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Proot

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Everything posted by Proot

  1. Working to fix the problem, but hat "jump" effect in the scene (despite the bug in the atmosphere fading) is in the stock game itself so can't be completely avoid. As the game has no clouds or atmospheric effects this is less noticeable in the stock game. Is the ingame visual change from planetary to map scene style, when terrain details goes to the "flat" map view version. Next version comes with a complete overhaul of the atmospheres. Eve landings among the clouds gonna become absolutely epic and insanely beauty.
  2. Optimize in what way? You can use the textures at lower resolutions, but the textures can't be better optimized, as far I know... I'm using the same texture sizes in the EVE hi-res pack.
  3. That are SRB real sounds from the NASA tests. A bit lowered in volume anb distortion, in fact.
  4. Very useful, thank you! I working on a fix. Available in a short time. In the reality, from space, you can't see a lot of details in city lights...
  5. Oh, I forgot... The layer fix in the atmospheres have ended with the "no more white horizons" feature. I'm working to get that back asap.
  6. Seems like the clouds shadows texture (2k) works well. For the moment try to use the EVE's stock low-res cloud texture (2k too) for Kerbin in the blouderco/clouds/textures folder.
  7. UPDATED: CURRENT - 0.1.514 HOTFIX SRB FX solved. No more onion layer effects in the atmosphere. Moons glows from surface solved. Hatches bumps fixed.
  8. Various OSX versions seems to have some type of problem handling the texture packs (not only with this), especially when involves high resolution textures. I will release a "MAC version" in the future, with the 8k textures reduced to low resolutions, in order to try to avoid that problems.
  9. No, it's a completely unrelated mod and shouldn't be creating any problem or incompatibility. Your Navball should look like: No, that is because my ATM configs are mixed and planned for the mod junkies: hard for textures, soft for the normals. If you can use softer configs in ATM that is the result: better textures.
  10. A new improved navball (with the stock style) texture is the change. What other navball mod do you have?
  11. That is a completely useless type of feedback. I'll be happy to help you if you explain me your problem properly. But anyways, in the OP, just after the installation instructions you can see clearly: DISCLAIMER: THIS MOD OVERWRITE TEXTURES AND CONFIG FILES FROM SOME MODS! I'm not responsible if you accidentally overwrite any of your previous stock or personalized textures or configs!! For the best and most secure installation, put this pack on a clean installation of KSP. If you can't or you don't want to do it, please, do a backup of all your personalized data before use this. Seems like you don't have the correct dependencies. It's coming. Atmospheres are fixed. I'm fixing the srb effects right now. If you already have the pack you just need to overwrite some files with the new ones in the pack with the hotfix.
  12. NathanKell say me in the RC thread that RSS have a system to tweak density, height, and color in the atmospheres. Maybe you two should talk to see if those features (or something similar) can be implemented in EVE with your objectives. Your previous version was more "flexible"... this is faster, better and stronger; volumetrics and the new features are just the awesomeness, despite the lack of auroras or rings features. If I can be honest, a future reduction of this mod's features and capabilities, despite your good intentions, it would surely be perceived as a backtrack (is that a correct expression?). Anyways any effort to make this stock count with my full support.
  13. Happy and glad you like it! Gracias! A hot fix for the moon lights will be released in a pair of hours... and I'm working in the FX problems right now.
  14. Maybe, the smoke plugin is quite expensive under some circunstances. I'm working to fix it, I don't want ruin anything. You have not followed the installation process correctly. Is quite obvious. Seems like Texture Replacer is not correctly installed. The "blue tint" is in fact an attempt to reproduce the distance effect caused by the atmosphere in the reality, and (as the real one) increases as you are more and more far from Kerbin. Has my own sandstorms, based on that idea. You all can delete the smokescreen and hotrockets (or use the default ones) while I fix this. I've done FX particles for stock for that cases. Is not the same, but is a hot fix if that bother you too much. Mmmm... I really can't reproduce that... the only similar thing that I'm suffering is a similar effect when I warp the time... but that is (for now) an unpolished effect from smokescreen. About the hexes: is a problem from EVE caused by the cloud shadows. But I'm working to avoid it.
  15. Looks like a problem with the .mu files, its configs or the smoke screen plugin. But I can't reproduce that. Should look like this: The reason for the white smoke is try to reproduce the superheated smoke of a real SRB, where is truly hard to distinguish where ends the flame and starts the smoke. So, someone more is having the same problem?
  16. Yes, but believe me: a) compression is disabled for the skybox and the JPG is at the 99% of the original quality. If you don't have a monitor with higher resolutions than 1920x1080 you shouldn't be capable to see the difference between 2K and 4K for that distances and scales.
  17. OK. I will try to rework that. Should be a subtle glow only barely visible in daytime, caused by the light reflection in the surface. But seems like the DOE black sky effect in surfaces reduces the effecto to a grey gradient... Should be fixed in the next update. That looks really interesting, but can that changes be used in the vanilla game or only in RSS? Gonna try to reproduce it. Thanks.
  18. About 1: That shouldn't be happening. Looks like a) you are not using a clean install b)you are not using the latest Hot Rockets/SmokeScreen plugin... and/or c) your .mu files are not the originals from Nazari's "Hot Rockets!" About 2: That's a litte problem with the layers, yet to be solved in EVE. I'm working to avoid it. I'm suffering that MechJeb problem too, but I think is not related at all with my work here. I've got partially solved with the last mechjeb release dev. If I'm wrong, please tell me more about the problem. As I say before about the layers, is not a bug. Is an unpolished detail in EVE. I think Rbrays knows about it. Anyways I'm working in ways to avoid it. Have RSS some tool that I don't know for that? That shouldn't be happening. Looks like you don't have the last version of EVE. Sorry but that is a quite bad feedback if you want my help. I don't know if you don't like the FX or if you have a problem.
