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Proot

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Everything posted by Proot

  1. In that case I must say that your replacement is awesome.
  2. rbray89, can be a whole "ring" visible in this version?
  3. You can with Universe Replacer, but not in Texture Replacer (I think, if I'm wrong, someone please correct me). I know your work, how you gonna put it in game? Is a replacement?
  4. I know that release is delayed but for example that launch, a few hours later, looks like a small firework compared to the actual results. So I think it worth it. Please be patient, this is a huge work, I'm only one. What you are watching is only a fraction of this whole "experience".
  5. I see in the dev versions the "altitude" (no more radius) change. Is that "real" altitude? I mean... I don't know how to face the change yet, lol.
  6. Thanks to Nazari's mod Hot Rockets! the Renaissance launchings gonna have a look similar to this...
  7. Probably related to MipMap generation (that generates the same texture, again, in different sizes to optimize the visuals). Try to set as "false" all your mipmaps, but thats gonna have an impact in visual quality.
  8. Sorry, but if I do tests for mun I will spoil one of the surprises of the pack. In fact, only GamerGaius received the test pack finally. Thanks to all for your support, if I need someone more for tests I'll tell you something.
  9. Wow, thank you Nazari1382!! I only know the artistic side of Z-Brush in the 3D software world. I'm learning Blender and a bit of Unity right now... Of course apropiate credits was in the work planning for the release, and my own .mu for next versions. Thank you again!
  10. That was only for fun. I have a kerbal spirit... I had this launch, finally: But I guess is no longer possible, because Nazari's Hot Rockets is now licensed as by-nc-nd (I had not seen until now). Obviously, as Unity n00b, I'm not gonna re-do all .mu, smoke and flame settings from zero. That would a huge pain in my ass and I don't have time enought right now.
  11. So this is now by-nc-nd licensed? Or it always was and I've seen it now? -Edited-
  12. Emmmmm... this gonna be fun... Great and huge size mushroom cloud monkeying with your settings and erona's .mu (I hate mine...).
  13. So I gess this is close to be ready. Looking for a pair of testers, only for the clouds and the rings. Wanted real playing and some feedback about the look and the underclouds settings in Eve, Laythe and Jool. People with related knowledges are prefered FTW.
  14. Lol, I feel a bit pressure. Don't let the hype win! haha! (It's coming, promise)
  15. I was doing my own work on FX for my pack, but (as you can see in my sketches) to the day all my SRB .mu are flying messes... We can work in this together, if you let me be your artist co-author . I can send you feedback and any particle you will need for your .mu tests. And I can bear a hand on configs and final aspect. (of course, nothke or Nazari gonna kick our asses when they release anything of they work... but that is another theme... )
  16. Proot

    Suberb works shaw! Go on!

  17. Excuse me for be a killjoy, but you have committed various license violations here https://www.dropbox.com/s/ivsaaqrz3u6dknc/Green%20Skull%20READ%20ME.txt for example, trying to relicense the base pack. I told you: you can even call for donations meanwhile you don't try to sell it in any way, but you have two more obligations clearly defined under the 4.0 CC BY-NC-SA license... Attribution: appropriate credit, not only name me or a link to my originals. "unique textures, patches, badges" Is not very fair with the originals, but also with the real patches and badges (with material copyrighted by USA and Russia space agencies). Too: (in determinate contexts, like here) rationally indicating what-and-where changes were made. (Example: "X original texture: tone changed, X patches added") This is very logical in a free license, because you don't need my permission to modify my contents; but/and I don't need to agree with your changes. And people need to know a rationally time-line/change-log about all that. If distribution easy material like this is a mess without timeline/changelog, imagine things like code... ShareAlike: anything you gonna do with the material must be distributed under the same license as the original. Again: https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en_US# You can't say: "Textures may be modified for personal use only. Textures may not be redistributed without permission. Green Skull Inc All Rights Reserved March 2014" It's contradictory and not possible. Can you modify my textures as you wish, but the people can't modify yours? Where freedom of the original license is? Edited, thank you Green Skull.
  18. Joolean system final redone, fluffier clouds! and (thanks to Shaw for his tweak) final visor reflections (with transparency): If the weather permits, release aimed for tomorrow.
  19. Man, I don't like your smoke sprite, but only for a SRB (very fast) that trail is a very consistent awesomeness!!
  20. Suggestion: The shader done by Shaw and Rbray have a lot of possibilities! Would be posssible to have a secundary reflection for when the kerbals are grounded in other planets or moons? Would be great have a grounded effect in the visors, like this:
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