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Everything posted by Proot
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
How the hell...? -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
It's packed and uploading, available in a few hours. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
I'm finishing a pair of new textures and building the release. Thank you all for your patience. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
No thanks. I'm quite frustrated about that right now. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Eeemmm... sure? -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
Proot replied to pizzaoverhead's topic in KSP1 Mod Releases
You made my day, many, many, many thanks. Your list is quite complete... maybe "first time" themes? (first landing on mun, first sun orbit...) Craft type related themes? ie... songs for space stations, songs for probes...- 779 replies
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I have the same problem, try to disable the mipmaping. I don't do that yet.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
I explain exactly that in page 41 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
That is not the problem. And of course not the solution. Lets put an example here: if I try to add a layer in mun, and then I change things like, for example, the the detail distance that value is saved in configs yes, but not re applied the next time you gonna play. As default or saved layer. Nevermind. In some way that layer avoid the configuration and start again like a new created layer. I'm not in home, at by back I send my logs. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Can be added more particles to clouds or this just work with 3? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
That is done in my compilation, but I can't save that settings for now. How do you do to save that? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
As far I can see, you seem very capable to understand how I made some of my little tricks. We are all artist. Art is to lie. Art is a lie. In the best of cases, when art is worth, it's a lie to expose the truth. Seriously, the color is quite gotten, is a good job. This mod is a creation of Rbray. I only use the power inside it in my compilation. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Looks very nice! Seems you don't need me at all. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
I think so. But I'm waiting for the correct savings of the configs. If the next version of EVE can't support auroras, I suppose that should be a future feature. I want to release this, lol. -
Excuse me, I didn't see this until now. GameData\LoadOnDemand\LoadOnDemand.log remain empty in every try to load the game. I guess that's another symptom.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
For sure. Immo. But what do you mean by a "clean" install on steam? You just need check the integrity of your files and then install this. I don't see the need of a new installation. -
HotRockets! Particle FX Replacement + Tutorial
Proot replied to Nazari1382's topic in KSP1 Mod Development
W-O-W That looks simply perfect! The same effect in related colors for planets and moons during the rocket landings would be awesome! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
With the "no more white horizon" the colors in the horizon are a bit more strong and pastel. Sadly you can't change the sun's flare without an annoying "do it yourself" system... so it's not planned for the moment. I've done something new here... but the effects are on the mun, not in the sun. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Auroras can't glow in dark/night areas right now. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Excuse me everyone, but GamerGaius is back and he know the previous version, so his feedback is much more useful... I'm gonna maintain him as the tester, thanks to all. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Well, this is ready. But we have some minor problems to resolve before launch: 1º. Auroras are not possible in the latest version of EVE. I think I should wait for the version which do it possible again... Auroras are a great and beauty part of the pack... so a release without them would be a little strange for me... 2º. Due to a small problem not all my configs for EVE can be saved now, so we must wait at least for the next version. 3º. GamerGaius seem not be available for the final test. So I need someone for that. 4º. I made some textures for Squad parts, but I don't want to cause interferences in the work of BlackHeart (because I like it!), so for now this will be only a small extra in the pack and is not expected to do much more in that way. Among much other things, atm Chatterer addition have around 30 new sounds for command and around 30 new sounds from capsule. New, clear and real quindar from NASA missions. New airlock and breath sound, and my variations of the ambients. I've lost the count of my changes, so make the OP to release this gonna be a pain in my ass... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Auroras effects aren't new at all, check the thread. Just not possible in this version due to the changes for lights, volumetrics and so on, but Rbray89 say that it will be available again in the future. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Yup, something very similar is done too. I'm waiting to save my configs in a good way to release it. May be my fault or just a small bug in the mod, I'm waiting Rbray's response. Btw, I have a quite impressive new aurora textures... Hope that feature will back soon. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
That is solved in my incoming pack. No more oversaturated white horizons.