show options for Intercepting the Mun, Minmus, and the Sun? I'm not seeing them as options when I try to plan a take-off from Kerbin.