  19. So I gess this can be undone... http://forum.kerbalspaceprogram.com/threads/76972-0-23-5-KSPRC-The-Renaissance-Compilation-artworks-remake-V-0-1513-18-4-2014 And now a pair of beers. Hope you like it. See you later!
  20. For millennia the kerbal kind lived and grown in underground caves, that were comfortable and worked well with his no-very-smart and wild life style. The kerbals thought the universe was an infinite potato, crossed by his galleries . They believed that everything revolved around them... Some dared to rise to the Kerbin surface (without much interest and by necessity) but none of those trips transcended until Colon Kerman, a former adventurer, who claimed to have discovered that Kerbin it was not an infinite potato... it was a spherical potato with limits, with an entire surface to discover!. And even more: Kerbin revolved around a huge potato of fire that illuminate everything! ...and they named it as "Kerbol". Thus ended the dark age of the kerbal kind and began his Age of Discovery . But that was only the beginning. When finally the kerbals had adjusted to the idea of living in a huge (but limited) potato orbited by kerbol, hitherto unparalleled geniuses came to initiate a genuine cultural revolution and above all... scientific! Kerbals as Leon Kermanci, Lileo Kermanlei, Nico Kermanicus or Isac Kermanewton, that with its studies and experiments dared to question everything set: the universe is immensely large and is governed by specific forces that can be understood and used; Kerbin is only a planet that orbits actually Kerbol, along with many others yet to be discovered. Suddenly, a beautiful immensity was opened to the Kerbal species. He had begun his Renaissance. So what is KSPRC ? The Renaissance Compilation, or KSPRC, is a compilation of artworks and configurations by Proot (a.k.a. Tato) for some of the most popular sonorous and visual mods for KSP, in order to get the most immersive and beautiful vanilla experience. Here you can see a video of the early stages of development, now is much better! New screenshoots coming soon. Note that all images are in-game. That means, what you see here is what you get. How to use KSPRC? Just merge the content of the .zip inside your "Kerbal Space Program" folder, overwriting any file necessary. DISCLAIMER: THIS MOD CAN OVERWRITE TEXTURES AND CONFIG FILES FROM THE GAME AND SOME MODS! I'm not responsible if you accidentally overwrite any of your previous stock or personalized files or configs!! For the best and most secure installation, put this pack on a clean installation of KSP. If you can't or you don't want to do it, please, do a backup of all your personalized data before use this. This pack is intended only for entertaiment, has nothing to do with Squad and I don't respond for derivated problems. KSPRC IS POWERED BY: "Texture Replacer" by shaw (MIT license / Copyright © 2013-2015 Davorin Učakar, Ryan Bray) "Environmental Visual Enhancements" by Rbray89 (MIT license / Copyright © 2013 Ryan Bray) "Scatterer" by blackrack (GPLv3 / Copyright © 2015 Ghassen Lahmar) "Kopernicus" by Thomas P. with NathanKell and KillAshley (GNU GPL / Created by BryceSchroeder and Teknoman117) "Kopernicus Expansion" by MrHappyFace (GNU GPL) "Distat Object Enhancement" by MOARdV (Creative Commons [cc-by] / Created by Rubber Ducky) "PlanetShine" by Valerian (Apache license 2.0 / Copyright 2014, Valerian Gaudeau) DOWNLOAD: SPACEDOCK CURSE TO INSTALL: Just drag the content from the .zip file inside your "Kerbal Space Program" folder (in .../Kerbal Space Program/GameData/). This is for free. I do this for fun & my love to KSP but it took me a lot of time, so if you think this worth something and you want to do a donation for a hot coffee... I'll be truly grateful. Thank you! Frequently Asked Questions: - How many resources consume this modification? This modification involves using several mods and adds songs, sounds and textures in high resolution, which implies an inevitable high increase in the memory usage. That's why force the OpenGL or DirectX11 mode is pretty necessary for the moment. Play this on Linux 64bit is more pleasant. - KSPRC in RSS? Yes and no. Probably can be adapted without much trouble, but it has not been designed for it, and is not contemplated atm. If you play RSS and want to adapt it, please, share the results to reach as many people as possible. LICENSES: KSPRC is licensed as CC-BY-ND (meanwhile this does not conflict with other previous/higher licenses). The KSP Main Theme version is a Emil Persson's work. Licensed as CC-BY. You can hear it here: https://soundcloud.com/emil-persson-12/kerbal-space-program-main ©Music: Lead Dev. HarvesteR at Squad | kerbalspaceprogram.com/ The two paulstretched versions created for me from the main theme follow his original license. SPECIAL THANKS TO: - under construction - Squad for KSP and all the involved to the game. KSP community for be so fun, special, patient and GREAT! NathanKell for RSS and his patience with me. Nazari1382 for allow the use of my textures and configs in his great "Hot Rockets!" mod, with his very well done .mu parts. Emil Persson for his amazing music. rbray89 for his fantastic mods ATM and EVE. Shaw for his amazing and so fun TR and his tweaks in the visor shader. GamerGaius for his help, tests and great feedback. To Endraxial, for the inspiration, his constructivism and his 101 lessons. PizzaOverHead for his magic with the sound on this game. The mod creators, in general, for allow this with his work and creativity. The spanish community for wait me patiently to work in future translations.
  21. Is uploaded and ready. Op will be available in some point in the next hours, it's a promise. But today is festivity here in Spain, so I don't have a lot of time for this with my family revolving around and so on...
  22. Nothing, just find quite amazing the random similarity in the aspect of the planets. Excuse my offtopic.
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