-
Posts
5,303 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by StrandedonEarth
-
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
"Kick Back, Relax, DO NOT go sideways or upside down, DON'T put your fingers between the couplings or they'll get pinched. No climbing up the walls. Here we go!" (slight variation on the announcement before a certain amusement park ride) -
This real life Star Wars duel is prettty legit :D
StrandedonEarth replied to Spaceception's topic in The Lounge
I dunno, with this and in the movie duels, I always see (or think I see) openings to strike for a hit, that aren't taken. But then the duels would be over too soon -
Letting the ISS burn up......Why?
StrandedonEarth replied to Vaporized Steel's topic in Science & Spaceflight
Boost it up a ways and then use it as a testbed for robotic recycling techniques. Well, if the mass driver is being used to raise orbit, then the trash being flung out the back should hopefully be slowed down enough to re-.enter -
I agree that there needs to be more to do when we land on other planets and moons, but I'm not sure what that should be aside from mining or base-building. Ideas are needed. As for other systems, I had a few thoughts on this. The first step would be finding a system, which would mean having a large space telescope in orbit somewhere. For the travel itself, I'd take some cues from Larry Niven's "Known Space" fictional universe. In that universe, the ancient Thrintun (my avatar is a Thrint!) hyperdrive required a realspace velocity of 0.8c, while the modern hypedrive only needed to be outside of a gravity well. Combining those two for KSP purposes, you get a hyperdrive that needs to be traveling at a very high velocity, outside Kerbol's SOI. Basically, one would have to get on the correct escape trajectory with a minimum energy (velocity based on distance from Kerbol, which would translate to the required velocity outside the SOI) at which point the hyperdrive would get the green light, that it's ready to activate once it has left the SOI. What would you find when you get there? I'm not sure if it should be a randomly generated system so everyone gets their own experience, or a standard system so players can help each other out with tips and advice. Or a variety/selection of standard systems. I would think any target system should have at least one gas giant to help with capture, and at least one habitable oxy-atmosphere planet. But what would you do when you get there? Interstellar colonization is the ultimate challenge, which requires a colony ship. Rather than building some zillion part monstrosity, the crowning achievement of Kerbin's R&D facility would be the development of the hyperdrive and a "colony module," both of which should be sizable and massive. The colony module (which would hold at least a few dozen kerbals, if not over 100) is the piece that needs to be landed on the habitable planet, and would serve as the new tier zero KSC (basically just a barn VAB), capable of bootstrapping everything the new colony needs, starting with resource gathering. I see two mineable resources being needed: ore for metals, and volatiles for fuels. As resources are gathered, more buildings can be built, like upgradeable manufacting facilities and a tracking station and so on, to be able to build bigger and bigger rockets to explore the rest of the system. Of course, a system that complex is deep into mod territory, if not too deep. I think it would be worthy of paid DLC if it became part of KSP as the ultimate end-game, which would actually become a new beginning. More fleshing out is needed, but I think I've presented a decent framework. Disclaimer: I haven't tried or even looked at the 'Interstellar' mod, so I have no idea how that works
-
I do know that a while back Harvester himself said he didn't want dV readouts, because he liked the trial-and-error way of the kerbals. He appears to have since come around, but I can see his point. When I started playing KSP, I had no real trouble, fuel wise, getting to the Mun and back in typical Kerbal over-fuelled fashion. Oddly enough, I had more trouble with later updates, where I figured I knew what I was doing and tried to be leaner and meaner, and kept running out of gas (early in careers I try not to use KER readouts; lower ISPs may have contributed to my difficulties). My very first Mun landing (I guess about 2.5 years ago) burned a ridiculous amount of propellants trying to zero out my horizontal velocity, but I still made it back to Kerbin It doesn't that much play time to try to make orbit, and not that much more to try and do a Mun return mission. Trial-and-error isn't that painful, especially just trying for that first orbit. Where trial-and-error starts to be a real drag is going interplanetary, because of the play time invested. I would be in favor of having dV readouts being unlocked somewhere down the line, maybe based on milestones instead of tech or buildings.
