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Everything posted by Proot
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[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
I'm back and working on volumetrics (among other things) to release. -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Thank you all! Coming back soon! -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
I wanted to release all this already, but I have to go away for a few days. I am unemployed for four years now (struggling with the spanish crisis... ) and tomorrow I have a job possibility, but quite away... So please, excuse me for a last and small delay. I promise a memorable release at my back. If you want to install this quick in the first release follow this dependencies: - Visual Enhancements by Rbray89 - Texture Replacer by Shaw - DOE by Rubber Ducky - Smoke Screen by sarbian - Hot Rockets! by Nazari1382 - Cool Rockets! by dtobi - Chatterer by Iannic-ann-od (?) - Soundtrack Editor by pizzaoverhead -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
VE is fixed now, I'm working on porting the old settings to the new settings system. The new system is better, but made the rings a bit harder to manage due to the altitude setting... So probably the rings will be delayed to later versions, when VE also allow a full view of the ring, not just the frontal part. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
All my configs must be re-done, I'm working on it. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
I don't know why, but in that version all seems broken for me: the game becomes absolutely unstable and very slow when I try to launch a rocket. Oh, and the most important thing, no smoke at all. I'm doing something wrong?, is there some change that I don't know?, or maybe are the .mu created for the previous version with a bad behavior now? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Problems solved for me with the last update. Many thanks Rbray89! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Mine not. My city lights works perfectly, but again is a rename of the original texture. If I use one of my own textures all is gone, textures and configs. The when I use a new texture GUI acts like if the .cfg doesn't exist. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Not problem for me, but all remain "invisible" if I use one single new texture, even if I made direct changes in the .cfg My log https://mega.co.nz/#!0w1kAL4a!D9Mciw8HA_eY8ZOmmfokDj9Q3ZhDE6J9jXdQXtJnX0Y -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Can be used this version without the GUI? -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
Thank you all four your patience and support. The transition to the new version of VE is resulting more traumatic than expected. Please, stand by. Meanwhile the new state of srb launchings... As can be seen there are no clouds ... -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
First attempts of superheated smoke: -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
How you make run non stock layers? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Ok, I know what's happening: I can change your textures for mine, but the use of any new texture takes away the rest, as well the configurations. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
As far I know that requires work in unity, where I'm a total n00b. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
You can see the flame perfectly in vertical (look the video again ) but is so hot and fast that, as you say, isn't distinguishable from the superheated smoke, especially in a heavy lift up. But for that we need something more similar to this. I can't (better: I don't know how) make interact the flame with the smoke. So for the moment that level of realism is not possible for me. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Works perfectly with your clouds. I don't know what's happening here... -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
I'm trying that right now. Maybe should be the first check, sorry. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Clean install (with your .cfg), but with my textures, names are correct. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
The flame is visible: But you are talking about this effect, achieved by nothke, but not by me, sorry: -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
Wait, sorry, that's not the problem. Seems like my VE is not reading your cloudLayers.cfg, because city ligths are perfect, but . It's the secoud time that I re-install. Any idea? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Proot replied to rbray89's topic in KSP1 Mod Releases
rbray89, png format seems doesn't work. or it's only me? -
[WIP] Renaissance Compilation (artworks remake)
Proot replied to Proot's topic in KSP1 Mod Development
The final pack comes with my own .tcfg configuration files for memory saving. All you can see in this thread is taken and tested from my main install, where I use +40 mods (like half are parts) and my aggressive settings with a memory usage around 2.4-2.8 gb of ram (depending on the situations, I don't play very hard just now). First release don't have 8k planets, but have 8k clouds for Kerbin. I like Kerbin with 6k+ because that makes a great memory saving and the in-game quality is barely distinguishable from 8k texture. I must use the stock normals for the planets, sadly, to save more memory yet. I'm a mod junkie, I'm very concerned by the memory usage... but I'm gonna be very clear here: I can't do magic. GamerGaius's help is great and the mod is 99,9% ready atm, but I must change the settings of Visual Enhancements to the new system of configs in the mod. -
[1.8.x-1.10.x] SmokeScreen 2.8.14 - Extended FX plugin (18 April 2020)
Proot replied to sarbian's topic in KSP1 Mod Releases
This begins to talk my language... Only hate when smoke overlay the flame... BTW eggrobin, what is the max value for dragCoefficient and stickiness? Work them without the logarithmicGrowth? With logarithmicGrowth my smoke looks like a lot of "bubbles".