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monstah

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Everything posted by monstah

  1. Oh, I have used this mod for quite some time before, I know you have to be in map view (but thanks anyway). I remember there was one update where I had similar problems, I just didn't bother installing toolbar this time to fix it (the atmospheric prediction is working, so I didn't bother). I'm home now, I'll try and see if that's it Edit - works fine on a clean install, must be a mod conflict. That will take some time sorting out Edit 2 - @Youen I was using an outdated version of Contract Configurator; I think it was "the toolbar issue". See if this mod still works after updating CC and removing Toolbar, @lilbat
  2. Foi abduzido, bro?

  3. Right? I come from a time when "Active Development" wasn't even a thing.
  4. Yeah, that's what I thought. I think if you go in the settings and disable the use of Blizzy's toolbar, then uninstall toolbar, Trajectories will work just fine on the stock app bar. And if you do, and if it works, would you be so kind to copy-paste the contents of the resulting settings XML here? It's in a PluginData folder inside the Trajectories one
  5. How did you fix it? I'm also having no UI, don't have Blizzy's toolbar installed. I thought this might be the case, so I went and edited the xml settings file and turned the Blizzy toolbar flag to 0, and all the other GUI flags to 1, but still no luck. Should I install the toolbar mod, change the settings with it and then uninstall it? (I haven't tried it on a fresh install. Maybe it's a mod conflict, I'll check that later)
  6. It's that time of the year again, when this thread needs a friendly bump. Hey, everyone! 1.2.2 came out. Mods are mostly working fine, and modders are working on the ones that aren't. Good times. (I really hope the XBOX/PS4 crowd gets to have a proper gaming experience anytime soon, too, or at least get a refund. After that, I guess most pitchforks will have been retired, right? Peace in the land of KSP, y'all)
  7. Hey there, @moroter. Why do I get the impression your avatar seems like a young, happy Shredder? (yes, that is how I remember him)
  8. Wow, that's from 6 months ago? Don't see why, but don't see why not either...
  9. Let me expand on my point: unlike KSP, which by virtue of being a sandbox game has practically infinite replayability even without mods installed, AvP2's replayability comes from the multiplayer, which if not for modders would have been completely killed when Sierra shut its servers, since the stock game only supported them. So, even if all KSP devs and modders pulled the plug, you'd still have a working and practically infinitely replayable game on your hands.
  10. My point wasn't about how many people still play it, but that developers officially pulled the plug on the game over a decade ago, and modders kept the game alive.
  11. Or AvP2, released 2001. Here's a list of multiplayer servers being played right now (fans made a mod to switch out the single official multiplayer server for custom ones once they closed it). Seriously, that was one of the best FPS games ever, and early this year me and friends had a blast doing a LAN party.
  12. Moved thread to Science and Spaceflight subforum. Better luck next time
  13. As long as they're considered in-universe, either is fine.
  14. Can't you email it to yourself? Gmail has held a lot of stuff I've done simultaneously at home and work
  15. Oh, I forgot the obvious one. "Courage Wolf"!
  16. Guys, I think we flooded him...
  17. Want me to fix that weird quote on your last post for you?

    1. Kerbart

      Kerbart

      Yes, if you can!

  18. If the devs (or modders) had enough time, sure that particular climates could be attributed to specific locations of planets. But that means that for planetary mods to work, they'd have to supply that information as well. I think just a global noise layer, modulated by local variables (temp, pressure, biome) is enough for gaming needs. But then, the KSC is a special little place, and it might be (I have no idea really) trivial to acquire it's location from the game, in case the user has modded his/her planets and doesn't launch from the stock site. In that case, modulating weather to be milder in its vicinity should be easy.
  19. If both of you have bothered to read the conversation that has been going on in the thread, or at the very least the last page of it, you would have known that the original author is gone, and that The Guru, Father of Orphaned Mods, Breaker of Bugs, King of the Andals and the First... *ahem* ...that @linuxgurugamer has taken over the mantle, and is having some serious difficulty getting this to work. Do not pester modders for updates. It is rude, and it is against the rules. If you just want to know when it's going to come out, reading might help.
  20. Here? I doubt it. @Deddly, because I know he's busy and will probably be annoyed.
  21. I agree, this is part of a systemic problem that spans other areas of the game, and it all needs a major uphaul. I don't think other ideas should suffer for it, tho. Weather has its own merits.
  22. I'm in for simplified weather, too. Don't need to get realistic (high/low pressure zones, moisture, etc.), just wind that comes and goes, rain that comes and goes and some aesthetic clouds are enough for me. I would not like seasons that don't make sense. If there is no tilt and no noticeable eccentricity, I'd rather have the climate stable and just go for short-term variations. The way I see it, winds would add to air speed when calculating aerodynamics; rain would be a drag-type force. As for which way the wind blows, I'd simply throw in a couple circular streams plus a bit of this (or a less computer-intensive version of that), varying with temperature/pressure (which in stock already vary based on latitude/altitude/time of day). Second thought, that method in the article I linked doesn't seem to be too intensive, considering you just need to calculate a single vector on the field at each frame (for the ship's center of gravity).
  23. I believe the purchasing is done on the R&D building, and they only show up in the VAB after purchased.
  24. Eh. Wrong thread, buddy? ...or just trolling me, didn't check on the link Good one, tho they can actually be more believable.
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