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Proot

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Everything posted by Proot

  1. I'm very glad. I'm doing the lately tests with ALCOR and... well, I think the game have a new kind of dimension. I'm a huge Alex's work fan. And I think my work want to fit with him in some way. Well... immo, landing in my new Eve atmosphere (thanks to Rbray89) with this capsule is a completely new experience in the game.
  2. Wrong. ATM is available in two modes. This combines both types for the savings: hard for textures and a bit softer for normals. If your memory use allow you to not use the texture cropping that is wonderful. But please, understand, one more time: by default, the savings are intended for the mod junkie who uses a lot of mods and want hard memory savings. BTW, you don't need to reinstall nothing: just configure ATM to not crop the textures.
  3. Rbray, what chances to get the landed shader feature?: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-4-2-%2816-4-2014%29?p=1021126&viewfull=1#post1021126 Is in your plans or not atm?
  4. You seem to play with my compilation (despite the errors that navballs are very similar to the KSPRC ones), where the savings for ALCOR internals are outdated. That will be resolved in the incomping update.
  5. Sorry, my late "works" are completely temporal and I get random calls to go for it... so sometimes I simply have no time for this. My apologies. I'm working now to (try to) get the update ready for today, but I consider it as a big improvement and I want it be so ready to play as nice to look. I have done A LOT of test in kerbal "trans-gender" . This is from the Pimp my kerbals pack. We had a discussion about some of it points... and you are the first person who seem to not like "her" (I can't win everything). Pretty hard to enhance any type of random aspect. Try to do it more "neutral" is quite absurd... because "stock" Kerbals are COMPLETELY neutral. Kerbal head shape is basically a cylinder with two balls as eyes, and if you remove the lipstick and the hairpin you simply gonna obtain another (handsome) regular kerbal. Stock kerbal are genderless. That is why they are so "simple". And I like that. The only reason to include this "gender" textures is the player who want a feminine role in the game, because him/her feels the kerbal genderless in a too masculine way. So this is just the opposite. If you don't like it you only need to remove that head and wait for the new ones, where maybe other version could be more for your taste. I love the hairpin detail, the cap in real life is not just for the hair, have a lot of utilities... mainly bio and better communications. I will try to enhance the lips in the future, but it is difficult to get an acceptable result considering the way in which the mesh of the mouth/head bends sometimes. Had you thought in that until now? BTW. I have a lot of new (male and female) heads saved to release, but I must do the normalmaps before.
  6. I can't re-upload it right now. Please wait for the new version, available in spaceport too, in a few hours.
  7. Incredibly beautiful and simple structure. Told you already about how much I want it?
  8. Weird... Stupid mega... Please wait a bit, the new version is coming and it gonna be uploaded to spaceport.
  9. That moment, when you realize that maybe you're the Jeb of someone...
  10. Are you using the hotfix version? That are the solar particles over Moho, but that shouldn't be so visible at that point... and shouldn't crop the effect in that way, of course. EDIT: is fixed the link now?
  11. The only thing that bothers me from volumetric clouds is not the hexagon shape, is that the volumetric effect is a fixed point around the vessel and the camera movement only matters around that vessel, is not a real following of the camera itself. But I don't know if otherwise be possible or if it would look fine.
  12. God kills a Jeb every day that goes by without a vanilla version of this.
  13. I have no idea about that. Probably an EVE bug, you should tell to Rbray89. For the moment, try to go to Active Texture Management and set "configs filter_mode" as "Bilinear", instead Trilinear.
  14. As great as always Astronomer! You are the one.
  15. I've tried that. Seems like the light source is too high so any texture over it acts as a kind of chinese shadow. If you fond some way to do it that woudl be very cool to fake some solar flames.
  16. I've tried that. Seem like the light source is so high that any texture over it acts as a kind of chinese shadow. If you find some way to do that would be very cool to fake some solar flames.
  17. Wow. I don't knew that Mac don't merge folders... Well... that is a small problem. Is probably the first serious issue to think in redistribute the mods... but I don't like that idea, because a lot of it are still under development... Are not any mod installers for MAC on spaceport or here in the forum?
  18. You sir... are awesome. The graphic update is simply impeccable. Now gonna try it in HOTAS!
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