-
As others have said, rocketry on any scale is a dangerous business. When the space program was young, many people, mostly young people, were maimed or killed trying to make homemade rockets. Estes and other model rocket engine makers got their start by making safe, predictable model rocket engines for aspiring rocketeers to use, so they could fly their own rockets without burning down or blowing up their house, or blowing off a hand or losing eyes or heads. Unless you are working in a fireproof lab with all required safety precautions, and you know exactly what you're doing, don't do it!
-
This. Also action group editing "on the fly" What is on the slate for 1.2 is something like an antenna range/remote tech system, as well as a rocket part revamp.
-
My neural circuits are Jelloriffic, thanky hanky very kiddily kindily
-
I would, but I am inadequately shielded from quantum plasmic radiation. Exposure has a high probability of disrupting the neutrino containment system of my antimatter power core, which could spark a BillCosbyfication of the skeet-deet-daddly-doo-cuckoo continuum and everything would go bossa bissum bozzum!
-
Zip zop wop boopity bop.
-
Could some Sci-Fi weapons work IRL?
StrandedonEarth replied to KAL 9000's topic in Science & Spaceflight
Oh right, gotcha. The half the mass part wasn't spelled out -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
Okay now hurry up and find all the bugs so they can fix them and I can download the final 1.1 from the KSP store. Go on, get, scram already! What are you all still doing here? Go bug hunting !! -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
If we keep it up we might even manage nuclear fusion, with enough excess output power to sell to the grid! -
Could some Sci-Fi weapons work IRL?
StrandedonEarth replied to KAL 9000's topic in Science & Spaceflight
Two projectiles with the same mass and KE would by definition have the same velocity and momentum. I think the difference one might see with a railgun is that the recoil could last longer, being more of a push instead of a kick. Momentum mv equals impulse Ft. A half-strength force for twice as long imparts the same momentum. -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
They're messing with our minds!!!!! now where do I know that quote from? -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
You mean people like me? That's okay, when I get it more bugs will have been squashed and more mods will be out. But the waiting is difficult. I'll just putter around putting out the hype-sparked brush fires -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
HYPE hype hype hype HYPE hype hype hype HYPE hype hype hype HYPE hype hype hype HYPEhypehypehypeHypeHYPhyphyphypHPhphphpHphphphp WOOOOooooWOOOOOOOO! -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
The Hype will be with you... Always... -
Kerbal Space Program 1.1 Hype Train Thread.
StrandedonEarth replied to Whirligig Girl's topic in KSP1 Discussion
ALL YOUR HYPE ARE BELONG TO US! "We are the Kerbals. Raise your heatshields and strut your ships. We will add your engineering and technological distinctiveness to our own. Your culture will adapt to explore with us. Resistance is futile." -
Jetman was pretty cool. Pretty crazy too, there must be massive turbulence behind that jetliner I'd have given you a like, but you had to follow it up with that jet pilot music video that was just..... horrid
-
Jeb Solo: Look, Your Worshipfulness, let's get one thing straight. I take orders from just one person: me. Princess Valentina: It's a wonder you're still alive.
-
Nothing a little EMP can't take care of. Both the phone and the car's electrical will be toast. http://vignette3.wikia.nocookie.net/rainbowsix/images/e/e6/Emp_grenade_gadget_thatcher.jpg/revision/latest?cb=20151023220742
-
"These are not the boosters you're looking for..."
-
Somewhere, there's an article by or an interview with Harvester (Felipe Falange) where he tells the tale of KSP's origin, and how his employer (the marketing company Squad) let him start developing his dream about little green guys. I've been searching for it for the last half hour, but the closest I could find so far is this PC Gamer interview Edit: found another story, still not the one I'm looking for