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Everything posted by Beetlecat
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Beetlecat replied to JonnyOThan's topic in KSP1 Mod Releases
It's not exactly obvious which mods cover which pods, etc -- and some are out of date since the pods themselves have changed (the ASET Mk2, etc.) Demon Ein's pods are great (the DE_IVAExtension) but also checkout Warbird Cockpits for some really thoughtful renderings of a few other cockpits too. There are some overlaps here and there, and I've been working on a "mega patch" to spin them off into separate pods so I can keep both if they are awesome. -
This is probably more jaw-dropping than a relatively mild-sounding post would seem, yeah?
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Superb!!! I was wondering if there was a necessity for dds -- could it be the processing/conversion at runtime vs initial file size? Imagemagick is pretty cool -- i often forget to utilize it more. Thanks for sharing this!
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- decals
- totm july 2020
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Hot diggity. Now I just need to revisit how to build BDB's sounding rockets, and decide if it's time to say farewell to those charming USI parts.
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[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
Beetlecat replied to DylanSemrau's topic in KSP1 Mod Releases
The experiments still have to come crashing down, right? I can't remember if there's a parachute option -
The main menu works-- you just have to use arrow keys/enter to access the items.
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Well, how cool is that?!
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I do wonder, though...I look at games like Skyrim (which could be argued is "still" in development in a fashion) which has giant communities going strong almost 10 years after release. It's only been about 4 years since the Special Edition, but that was only possible since the game was still so popular. Would T2 do the same thing with Kerbal if it still had a solid playerbase? I guess the hypothetical is about the game dev *totally* going dark. The modding community is damn talented though -- I'd suggest the community would keep limping along until something else came along to replace it. In that sense, popular games/game franchises never really die anymore. @CalmLlama -- I love the ship! The multi-pronged leg layout looks hilarious but functional (it's not funny if it works!). I'm now inspired to do spaceplane designs with the updated Mk2 Expansion parts...
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Concise and useful!
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Beetlecat replied to SuicidalInsanity's topic in KSP1 Mod Releases
I remember not too long ago expressing a "hot dang" for the update back in July. Well, this is even better!- 1,520 replies
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If you tweak the rockets or change the name at all, you're basically starting from scratch each time, as far as the GT simulation and refining goes. Also, if money is a real issue, you can fire up a sandbox game and launch to your heart's content over there with the same vessel (just migrate the craft file, or use CraftManager to move it in-game. Failures are definitely accounted for, though I'm not certain about aborts. Full on crashes are definitely part of the program.
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So far, so good! I've only done early probes so far, but all the experiments are showing up in the Kerbalism mechanic. I think there may be some (?) that still have a stock popup, but those were being fixed in the next release of BDB. I've also seen pods and such have Kerbalism features and storage.
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
Beetlecat replied to DemonEin's topic in KSP1 Mod Releases
Depending on the prop you're talking about, it may just need *any* (of the main ones) LSS mod. Kerbalism works great for me, too. Don't feel you *have* to install one, but it's just nice that the cockpit props are self aware enough not to just show error messages -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Beetlecat replied to SpinkAkron's topic in KSP1 Mod Releases
Not too loud, or people might hold us to this! -
I've successfully overlayed/overlapped decals. That sounds like a great way to make compound markings, rather than a pre-fab series of them.
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Nice! It's like USI Sounding Rockets all grown up!
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Beetlecat replied to JadeOfMaar's topic in KSP1 Mod Releases
Yay! Congrats. I can't wait to get to these parts in my new play-through. Is it not quite fully transitioned away from the legacy pack? Are you going to sub-package the VTOL engines so there aren't also a bunch of redundant parts, or is that a worry?