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Beetlecat

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Everything posted by Beetlecat

  1. OHH!! Maybe that's why I was having trouble with the Universal Storage EVA backpack thing!
  2. What's the expression of just staring at a thing with your mouth agape? ?? Wow! Wonderful work.
  3. Oh, this was a whole G-D year ago?! Well, I didn't exactly get going on those contracts... I'm just getting back into KSP after the pandemonium began, and am enjoying JNSQ quite a bit, but at some point I'd love to go back to KSR and job/contract fun to support that.
  4. Have you checked out Textures Unlimited? There's a recolor pack for it that allows custom colors and finish properties for a wide range of parts.
  5. I was completely on board with this! And then I saw the new antenna parts! Fantastic! Then I saw the tubeman and plunger parts. Good lord. This is fantasticER. Instant download.
  6. Yeah, BDB also has a solar part that borks on loading. I don't think we can blame you/Kopernicus Continued.
  7. I went on a total KSP hiatus around early March, and I'm catching up with all my favorite mod setups. Glad to see this one is still limping along
  8. That's a really odd case -- I wonder if @theonegalen customized the props, and 10K EC actually rolls a digit over so it thinks the value is less than zero. It seems like a bit of an edge case, since warbird cockpits are typically on "small" aircraft, but it sounds like something that should be fixable. I took a quick look at the files and I have zero inclination as where to start looking.
  9. Thanks for the update @JonnyOThan! Just fired up the game with the old ASET -powered ERS rover, and the MFD navball updates just fine, as do the prop-based ones. Previously, they would behave in the exact same way; frozen at the orientation the craft was, just before switching to IVA. No sluggishness or stuttering at all in this one. Jumped into a Mk1-pod aircraft just to be sure, and it behaves just as well.
  10. Typically that's indication of a missing texture, but since the parts are actually there, and seem to be functioning fine, it's probably more of an incompatibility thing with another mod, or the version of KSP in question. I don't think these are fully cleared for 1.10 yet.
  11. Which integration is missing? I was curious to see if they still function, and all the bells and whistles still seem to work fine with Kerbalism, etc. The compass / navball issue is the same as all other RPM-based things at the moment. Ooops, maybe I spoke too soon -- and I can't get out to see if I can fix the flat... </offtopic>
  12. That's... literally what this mod is? Unless you mean concepts *other* than Dragonfly?
  13. I'm trying out Kop1.10.0(pr1) on a KSP1.10 but with way too many mods to give a proper report. I *am* running it with JNSQ and all its support mods, and so far, so good! I ran into a tree with an Aries3 and surprised myself by having a wing sheered off. I'll start actually launching rockets and visiting other worlds to see how fully this is working, but it's looking okay thus far.
  14. I know I'm jumping the gun a little bit, but tried out the "2.0" beta on KSP 1.10, and got absolutely zero effects on the runway, ground, wheels up/wheels down, etc. Switching back to 1.1.0 I got effects right away, but they were wildly low-performance, and lingering as Jimmy reported. I'm running a bunch of mods, so it's not a clean test, but I can strip down to only collisionfx & KSP1.10 to see if that's a specific factor and get some logs if that's helpful.
  15. Semantics aside... It's clear that the mod suite *itself* isn't ready for 1.10, but it's fun to play with the parts that do work in the meantime. Plus, it could slow down the "1.10 WHEN?" posts if gentle workarounds are offered.
  16. I was just about to suggest pastebin, but it looks like you already used that for a single log.
  17. I wonder if you could just do that by adding a high enough value in the mod config file? The default is modestly limited, but it's not restricted by values.
  18. Yeah, yeah, yeah, "Old thread" -- but thanks for the 1.10 update, @Nereid I love these things
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